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[PROPOSITION] Caledor Woods awards medallions

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Rebuke
Posts: 388

Re: [PROPOSITION] Caledor Woods awards medallions

Post#21 » Sun Mar 20, 2016 2:31 pm

I see 0 reasons not to implement OP's proposition. It stimulates more 6v6 without having any effect on RvR. A pretty well defined change which only offers improvement.

Regarding the pop frequency. Expect a exponential growth in constant server population once T4 is released.

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Razid1987
Posts: 1295

Re: [PROPOSITION] Caledor Woods awards medallions

Post#22 » Sun Mar 20, 2016 3:07 pm

[PROPOSITION] ORvR awards emblems

As it stands now, ORvR is not as smooth nor skillful as it were a while back because emblems are not attainable through ORvR. While I understand the reasoning behind this, it has forced people into scenarios (yes yes, it's purported to be the game's center stage) and ORvR have suffered.

I would suggest the following (from myself, my own guilderino):

Make Tier 3 Open Realm vs Realm the only Orvr that awards emblems.

Why?
* Would still keep scenarios as an integral part that people must do if they want to do real 6mans;
* Would promote less skill-based PvP, and the forming of strong zergs (something that isn't a bad thing, in my honest opinion). General calibre of PvP is decreased;
* Would warrant the significantly lag for ORvR/lack of skill

Food for thought.

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TenTonHammer
Posts: 3806

Re: [PROPOSITION] Caledor Woods awards medallions

Post#23 » Sun Mar 20, 2016 3:26 pm

Jaycub wrote:
Bretin wrote:I would really like to know if the dev team wants to encourage building a grp in general or if they just want to go on promoting zerging and pugging.
Caledor Woods exists to protect pugs from certain defeat making it attractive should have priority, yet the pop times are horrible. Why? Because of too few premades queueing. Why? Because there is no need to have a grp in this game. Pugs get spoonfed on every occasion.
Winning a 6on6 is not as easy as pugging, especially getting together 6 decent people, and therefore it should be more rewarding.
Premade only 6v6 should be more rewarding you are right, and the OP's idea for medallions probably won't make any difference.

I think however you are wrong in thinking the que times are horrible because there is no need to group. The low population means at any time there are only a handful of groups queing for it, and the skill disparity between them can be drastic, and im sure you know what will happen to a small pool/community with the latter statement. Some people just can't handle losing or don't want to try to get better or admit they need to.

Having encouragement would help, but I think the devs and the playerbase will need to promote the idea that 6v6 scenarios are the only ones that really matter anymore, as pretentious as that sounds I think it's the best way to motivate guilds to focus on putting up 6 mans and getting decent pops for it etc...

It is just kind of frustrating from my perspective because my guild really does need to get better at doing 6's and working on communication and synergy, but we could do 1000 12v12 casual scenarios and not learn near as much as doing a handful of 6v6 scenarios, yet in NA trying to find pops on a regular basis is near impossible.

I dont understand you guys get to fight people of equal or better skill in a competitive environment instead of ho hum rolling over pugs in sc and stuff, is that not reward enough? The fact that their are not a lot of premades quing is just because a large majority of the player base is not interested in competitive play nor are interested in putting the time to find a group of 5 other skilled players whose playstlye has to fit yours but whom as people you have to synergize with personality wise and stuff


now what other rewards could you give? Inc renown/exp? no one needs that atm, more purple/blue drops? I doubt the devs would allow that

if you want to make it easier for access to sets that promote the traditional 6v6 roles or tank, dps and heal by all means go for it but realize that until devs add more side contnet like cosmetic vendors i dont think they can do more to "promote/force" the growth of the 6v6 community

not everyone wants to play that way, and you can look down your nose at them if you want but thats the simple truth
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Dabbart
Posts: 2251

Re: [PROPOSITION] Caledor Woods awards medallions

Post#24 » Sun Mar 20, 2016 3:39 pm

I think people just want an easier grind.

Getting both dev and duelist takes considerable time. You CAN get full dev via SCs only, by utilizing kill quests. You get medallions from keep takes now, we have loot bags on keep takes, and the glove/boot for every(pvp) set is droppable/buyable.

Also, remember that at this point t3 is ENDGAME. That means it should be at very least a slight grind to get your end gear. Once t4 gets input the devs have stated that SC gear will drop by 66% price. I think this includes Dev gear too, but unsure on that.

I think the system works quite well right now. The only issue is playercount at certain times of the day, which is ever increasing, and I think we ALL know that once t4 gets introduced our playercount will start to skyrocket.

I very, very rarely premade, so I actually haven't had a Cal Woods SC yet. But I see no reason to further "help" those that are rocking it via premades. You already tend to stomp, why do you need FASTER gains?

I see the thought that it takes forever, it's a grind, god it takes so long! arguements frequently. I am interested, how long do YOU the players THINK that it should take to gain full end game gear? A week? 2? A month? should you be able to fully grind up your gear in a day or 2?

Come up with your own personal answer. How much time investment should be required? Then actually think about it. If you spend X time to get all the gear that you could possibly want(at this point), is that enough time to "stay interested"? How long would you stay interested in said character AFTER you have your full loot?

Think about it. I know that once I got full gear and RR on my WP, he became a background character that I only login too for PvE grinding, or to help someone who desperately needs a healer. I try to play him, but after an hour I get bored, since other than random drops I don't actually gain anything with him(and I don't need XP with a WP, Wp was my main on live...)

I have 0 qualms with the time it takes to get gear atm.

sorry for rant:P
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Kolkuth
Posts: 99

Re: [PROPOSITION] Caledor Woods awards medallions

Post#25 » Sun Mar 20, 2016 4:03 pm

Dabbart wrote: But I see no reason to further "help" those that are rocking it via premades. You already tend to stomp, why do you need FASTER gains?
That's why I think any reward is a bad idea.
As I said, a ladder would be a more interesting "carrot" for all premades who already reach end game.
CCM : Kolkuuth - Kolkutzz
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peterthepan3
Posts: 6509

Re: [PROPOSITION] Caledor Woods awards medallions

Post#26 » Sun Mar 20, 2016 4:12 pm

Did you not read what I said, Dabbart? If you're queuing for Caledor Woods, you're going to be having very good and close fights a lot of the time. Caledor Woods isn't a stomping ground, hence why I propose medallions dropping only in this scenario.

* It takes a long time to pop on average;
* Even for very good premades, it is very challenging and necessitates the use of comms;
* It has literally NO impact on orvr/people who only do orvr whatsoever, hence why I am at a loss as to why they are against such a small change.

This notion of 'premades stomping everything' has no relevance here.
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tomato
Posts: 403

Re: [PROPOSITION] Caledor Woods awards medallions

Post#27 » Sun Mar 20, 2016 4:22 pm

Dabbart wrote:I think people just want an easier grind.
Oh boy. You really think getting 6 people together to form a solid premade with decent communication and setup to fight another well organized group is easier than leeching and zerging half afk in warbands?

It's not about making things easier or giving premades buffs (they already have devastator on their important setups, no idea why you think it would be a buff?), it's about offering more incentives for people to form premades and go for some decent fights.

You get spoonfed gear in rvr. Giving medallions in cw would be a reward for actual work you put in.

bloodi
Suspended
Posts: 1725

Re: [PROPOSITION] Caledor Woods awards medallions

Post#28 » Sun Mar 20, 2016 4:27 pm

I love how now somehow according to people in this thread people who pug Orvr are getting full devastator just for running around for like 2 days.

And premades in scs are suffering from medallion starvation.

Making a group and running around as 6 in RvR is by far the best way to get medallions and getting a group and running aroun in scs is by far the best way to get emblems.

And thats fine.

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peterthepan3
Posts: 6509

Re: [PROPOSITION] Caledor Woods awards medallions

Post#29 » Sun Mar 20, 2016 4:35 pm

As predicted, the same people who seem to oppose anything premade-centric are out in force.
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Shadowgurke
Posts: 618

Re: [PROPOSITION] Caledor Woods awards medallions

Post#30 » Sun Mar 20, 2016 4:37 pm

bloodi wrote:I love how now somehow according to people in this thread people who pug Orvr are getting full devastator just for running around for like 2 days.

And premades in scs are suffering from medallion starvation.

Making a group and running around as 6 in RvR is by far the best way to get medallions and getting a group and running aroun in scs is by far the best way to get emblems.

And thats fine.
It's not about getting Medallions/Emblems, it's about creating more incentive to do Caledor Woods. Whether or not this is the right way to do it is another question
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