Uchoo wrote:I find the discussion of Run Away! subjective. A heal Shaman is almost entirely countered by a knight with Destroy Confidence, so if you are running a Shaman in your group you are choosing a subpar healer (low output and utility) whose entire gimmick is countered by one global from a tank, as well as enabling so much free burst damage from that tank or a very subpar DPS who offers very low damage and very low utility.
Shami is bad because it is completely countered by kobs?
Lets talk about that in t4, because I remember differently playing kobs very successful, right now kobs removes 1 enchantment per global and the shami applies 1 per global. Pretty much a tie.
Uchoo wrote:
Squig is of course justifiable in a group, especially at this stage of the game. However, later on in T4, with how Weapon Skill works, they are a heal debuff bot, perhaps running Bad Gas! as well.
Any good SH will disagree, I have even had good 6on6 against mara/sh. Definately not a debuff bot.
WS scales nicely and the SH can achieve really high WS numbers.
You can ask me to prove it to you via calculations but I want sth in return.

Otherwise just check the formular and the sets on arsenalofwar.
Uchoo wrote:
In addition to that, Run Away! is only available on 2 classes on all of Destro. Your opinion is grounded in fact but it is still anecdotal because as an order melee train, that's probably what you have the hardest time killing, 2 classes. Those 2 classes probably have very little relevance on your strategy in serious play as well.
And on 0 classes of order. How many classes on order side have KDs while their equivalent has none? (not counting mara

)
2? Weird.....
Uchoo wrote:
I understand that Witch Elves can get a speed boost, too, so that's 3 classes. We're up to 3 classes that fit the paradigm of your -10% and -40% discussion (one being attached to root break, so it's up 10s out of every 60 at very best).
Just mentioned WE for the record.
You forgot the BG and Chosen speedboost. If you think tank speedboost might not be important I have bad news for you or any tank that shares said opinion.
Uchoo wrote:
Of course, these issues aren't so very nearly far apart when you include the fact that every MDPS has charge, flee + AP Potting is a pretty standard technique, and WL's have Pounce, as well as Order having 2 Morale 1 10s roots that are only breakable with root break or Focused Mind (Do NOT EVER break on damage) compared to Destro's 1.
Sure, if you wouldnt be able to reach the sh/sham in the first place you wouldnt need kd. (talking about dps snare and tank kd) After that you pretty much have nothing to cover the distance.
Regarding range setups, range plays a minor role here, speed proc and snare are very important if mdps are involved.
Uchoo wrote:
I do agree that a BG has a higher damage potential than a Black Orc due to their undetauntable nature, yet we all know that Black Orcs/Swordmasters have their disadvantages in organized play. Of course, Order doesn't have a perma detaunt MDPS like a Marauder, and getting detaunted by a single target detaunt as a tank means they don't have it for any of your dps players. The fact remains, however, that there is little difference on a fundamental level between IB and BG besides the fact that IB has a 2H knockdown. Crimson Death is a fairly poor comparison since Earthshatter hits just as hard (further testing needed) at 100 grudge, and also has a form of utility, and fits well into any spec they choose.
BO/SM disadvantages?????
+ I already explained that 2h BG doesnt compete with IB. In order to get a grp spot his 2h capabilities have to exceed those of 2h BO and 2h Chosen at a certain point.
Uchoo wrote:
So, no, discussion isn't over, just another easily debated stance. No offense intended, but Warhammer is a very complex game in its system of balance between classes.
Didnt say that.
Uchoo wrote:
At the end of the day, the only thing hurting is the people who want to play the 2H spec of the Blackguard, even if it is point for point less viable in a group setting.
If your grp want dmg instead of utility it is more viable.

And I want a dual wield SM. Will I ever get one?
