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Dueling Tournaments

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Dirtyz
Posts: 151

Re: Dueling Tournaments

Post#11 » Sat May 14, 2016 9:25 pm

peterthepan3 wrote:looking forward to this. i think ranged and melee should be in the same mix (was never a problem on live, and most mdps have a way to catch up)
Key word: Most, not all.

I consider fairness above all, RDps has a large advantage for being just able to put out dmg from afar while MDps has to take heaps of dmg before able to catch up. But there will be Open tournaments so that all classes including the ones not being able to participate in others (AM/Shammy WP/Dok).
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peterthepan3
Posts: 6509

Re: Dueling Tournaments

Post#12 » Sat May 14, 2016 11:43 pm

If it's going to be restricted to range vs range/melee vs melee, then magus and engi will dominate if played by good players (especially considering classes can't start at maximum career mechanic/etc).

a tournament that doesn't allow ranged vs melee duels will not be fun. i agree with 'fairness above all', but:
* a white lion and marauder have a variety of methods of catching rdps. engineer and BW aren't as good at kiting as the SW, and will occasionally have to stop to cast (a bw with 0 DM to begin with is not a threat, so in this respect it is fair if they start off at ranged. also an engineer without his turret at the start is -20% damage - kinda fair)
* choppa/slayer have charge and KDs. they do suffer somewhat against ranged, admittedly, but not all classes are as good as the others for 1v1 and everyone knows that
* wh/we - with a good burst/kd rotation - can finish off most rdps out of stealth. no rd/cw means this is not lopsided and in rdps favour.
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Dabbart
Posts: 2251

Re: Dueling Tournaments

Post#13 » Sun May 15, 2016 1:03 am

Other than the types of classes, what are thoughts on elimination systems?

Duels going best 2/3 for a tournie would be my preference. Maybe with the semi's and final's going best 3/5. Make some long cool-downs interesting to use.

And single/double elimination or round-robin/points? Single would be the easiest.

Lastly, I don't believe that realm mates can duel each other in an RvR area, that means when order/dessie have to fight amongst them-selves they will need to return to WC.
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Dresden
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Posts: 1395

Re: Dueling Tournaments

Post#14 » Sun May 15, 2016 1:23 am

Dirtyz wrote:Hmm Teclis, I already forgot xd lol I'm sorry
30+ locations available for duel events, I scouted them and I can't remember half of them. :lol:
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
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Dirtyz
Posts: 151

Re: Dueling Tournaments

Post#15 » Sun May 15, 2016 5:19 am

Dresden wrote:
Dirtyz wrote:Hmm Teclis, I already forgot xd lol I'm sorry
30+ locations available for duel events, I scouted them and I can't remember half of them. :lol:
Oh crap, i still have those xD thing is, is that they're in T3 zones xP but don't worry, I've locations in T4 in mind that are bae for dueling
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Dirtyzcurse Chosen - Ahznik BO - Zengis BG
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Dirtyz
Posts: 151

Re: Dueling Tournaments

Post#16 » Sun May 15, 2016 5:21 am

Dabbart wrote:Other than the types of classes, what are thoughts on elimination systems?

Duels going best 2/3 for a tournie would be my preference. Maybe with the semi's and final's going best 3/5. Make some long cool-downs interesting to use.

And single/double elimination or round-robin/points? Single would be the easiest.

Lastly, I don't believe that realm mates can duel each other in an RvR area, that means when order/dessie have to fight amongst them-selves they will need to return to WC.
I'm actually liking the 2/3 playoffs and 3/5 finals set up. Double elimination would be fun and interesting tho :) all i'm worried about is how many people are willing to sign up and who'll be my Order co-organizer for RvR Duel Tournaments xP
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Dirtyzcurse Chosen - Ahznik BO - Zengis BG
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Dirtyz
Posts: 151

Re: Dueling Tournaments

Post#17 » Sun May 15, 2016 5:37 am

peterthepan3 wrote:If it's going to be restricted to range vs range/melee vs melee, then magus and engi will dominate if played by good players (especially considering classes can't start at maximum career mechanic/etc).

a tournament that doesn't allow ranged vs melee duels will not be fun. i agree with 'fairness above all', but:
* a white lion and marauder have a variety of methods of catching rdps. engineer and BW aren't as good at kiting as the SW, and will occasionally have to stop to cast (a bw with 0 DM to begin with is not a threat, so in this respect it is fair if they start off at ranged. also an engineer without his turret at the start is -20% damage - kinda fair)
* choppa/slayer have charge and KDs. they do suffer somewhat against ranged, admittedly, but not all classes are as good as the others for 1v1 and everyone knows that
* wh/we - with a good burst/kd rotation - can finish off most rdps out of stealth. no rd/cw means this is not lopsided and in rdps favour.
I can agree with some of these points, but you're leaving out an entire class. Tanks. Tanks have no method whatsoever to catch up with RDps leaving them sitting ducks. Yes, they'll take longer to kill and yes they have a higher block to mitigate ranged attacks but one simple snare leaves them in the dust. And as i said, the Melee would be considerably damaged before it would have caught up to the RDps.

And I personally main 2h Chosen and run BO and BG occasionally so I know this, once i'm close to a kiting BW can simply blow me away and then use his snare and it would be GG. Same thing with a SW/SH, knockback aoe snare. Unless specced for the stagger cone, there's no other way. BOs have no method to catch up even when speccing for a possibility from my knowledge, and BGs have no way either aside from speccing for the self heal for a last ditch effort but that even has its limits.

Tank classes are at a bigger disadvantage that MDps against RDps.

Besides, it's not like I don't know these and I'll randomly pit them together. I'm personally organizing who duels who hence why in sign ups I'm asking Name, Rank, Renown Rank, Class, and Spec (Dps Utility, Pure SnB Tank, etc, etc...).

Again, I do plan on hosting three different types of tournaments. Melee, Ranged, and Open in which any class can participate. And later on if it is successful for a while, divide even further to classes: tanks, MDps, RDps, and hell even healers xD jk, they most likely will not get their own division unless i'm given a significantly awesome reason ;)
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Dirtyzcurse Chosen - Ahznik BO - Zengis BG
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Dresden
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Posts: 1395

Re: Dueling Tournaments

Post#18 » Sun May 15, 2016 1:29 pm

Dirtyz wrote:
Dresden wrote:
Dirtyz wrote:Hmm Teclis, I already forgot xd lol I'm sorry
30+ locations available for duel events, I scouted them and I can't remember half of them. :lol:
Oh crap, i still have those xD thing is, is that they're in T3 zones xP but don't worry, I've locations in T4 in mind that are bae for dueling
Oh shazzacks... yeah... TOTALLY forgot that... :cry:

RIGHT!!! HAVE KAGAZ, WILL TRAVEL!!! NINE ZONES, NO WAITING!!! IMA SCOUTY MC SCOUTERSON!!! DAMN IT!!!
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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peterthepan3
Posts: 6509

Re: Dueling Tournaments

Post#19 » Sun May 15, 2016 7:14 pm

Dirtyz wrote:
peterthepan3 wrote:If it's going to be restricted to range vs range/melee vs melee, then magus and engi will dominate if played by good players (especially considering classes can't start at maximum career mechanic/etc).

a tournament that doesn't allow ranged vs melee duels will not be fun. i agree with 'fairness above all', but:
* a white lion and marauder have a variety of methods of catching rdps. engineer and BW aren't as good at kiting as the SW, and will occasionally have to stop to cast (a bw with 0 DM to begin with is not a threat, so in this respect it is fair if they start off at ranged. also an engineer without his turret at the start is -20% damage - kinda fair)
* choppa/slayer have charge and KDs. they do suffer somewhat against ranged, admittedly, but not all classes are as good as the others for 1v1 and everyone knows that
* wh/we - with a good burst/kd rotation - can finish off most rdps out of stealth. no rd/cw means this is not lopsided and in rdps favour.
I can agree with some of these points, but you're leaving out an entire class. Tanks. Tanks have no method whatsoever to catch up with RDps leaving them sitting ducks. Yes, they'll take longer to kill and yes they have a higher block to mitigate ranged attacks but one simple snare leaves them in the dust. And as i said, the Melee would be considerably damaged before it would have caught up to the RDps.

And I personally main 2h Chosen and run BO and BG occasionally so I know this, once i'm close to a kiting BW can simply blow me away and then use his snare and it would be GG. Same thing with a SW/SH, knockback aoe snare. Unless specced for the stagger cone, there's no other way. BOs have no method to catch up even when speccing for a possibility from my knowledge, and BGs have no way either aside from speccing for the self heal for a last ditch effort but that even has its limits.

Tank classes are at a bigger disadvantage that MDps against RDps.

Besides, it's not like I don't know these and I'll randomly pit them together. I'm personally organizing who duels who hence why in sign ups I'm asking Name, Rank, Renown Rank, Class, and Spec (Dps Utility, Pure SnB Tank, etc, etc...).

Again, I do plan on hosting three different types of tournaments. Melee, Ranged, and Open in which any class can participate. And later on if it is successful for a while, divide even further to classes: tanks, MDps, RDps, and hell even healers xD jk, they most likely will not get their own division unless i'm given a significantly awesome reason ;)
You make good points, though I will say that SNB tanks do have means of catching up to RDPS (some have aoe range snares, SM has pounce M2), and in t4 most will have access to heal regen gear/tactics and setups. Also certain MDPS do not fare well against defensive SNB tanks, so its not an issue that pertains solely to RDPS vs tank though I see where you're coming from. Perhaps three separate tournaments would be cool, and then an open, all-inclusive tournament.
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Dirtyz
Posts: 151

Re: Dueling Tournaments

Post#20 » Sun May 15, 2016 8:27 pm

Dresden wrote:
Oh shazzacks... yeah... TOTALLY forgot that... :cry:

RIGHT!!! HAVE KAGAZ, WILL TRAVEL!!! NINE ZONES, NO WAITING!!! IMA SCOUTY MC SCOUTERSON!!! DAMN IT!!!
xD Love you Kagaz, you're my favorite Orc xP You will always have a place in my chaoticly mutated heart
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Dirtyzcurse Chosen - Ahznik BO - Zengis BG
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