Toughness only starts to take effect at 500ish and above (provided you run high resis/armor, whereas resis > armor given the mainstat coefficients are more important on casts/dots than on styles and other instants, iirc), considering everyone and their grandparents sports debuffs worth 100-200ish toughness. On a related note, the 5pc domi bubble is pretty potent with high toughness, armor, resis and a guard - but yes, it is nigh useless if you don't run deftardish-to-full-deftard.Panzerkasper wrote:Yes i did, maybe I am even the most defensive specced choppa right now on the serverfacundo7777 wrote:anyone of You were trying build not squishy choppa? i mean use some thoughness, dont use "dont wanna live foreva" tactic. etc.![]()
mixture of BL+Domi atm, trying to get some Conq together, futile strikes as much as possible, full parry, about 3.4k armor, almost 9k live.
I socketed more offensive now, because i got the impression that toughness doesnt do much.
I even tried the 5piece Domi proc but its complete garbage.
got around 950 str with pot, my damage output is still ok (gotten better when i socket str again).
Running deftard on CH/SL bascially turns you into a living CC, moreso than anything... with Slayers having a considerable edge due to SL, but still ~ most order pugs will leg it if they see a CH running their way, glassy derps still die and if one runs into a guarded or highly armor stacking target one can still put up alot of pressure via M2, or simply swap targets/assist.
I'd highly suggest slotting initiative over strength, or even better min/maxing it a tad - slotting either-or isn't necessary, mixing it up works just fine, 250-300er ini treshold is however required to make FS work, before that FS is basically a waste with all the Engi/SWs in full conq (or BL; its 84 instead of 100, which is still pretty painful when running stock initiative).
As written earlier on, I'd vouch for defensive scenario weapons over offensive ones, lets you pick more crit/avoidance/whatever you fancy via RR, as you get a good junk of -ctbc/wounds/toughness for it and can drop a few levels of FS for it. With 2pc redeye mixed with domi you could drop even more FS - you generally can get more stats in total with the RR you free up with that route, as FS is hella expensive, whereas -ctbc on gear is relatively easily accessible and comes with little to no tradeoff in offensive stats if you plan to run deftardish anyways. You can gain crit via composition (= buffs or ini debuffs) and pewpew you lose from stacking defensives over strength through armordebuffs.
Abbd.: From a full-on deftard Slayer perspective, occasionally getting to duo with an IB: Its hilarious, certainly not viable against actual organized opposition (as you lack alot of dps and most certainly can't pressure a properly guarded/healed target), but incredible for pug scenarios and roaming.