[Engineer] The Workshop (builds, guides, and discussion)
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Re: [Engineer] The Workshop (builds, guides, and discussion)
Is the fact about sneeky buff confirmed? Or is this buff some kind of bug?
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- peterthepan3
- Posts: 6509
Re: [Engineer] The Workshop (builds, guides, and discussion)
It would be cruel irony if it weren't an intended change :p

Re: [Engineer] The Workshop (builds, guides, and discussion)
Would be glad to see the Engi get buffed a little bit, but would like to know if this is working as intended, before i am to happy about. 

Re: [Engineer] The Workshop (builds, guides, and discussion)
I think the buff is in test actually. 32% +15% trench fight and the 15%crit tactic we will start maybe to do some dmg. I ve up crit with renown point I think actually we can get to 45% crit (with tactic ofc) . I got 24% actually and I wait for 5% more with inf boots and in rifle .
Re: [Engineer] The Workshop (builds, guides, and discussion)
It would be quite a clever solution. Azrael did say that if you must be stationary DPS then you should be rewarded for staying still.
It takes a while to build up an 8 stack.
It takes a while to build up an 8 stack.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Sigimund wrote:It would be quite a clever solution. Azrael did say that if you must be stationary DPS then you should be rewarded for staying still.
It takes a while to build up an 8 stack.
Grunbag wrote:I think the buff is in test actually. 32% +15% trench fight and the 15%crit tactic we will start maybe to do some dmg. I ve up crit with renown point I think actually we can get to 45% crit (with tactic ofc) . I got 24% actually and I wait for 5% more with inf boots and in rifle .
Snipe, keg, turret and the only thing left is digging a foxhole. The barricades are going to be very intresting as well on range, damage and AP use, not to mention it covers us from frontal attacks. Can't wait for them with the Bitterstone Thunderers! <3

Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers
Re: [Engineer] The Workshop (builds, guides, and discussion)
This is intended, so don't panic about a removal.
The buff is actually supposed to be linked to the .ab ex command which everyone will be getting next patch, and whose purpose will be to activate experimental changes, including the ones for AM/Shaman.
The values in the next patch are slightly increased - the damage bonus is 5% per stack (to push it up to 40% damage) and the range extension is 6.25% per stack (to push the range up to 50% at max). The range extension will also affect your pets. The concept here is as some have surmised - to reward the Engineer and Magus appropriately for setting up and to allow them to control an area with great range and significantly increased power as long as they are able to stay set up, as a type of siege class. I would like to see the same fear displayed towards Engineer and Magus that the other RDPS are able to command.
Later on down the line, it's likely that range extension will be specific to the Gun Turret / Pink Horror, and the other pets will offer bonuses more suited to their specializations.
There is a LOT of room to move with these classes because of their current level of disregard within the game, but I still think the above changes to be very conservative.
Oh, and this should go without saying, but Magi are affected identically.
The buff is actually supposed to be linked to the .ab ex command which everyone will be getting next patch, and whose purpose will be to activate experimental changes, including the ones for AM/Shaman.
The values in the next patch are slightly increased - the damage bonus is 5% per stack (to push it up to 40% damage) and the range extension is 6.25% per stack (to push the range up to 50% at max). The range extension will also affect your pets. The concept here is as some have surmised - to reward the Engineer and Magus appropriately for setting up and to allow them to control an area with great range and significantly increased power as long as they are able to stay set up, as a type of siege class. I would like to see the same fear displayed towards Engineer and Magus that the other RDPS are able to command.
Later on down the line, it's likely that range extension will be specific to the Gun Turret / Pink Horror, and the other pets will offer bonuses more suited to their specializations.
There is a LOT of room to move with these classes because of their current level of disregard within the game, but I still think the above changes to be very conservative.
Oh, and this should go without saying, but Magi are affected identically.
- peterthepan3
- Posts: 6509
Re: [Engineer] The Workshop (builds, guides, and discussion)
Aza you are an elitist amongst pugs (thought god amongst men has been milked too often)
Maintaining the buff will prove to be difficult (which is intended, naturally) but will be fun to try out in competitive pvp, too (staying 200ft away from everyone else and picking people to focus)
Maintaining the buff will prove to be difficult (which is intended, naturally) but will be fun to try out in competitive pvp, too (staying 200ft away from everyone else and picking people to focus)

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Re: [Engineer] The Workshop (builds, guides, and discussion)
thx azarael this sound amazing for engineer ! any change about turret time cast?
Re: [Engineer] The Workshop (builds, guides, and discussion)
Interesting changes and defo a step in the right direction!
Out of curiosity does that imply that the damage amp. will not affect the pet only the range will get boosted ?Azarael wrote: The range extension will also affect your pets.
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