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Targeting Pets

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diedrake
Posts: 440

Re: Targeting Pets

Post#21 » Wed Dec 13, 2017 1:27 am

dansari wrote:
diedrake wrote:What is it 10 sec cd? Mabe as much as 30 sec cd? Fastest class on this server shouldnt have issue with getting to safety.
Don't move the goal posts. You mentioned it because it's different from SHs summoning their pets, but failed to mention that SH can summon a new pet immediately, whereas a WL has to sit and wait. It's funny you mention speed since SHs have two speed increasers themselves... Plus kaboom and a self punt...
Tactic 25% chance on hit for 30% increased speed and a 30% speed boost abil... Doesnt compare to wl 65ft pounce and 60% charge. With all the slows in the game gobo speed is nullified. Self punt works 40% of the time. Kaboom idk yet not a 40 yet but due to all the punts around i am sure the aoe punt will be nullified as well.

Yes we have more pets, but need to stop and cast If ours die from damage, while if yours die you can charge away or pounce to a farther tgt disarm and then charge away when 20 secs up cast yours on the move as you turn around and reengage.

I wasnt trying to derail the topic originally. Again should be up to healer if they want to heal the pet and i did say its a good idea, but also stated that it might be over taxing the healer to heal the pet instead of the player. And instead if pet dies the wl has the tools to effectively disengage.
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dansari
Posts: 2524

Re: Targeting Pets

Post#22 » Wed Dec 13, 2017 1:43 am

Ok.. you're wrong, but I've derailed enough.
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Foomy44
Posts: 572

Re: Targeting Pets

Post#23 » Wed Dec 13, 2017 1:54 am

diedrake wrote:
dansari wrote:
diedrake wrote:What is it 10 sec cd? Mabe as much as 30 sec cd? Fastest class on this server shouldnt have issue with getting to safety.
Don't move the goal posts. You mentioned it because it's different from SHs summoning their pets, but failed to mention that SH can summon a new pet immediately, whereas a WL has to sit and wait. It's funny you mention speed since SHs have two speed increasers themselves... Plus kaboom and a self punt...
Tactic 25% chance on hit for 30% increased speed and a 30% speed boost abil... Doesnt compare to wl 65ft pounce and 60% charge. With all the slows in the game gobo speed is nullified. Self punt works 40% of the time. Kaboom idk yet not a 40 yet but due to all the punts around i am sure the aoe punt will be nullified as well.

Yes we have more pets, but need to stop and cast If ours die from damage, while if yours die you can charge away or pounce to a farther tgt disarm and then charge away when 20 secs up cast yours on the move as you turn around and reengage.

I wasnt trying to derail the topic originally. Again should be up to healer if they want to heal the pet and i did say its a good idea, but also stated that it might be over taxing the healer to heal the pet instead of the player. And instead if pet dies the wl has the tools to effectively disengage.
Not 40 yet but capable of judging the full capabilities of a class, interesting. You have 2 abilities that give you insta cast pets, if your pet dies from damage instead of u sacing it for a new insta pet that's your fault, easily preventable. Kaboom works plenty, self punt is also an AoE snare which is amazing for escape and if it doesn't go off it's because you hit someone with snare immunity and need to time it better. "With all the slows in the game gobo speed is nullified" that's some great logic, guess that means WL charge is nullified too so no advantage there. Gobbos get pounce once stabbity rework comes through so no advantage there either. I have both classes +RR50 and my gobbo is just as good at escaping combat as my WL, much moreso if there's any terrain around to abuse the self punt or knockback with, and especially considering the fact it's a ranged class with amazing kiting capabilities and therfore shouldn't always be waiting till you are surrounded in melee before deciding running is a good idea.
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