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Can we get rid of overboosting in RvR now?

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Ramasee
Posts: 457

Re: Can we get rid of overboosting in RvR now?

Post#11 » Thu Jun 09, 2016 12:05 pm

Earthpac wrote:Well firstly, stats get boosted in a weird way. if you just start in a zone stat boosts make you tankier than a lot of people near the end of the zone who only get boosted one level. In SC's it's always easier to kill a level 20 boosted to 21 than a level 12 boosted to 23, which is ridiculous. The level 20 has put the effort in to get to the end of the tier and is rewarded by being easier to kill than when he started and only marginally more effective.

And secondly, you shouldn't be 'competitive' vs a fully geared person who has just completed the zone. On live when you just reached a new tier you had to try quite hard to pull your weight and be careful not to get blown up. However, once you reached the end of tier you actually felt a significant difference in you're character, which is obviously important as you levelled up 10 times.

Currently there is no significant difference and it sucks. In the hours I spent playing my Swordmaster from rank 14, when he got his complete rotation, to rank 21, when he's in full Obliterator armour, he feels no different. In fact he seems to get parried more than when he was boosted to 23, that's the only difference I can point out.

And I'm not arguing that higher level people should be stomping all low level people new to the tier either. I'm just arguing that you should be boosted to the cap for the tier, like it was in live, as we don't have any tier-caps due to development any more.

It doesn't seem like this thread's gotten a lot of interested but I wouldn't be surprised if their were more people like me and Irongit who feel like somethings off when they progress because if this overboosting, but maybe can't pinpoint what's going on.

Would be nice to get some kind of Dev response to where they stand on this though.
Boosting gives you stats in a different way than you have probably geared for. That would be the disparity of tankiness or extra parry.

Your second and fourth paragraphs are in direct conflict with each other. "Low level shouldn't be competitive" "I'm not arguing that they should get stomped on"

I am sorry that an AoE knockback, a single target enemy damage reduction, an AoE enemy damage reduction via Challenge, extra armor/5% disrupt, have the AoE M2 called Raze, and whatever extra tactic you slotted don't make you feel stronger than when you were 14. If that truly is the case, I'd say that you are just not that great at playing swordmaster.

Thus far in the past two months, I have leveled 6 toons primarily through scenarios. I have never felt less powerful after gaining 10 levels in pvp. My new abilities have always proven useful and my effectiveness goes up on every class I have played.

You want to have something changed? Provide factual data that proves that overboosting and the statistics provide give far more benefit than all the items listed in my previous post within this thread. I promise, the devs listen to well-researched statistical data.

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Akalukz
Posts: 1833

Re: Can we get rid of overboosting in RvR now?

Post#12 » Thu Jun 09, 2016 1:30 pm

I say leave it, or you may damage the already poor ORvR and scenario population. (US evening times)
-= Agony =-

seara
Posts: 29

Re: Can we get rid of overboosting in RvR now?

Post#13 » Thu Jun 09, 2016 5:00 pm

Akalukz wrote:I say leave it, or you may damage the already poor ORvR and scenario population. (US evening times)
Having the game turned into something else from what it was at the peak of the games life, will reduce population, not increase it. I wanted to write more helpfull stuff but i dont think anyone cares.

Daknallbomb
Posts: 1781

Re: Can we get rid of overboosting in RvR now?

Post#14 » Thu Jun 09, 2016 5:04 pm

Akalukz wrote:I say leave it, or you may damage the already poor ORvR and scenario population. (US evening times)

hmm at eu prime the Server is nearly full all day , dont think thats a Problem .
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Earthpac
Posts: 48

Re: Can we get rid of overboosting in RvR now?

Post#15 » Thu Jun 09, 2016 11:15 pm

@Ramasee

I'm sorry to be so blunt but some parts of this post seems almost purposefully stupid.

Perhaps it wasn't worded clearly enough but "Low level shouldn't be competitive" is not incompatible with "I'm not arguing that they should get stomped on", they exist on a scale. Competitive is the top of the scale, getting stomped is the bottom. If I say they shouldn't be at the top of the scale it doesn't mean I think they should be at the bottom of the scale, does it? I don't even understand the point you are trying to make with this.

Well funny enough, reducing the damage of dps's in pug SC's who don't even attack the right targets half the time doesn't make me feel that much stronger. Especially when all my stats are exactly the same as when I started and I'm doing just as much damage.

And that's great for you but as myself and other people have said in this thread, they don't, they feel like getting fully geared and finishing a tier with the exact same stats as when they started sucks. Which makes you're next point completely redundant doesn't it?

What factual, statistical data, exactly, would I provide for this?

Would you like a pie-chart comparing times new abilities were useful vs. times they weren't?

Is there you're first time on a video-game forum? Do you think "usefulness", something people dispute on endlessly, can actually be boiled down into a statistic?

If you're in a thread with people saying "in my opinion it was better on live" vs. "in my opinion it's better now" asking for statistics is just straight up dumb.

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wargrimnir
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Re: Can we get rid of overboosting in RvR now?

Post#16 » Thu Jun 09, 2016 11:21 pm

This thread was going places. Now it's not. Thanks for the contribution to the forums.
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