One zone can be down due to overpopulation and instability, while other zones work flawlessly. It was the same on live.Sedok wrote: Sat May 26, 2018 10:49 pm
That a single thread is processing an entire zone. I read that an immediately wondered if all the old fort sieges from live were being done the same way; it just seems like a bewildering decision if so. Forgive my ignorance, I'm not a technical person, especially in this matter.
E.g. lag in one zone did not affect others.