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[PVP]Scenario balance suggestion

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peterthepan3
Posts: 6509

Re: [PVP]Scenario balance suggestion

Post#131 » Tue Feb 16, 2016 6:56 pm

...but I fail to see why those who deliberately go out of their way to not conform to the game should have benefits/handicaps afforded to them. If I played Lol and was a casual player and didn't want to play in a group, I'd probably quit playing after an hour or two. This game is more casual/laid back, but PvP is PvP regardless of the game.

If we were talking about crafting or PvE, then ok. But small-scale PvP necessitates some sort of organisation, and people ought to give it a go. It was a problem on live, and still maintains itself here.
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bloodi
Suspended
Posts: 1725

Re: [PVP]Scenario balance suggestion

Post#132 » Tue Feb 16, 2016 7:02 pm

peterthepan3 wrote: This game is more casual/laid back, but PvP is PvP regardless of the game.
.
The **** does this even mean?

Everyone who plays in scenarios or orvr is doing pvp. You dont need tactics, groups, knowledge or anything for it to be PvP besides well, 2 players fighting each other.
Tesq wrote:don't talk about a game that suppose to be skill based but for some reason the matchmaking system allow ppl to remove some char from the choice cos they are feels as overpowered, or every new char is overpowered when exit to get money and they change every season the core system which totaly **** anything you like.
I would not get lol for exemple really. The fact that 1 can carry is just the prove of deviated system. Which is why i like more mmorpg than moba.
Nor i would with dota which is more rock paper scissor gam
Lmao, you are the gift that keeps on giving. Bless your ignorance mate.
Last edited by bloodi on Tue Feb 16, 2016 7:07 pm, edited 2 times in total.

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Tesq
Posts: 5713

Re: [PVP]Scenario balance suggestion

Post#133 » Tue Feb 16, 2016 7:03 pm

don't talk about a game that suppose to be skill based but for some reason the matchmaking system allow ppl to remove some char from the choice cos they are feels as overpowered, or every new char is overpowered when exit to get money and they change every season the core system which totaly **** anything you like.
I would not get lol for exemple really. The fact that 1 can carry is just the prove of deviated system. Which is why i like more mmorpg than moba.
Nor i would with dota which is more rock paper scissor game.

As it was said enough times if the majority of player are pugs----> then pugs sc will have no roblem
If the majority of ppl play premade ---> they wont have problems
if there are few premade-->6vs 6 men sc have no problem pops

-The game born casual friendly ( open wb, pubblic quest... etc , there are articles about this)

-Population is NOT an issue at all with 1k ppl on the server and 3x wb on each side in t3.
If premades are still so good they should roam Orvr and get those 6vs6 scenary since they want so badly prove to the best doing streaming etc.

-scenary should be the most casual approach to the game cos that is not what the game is centered for which is ORVR hence all the discussion.

Since "premades" also want someone that offer them a challenge they should support separate queue en mass which is not happening cos atm farm pugs ---> blue/purple drop.

Open rvr is the OPEN part of the game where everyone need to confront and the disparity should be there and not inside scenary. Which mean separate queue(which if it was the only good solution told for years maybe is the solution)
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Tesq
Posts: 5713

Re: [PVP]Scenario balance suggestion

Post#134 » Tue Feb 16, 2016 7:25 pm

bloodi wrote:
peterthepan3 wrote: This game is more casual/laid back, but PvP is PvP regardless of the game.
.
The **** does this even mean?

Everyone who plays in scenarios or orvr is doing pvp. You dont need tactics, groups, knowledge or anything for it to be PvP besides well, 2 players fighting each other.
Tesq wrote:don't talk about a game that suppose to be skill based but for some reason the matchmaking system allow ppl to remove some char from the choice cos they are feels as overpowered, or every new char is overpowered when exit to get money and they change every season the core system which totaly **** anything you like.
I would not get lol for exemple really. The fact that 1 can carry is just the prove of deviated system. Which is why i like more mmorpg than moba.
Nor i would with dota which is more rock paper scissor gam
Lmao, you are the gift that keeps on giving. Bless your ignorance mate.
bless yours

https://www.youtube.com/watch?v=RyyjtkyHPYk

after this kind fo stuff illaoi nerf happened.

liek happened for yasuo etc....
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bloodi
Suspended
Posts: 1725

Re: [PVP]Scenario balance suggestion

Post#135 » Tue Feb 16, 2016 7:30 pm

Tesq wrote:bless yours

https://www.youtube.com/watch?v=RyyjtkyHPYk

after this a illaoi nerf happened.
Look, i dont play lol since i dont know, the chicks with giant fists, Vi or something like that was released, maybe even before. And hell, all i did was spam Singed and the /lol animation he had. So, lets say i agree with you, its a **** game.

I do however play dota often, you just said it was a rock, paper, scissors game so lets do something.

You pick Scissors and i will beat the **** out of you with paper, any hero you think its impossible to play against any other hero, i will beat you with it.

Because man, you cannot be more wrong about dota.

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DefinitelyNotWingz
Posts: 286

Re: [PVP]Scenario balance suggestion

Post#136 » Tue Feb 16, 2016 7:36 pm

Druin wrote:
Still can't see how giving pugs an option to play Scs without encountering premades is a problem...
If pugs are not forced to build a grp why should they? No pug wants to fight a premade.
Giving pugs pug-only-scs will lead to a premade-only-queue, which will be empty.
No reason to build a premade anymore -> fails the whole concept of WAR/RoR.
You know who I am.

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Tesq
Posts: 5713

Re: [PVP]Scenario balance suggestion

Post#137 » Tue Feb 16, 2016 7:59 pm

bloodi wrote:
Tesq wrote:bless yours

https://www.youtube.com/watch?v=RyyjtkyHPYk

after this a illaoi nerf happened.
Look, i dont play lol since i dont know, the chicks with giant fists, Vi or something like that was released, maybe even before. And hell, all i did was spam Singed and the /lol animation he had. So, lets say i agree with you, its a **** game.

I do however play dota often, you just said it was a rock, paper, scissors game so lets do something.

You pick Scissors and i will beat the **** out of you with paper, any hero you think its impossible to play against any other hero, i will beat you with it.

Because man, you cannot be more wrong about dota.
man calm yourself i never said anything hard about dota, a more rock paper scissor game dosent mean a rock can't play and win vs paper..... it's just the wrong exemple for wa....r my comment was more linked to lol
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Druin
Former Staff
Posts: 1120

Re: [PVP]Scenario balance suggestion

Post#138 » Tue Feb 16, 2016 8:00 pm

DefinitelyNotWingz wrote:
Druin wrote:
Still can't see how giving pugs an option to play Scs without encountering premades is a problem...
If pugs are not forced to build a grp why should they? No pug wants to fight a premade.
Giving pugs pug-only-scs will lead to a premade-only-queue, which will be empty.
No reason to build a premade anymore -> fails the whole concept of WAR/RoR.
It would be one Sc for pugs only. If that really leads to all other Scs being empty we can still reverse the change.
Pretty much always afk or tabbed out.

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Tesq
Posts: 5713

Re: [PVP]Scenario balance suggestion

Post#139 » Tue Feb 16, 2016 8:00 pm

DefinitelyNotWingz wrote:
Druin wrote:
Still can't see how giving pugs an option to play Scs without encountering premades is a problem...
If pugs are not forced to build a grp why should they? No pug wants to fight a premade.
Giving pugs pug-only-scs will lead to a premade-only-queue, which will be empty.
No reason to build a premade anymore -> fails the whole concept of WAR/RoR.

Build premade wb that's the whole concept of war not build premade 6 men partys.
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Tesq
Posts: 5713

Re: [PVP]Scenario balance suggestion

Post#140 » Tue Feb 16, 2016 8:02 pm

Druin wrote:
DefinitelyNotWingz wrote:
Druin wrote:
Still can't see how giving pugs an option to play Scs without encountering premades is a problem...
If pugs are not forced to build a grp why should they? No pug wants to fight a premade.
Giving pugs pug-only-scs will lead to a premade-only-queue, which will be empty.
No reason to build a premade anymore -> fails the whole concept of WAR/RoR.
It would be one Sc for pugs only. If that really leads to all other Scs being empty we can still reverse the change.
maybe that would be a sign of what ppl think about premade, there is not only loose a sc there also how ppl loose or to better say how opponents win (which was stated in regard of some behaviour like farm isntead end the sc or ask by the premade to jump down from wc to be kill to end faster the sc when they could take the relic or cap a flag).

It's all fault of premades behaviour not ppl skill to play the game if ppl want to avoid premades.

Then if 90% of ppl play in this server are pugs you really want go agains 90% of ppl? I am sure that some kind of compromise can be found which is exatly separate queue.

IF scenary will not start they can still go inside oRvR. Or they need to find other excuses to farm pugs better?
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