sorry to bust you down you but choppa doesnt have a 25% critic tactic, he do have a 15% tactic wich aswell up him 10% to be hit by a critic. the slayer has exactly the same.Vdova wrote:Reesh wrote:Exacly, that's the case, with an additional problem that I'll get into later. I've recently, once again, did some testing upon giantslayer tree (I do it every once in a while when being bored with typical build). Specifically violent impacts was tested. It's not reliable and it's change might make this tree viable again.Toldavf wrote:The main problem with the tree is that in order to effectively utilise it you have to slot power through. Droping rage on slayer is essential at times but undesirable when you are killing a target, the fact that the giant slayer tree nd spal style is reliant on several skills that all drop rage (devestate, death blow, spell breaker) makes it worse.
A small fix that would make it more attractive would be to change violent impacts so that those 3 skills exclusively don't drop rage sort of like a mini power through. Odc tat might be op but we wont really know till its tested.
Changing it to something like you've said: devastate, spellbreaker and deathblow will not longer drop your rage;
or: the next 3 exhaust blows won't remove your rage;
or: make it to 75% instead of 50%.
Second thing that would improve is a reliable tactic that increases % crit dmg, even the 25% amount like the choppa has would be good. Fierce might is unreliable and not usable, as it was also extensively tested by me.
"Dead tactics" are also a case, but I'm not going to go that road, since most of the classes have those.
And yeah, if something would be done with tactics mentioned, they should've been also changed at choppa since they're pretty much mirrored. (with the exception of fierce might, since the choppa has much different and better one, yer gettin' soft)
Choppa has 25% crit tactic while slayer has 50% aa speed tactic.
I think both choppa and slay need modification for theyr crit 15% tactic. Class is paper like hell already for 2h tree and 10% chance to get crit makes it even worse. I would make it like 15% crit chance,15% dmg(or crit dmg) for that tradeoff or keep 15% cc but remove the get crit effect.
strong finish + breaking point (choppa slayer).
u kinda mixing stab you gooder wich up the dmg from critics .
FM slayer tactic is for solo or a premade tactic where u know u gonna do have guard and heals , it works very well.
if we gonna talk about how many better abilitys the slayer has compared to choppa this gonna be a long long road discussion .