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Choppa spec?

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
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Darosh
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Posts: 1197

Re: Choppa spec?

Post#101 » Tue Jan 16, 2018 4:30 pm

Panzerkasper wrote:
facundo7777 wrote:anyone of You were trying build not squishy choppa? i mean use some thoughness, dont use "dont wanna live foreva" tactic. etc.
Yes i did, maybe I am even the most defensive specced choppa right now on the server ;)

mixture of BL+Domi atm, trying to get some Conq together, futile strikes as much as possible, full parry, about 3.4k armor, almost 9k live.
I socketed more offensive now, because i got the impression that toughness doesnt do much.

I even tried the 5piece Domi proc but its complete garbage.

got around 950 str with pot, my damage output is still ok (gotten better when i socket str again).
Toughness only starts to take effect at 500ish and above (provided you run high resis/armor, whereas resis > armor given the mainstat coefficients are more important on casts/dots than on styles and other instants, iirc), considering everyone and their grandparents sports debuffs worth 100-200ish toughness. On a related note, the 5pc domi bubble is pretty potent with high toughness, armor, resis and a guard - but yes, it is nigh useless if you don't run deftardish-to-full-deftard.

Running deftard on CH/SL bascially turns you into a living CC, moreso than anything... with Slayers having a considerable edge due to SL, but still ~ most order pugs will leg it if they see a CH running their way, glassy derps still die and if one runs into a guarded or highly armor stacking target one can still put up alot of pressure via M2, or simply swap targets/assist.

I'd highly suggest slotting initiative over strength, or even better min/maxing it a tad - slotting either-or isn't necessary, mixing it up works just fine, 250-300er ini treshold is however required to make FS work, before that FS is basically a waste with all the Engi/SWs in full conq (or BL; its 84 instead of 100, which is still pretty painful when running stock initiative).

As written earlier on, I'd vouch for defensive scenario weapons over offensive ones, lets you pick more crit/avoidance/whatever you fancy via RR, as you get a good junk of -ctbc/wounds/toughness for it and can drop a few levels of FS for it. With 2pc redeye mixed with domi you could drop even more FS - you generally can get more stats in total with the RR you free up with that route, as FS is hella expensive, whereas -ctbc on gear is relatively easily accessible and comes with little to no tradeoff in offensive stats if you plan to run deftardish anyways. You can gain crit via composition (= buffs or ini debuffs) and pewpew you lose from stacking defensives over strength through armordebuffs.

Abbd.: From a full-on deftard Slayer perspective, occasionally getting to duo with an IB: Its hilarious, certainly not viable against actual organized opposition (as you lack alot of dps and most certainly can't pressure a properly guarded/healed target), but incredible for pug scenarios and roaming.

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Panzerkasper
Posts: 582

Re: Choppa spec?

Post#102 » Wed Jan 17, 2018 6:24 am

facundo7777 wrote:
Panzerkasper wrote:
facundo7777 wrote:anyone of You were trying build not squishy choppa? i mean use some thoughness, dont use "dont wanna live foreva" tactic. etc.
Yes i did, maybe I am even the most defensive specced choppa right now on the server ;)

mixture of BL+Domi atm, trying to get some Conq together, futile strikes as much as possible, full parry, about 3.4k armor, almost 9k live.
I socketed more offensive now, because i got the impression that toughness doesnt do much.

I even tried the 5piece Domi proc but its complete garbage.

got around 950 str with pot, my damage output is still ok (gotten better when i socket str again).
i dont understand some shortcuts :P iam not so experienced in war :) Can U provide rly short guide for me :P? i mean build, and stats target (+/-) for 40/40 level :P
BL=Beastlord Set
Domi=Dominator Set
Conq=Conquerer Set
str=Strength

I recommend speccing this way RoR.builders - Choppa
This build can be played with dualwield (dw) or 2 handed weapon (2h).
This here is another way to play 2h, try out whatever suits you more: RoR.builders - Choppa
The last tactic slot is a bit situational, if you got some halfway decent melee-crit value, Stab you gooder can be worth it. Jagged Edge and Flanking are also viable choices.
Keep on choppin is not a must have, whatever suits your playstyle.

Renown rank wise with RR40 I would go full parry/dodge/disrupt. Your strength and weaponskill amount should be good due to brute force and dont wann live foreva tactic.

The wrecka tree is pretty bad, I would only reccomend speccing it, when you have a warband build arond you that wants to utiilize the cd reduce Chop fasta and/or the pull from Git to da Choppa.
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facundo7777
Posts: 402

Re: Choppa spec?

Post#103 » Wed Jan 17, 2018 12:19 pm

Panzerkasper wrote:
facundo7777 wrote:
Panzerkasper wrote:
Yes i did, maybe I am even the most defensive specced choppa right now on the server ;)

mixture of BL+Domi atm, trying to get some Conq together, futile strikes as much as possible, full parry, about 3.4k armor, almost 9k live.
I socketed more offensive now, because i got the impression that toughness doesnt do much.

I even tried the 5piece Domi proc but its complete garbage.

got around 950 str with pot, my damage output is still ok (gotten better when i socket str again).
i dont understand some shortcuts :P iam not so experienced in war :) Can U provide rly short guide for me :P? i mean build, and stats target (+/-) for 40/40 level :P
BL=Beastlord Set
Domi=Dominator Set
Conq=Conquerer Set
str=Strength

I recommend speccing this way RoR.builders - Choppa
This build can be played with dualwield (dw) or 2 handed weapon (2h).
This here is another way to play 2h, try out whatever suits you more: RoR.builders - Choppa
The last tactic slot is a bit situational, if you got some halfway decent melee-crit value, Stab you gooder can be worth it. Jagged Edge and Flanking are also viable choices.
Keep on choppin is not a must have, whatever suits your playstyle.

Renown rank wise with RR40 I would go full parry/dodge/disrupt. Your strength and weaponskill amount should be good due to brute force and dont wann live foreva tactic.

The wrecka tree is pretty bad, I would only reccomend speccing it, when you have a warband build arond you that wants to utiilize the cd reduce Chop fasta and/or the pull from Git to da Choppa.
Thanks so much Bro :)

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Tesq
Posts: 5713

Re: Choppa spec?

Post#104 » Wed Jan 17, 2018 3:05 pm

i dont think going heal-channeling is optimal, from when the 2h crit tactic lost his crit malus 2h mean 15% crit chance more and stats change let my choppa even in 2h have 40%ish parry, i think is worth the trade, and 2h = CD increase vs rp etc. I think is more worth than going self heal, i mean if is killing potential you are lf then 2h-crit tactic and tired alredy are what you look for.

now put point in mid =

-better hurting time (dmg proc)
-15% more crit
-tired alredy (cd increase)
-an additonal heal debuff (so for exemple that or tired alredy vs rp or am is nice).

put point in left mastery increase very few your dmg dont give you any particular usefull tactic aswell. Stab your gooder also benefith more from the 15% more crit chance tactic. The only reason you go left mastery is heal debuff, or self heal; self heal is too high and is durability vs dmg trade. Pick what you want but it's that. So if you go more offensive you go mid if you go def you left.
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facundo7777
Posts: 402

Re: Choppa spec?

Post#105 » Thu Jan 18, 2018 11:25 am

Tesq wrote:i dont think going heal-channeling is optimal, from when the 2h crit tactic lost his crit malus 2h mean 15% crit chance more and stats change let my choppa even in 2h have 40%ish parry, i think is worth the trade, and 2h = CD increase vs rp etc. I think is more worth than going self heal, i mean if is killing potential you are lf then 2h-crit tactic and tired alredy are what you look for.

now put point in mid =

-better hurting time (dmg proc)
-15% more crit
-tired alredy (cd increase)
-an additonal heal debuff (so for exemple that or tired alredy vs rp or am is nice).

put point in left mastery increase very few your dmg dont give you any particular usefull tactic aswell. Stab your gooder also benefith more from the 15% more crit chance tactic. The only reason you go left mastery is heal debuff, or self heal; self heal is too high and is durability vs dmg trade. Pick what you want but it's that. So if you go more offensive you go mid if you go def you left.
iam only 20 lvl atm :P so i can tell nothing about choppa (i was playin as choppa on live servers but remember nothin) but currently i feel 2h do rly more dmg than dw and in both types iam squishy as hell xD

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Tesq
Posts: 5713

Re: Choppa spec?

Post#106 » Thu Jan 18, 2018 11:26 am

some things have changed for both slayer/chopp mid mastery so you give it a look
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facundo7777
Posts: 402

Re: Choppa spec?

Post#107 » Thu Jan 18, 2018 11:34 am

Tesq wrote:some things have changed for both slayer/chopp mid mastery so you give it a look
U mean path of da hitta?

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Panzerkasper
Posts: 582

Re: Choppa spec?

Post#108 » Thu Jan 18, 2018 11:42 am

facundo7777 wrote:
Tesq wrote:some things have changed for both slayer/chopp mid mastery so you give it a look
U mean path of da hitta?
Path of da hitta yes.
Most important change is the removal of the negative effect of the Strong finish tactic. Means no more -10% crit on you.
Secondary the cooldowns of reckless blow and Weaklin Killa are reduced to 15 sec.
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facundo7777
Posts: 402

Re: Choppa spec?

Post#109 » Thu Jan 18, 2018 11:58 am

Panzerkasper wrote:
facundo7777 wrote:
Tesq wrote:some things have changed for both slayer/chopp mid mastery so you give it a look
U mean path of da hitta?
Path of da hitta yes.
Most important change is the removal of the negative effect of the Strong finish tactic. Means no more -10% crit on you.
Secondary the cooldowns of reckless blow and Weaklin Killa are reduced to 15 sec.
Doest it mean that path of da hitta is more playable atm or to early to say sth like that?

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Panzerkasper
Posts: 582

Re: Choppa spec?

Post#110 » Thu Jan 18, 2018 12:24 pm

facundo7777 wrote:Doest it mean that path of da hitta is more playable atm or to early to say sth like that?
Damage wise, nothing beats dualwield but utility wise 2h has the edge. Tesq said it well in his post earlier, things like Tired already and even No more Helpin are some very useful tools. Also No more helpin is the hardest hitting finisher the choppa has.

The flaw of 2h spec with path of the Hitta is, that it is heavy finisher reliant but without a proper tool to manage the rage. To achive the maximum out of it you would need a tactic or a mechanic to stay in yellow, because thats where the finishers do the most damage.
The point would be to do overall less damage with your normal skills but hit the spikes with your finishers, hence why the tactic wear em down is in that tree. (The tooltip on that tactic is a bit misleading, it says to return 25% of your rage, what it actually does is to return you to 25% rage means you are instantly back in yellow)

Problem is that wear em down is pure gambling, you can have burst phases where you can hit 4 finishers in a row and do insane amounts of damage, but you can also end with dropping one finishers and falling into green again and having to start new.

Next downside of 2h is you only gain 10% block strikethrough wich is pretty useless since you dont wanna hit tanks, DW on the other hand grants you 10% parry.
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