Magus Rework
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Re: Magus Rework
Magus has more ST burst than WL, I don't think it needs any buffs.
Bright Wizard: Chandrra Nalaar, 80rr (shelved)
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr
Ads
- Panzerkasper
- Posts: 584
Re: Magus Rework
While this is true, the WL is still 10x better at it.Tisaya wrote: Tue Jul 08, 2025 9:42 am Magus has more ST burst than WL, I don't think it needs any buffs.
A Havoc specced Magus needs about 5 seconds of build-up to do this kind of damage and this is the weakpoint. Without any lockdown the target can just detaunt and run out of range. Even in grp play, a healer can just cleanse the first two dots before the rotations even hits.
AND even if you get the full rotation through, the Magus needs to stand completely still during all of it.
That's the difference. A WL can just pull the full burst in the first 5 sec of an engagement, wich gives the target, the tanks and the healers way less time to react.
This is the biggest weakness of the Magus, he is slow in anything that he does. His mobility per se is terrible, because all his damage is reliant on a pet that is stationary. Pet has cast time, can't be cast on the move (wich the WL as only pet class can btw, for whatever reason), the resummon has a far too long cd and takes a gcd away from your already clunky rotations.
So basically every fight that is not a keep door funnel is just very messy for a magus and this is the point where changes to the class need to apply. As much as I would like to have a moving pet, I highly doubt that we will see this.
Maybe get rid of the Chaotic Attunement tactic and make the summon instant, yet still keep the ap cost, or atleast make the pet castable while moving. This would be a start.
I don't think Magus needs a damage buff, he needs a mobility buff.

- vanbuinen77
- Posts: 335
Re: Magus Rework
Things to add for engi and magus.
-More usefull pet abilities, snare, heal debuff etc
-Since both take time to setup, give them their range back, 25%-35% bonus range
-Re add the pet damage boost that was nerfed back to 40%
-More usefull pet abilities, snare, heal debuff etc
-Since both take time to setup, give them their range back, 25%-35% bonus range
-Re add the pet damage boost that was nerfed back to 40%
Malificatium-Magus
Malificatiiium-Chosen
Unlimited-White Lion
Malificatiiium-Chosen
Unlimited-White Lion
Re: Magus Rework
This.vanbuinen77 wrote: Tue Jul 08, 2025 4:29 pm Things to add for engi and magus.
-More usefull pet abilities, snare, heal debuff etc
-Since both take time to setup, give them their range back, 25%-35% bonus range
-Re add the pet damage boost that was nerfed back to 40%
Who is online
Users browsing this forum: Amazon [Bot] and 9 guests