Hi all!
I would like start to do a conerversation for ideas guard, heal and buffs( maybe debuffs).
So the problem is most of time have less tank or healer in a wb then dd, and have wb sort problems.
This is my suggestions:
Guard: can use on anybody in the wb, this is important!
Heal: this is not easy, but i think need to change group heals to wb heal or the targeted player's group, or a simple aoe heal(ofcourse need range)
Buffs: this is a hard decision, resist and other buffs very important get only a group or the full wb
Debuffs:this is hard too, because will change the dmg
Cleanse: Which class can cleanse all or only some type of debuff, and 1 target,group or wb? and the cd on cleanse ability
One other question to the developers: Are you can change abilities? which hard to change an ability source code?
Guys try to thinking this important things! Thanks all!
Suggestions: Group Vs WB, guard, heal and buffs,cleanse
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Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse
Why do people suddenly think we're open to revolutionizing the fundamental combat mechanics?
Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse
The change of mechanique of fight or even spells sounds the end of the game.
up me! not me (sm), not up me...the endless gearing
up me! not me (sm), not up me...the endless gearing
Zargas - Sham-L32-RR40
Zarrgas - DK-L32-RR40
Zargass - lMara-L24-RR24
Zarrgas - DK-L32-RR40
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Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse
Azarael wrote:Why do people suddenly think we're open to revolutionizing the fundamental combat mechanics?
I honestly believe once los issues are fixed, rvr sets are introduced, and cap is raised you will see less whining (I know this all takes time of course). Most people treat level 26 as "end game" and want to change everything based on that. I don't remember seeing so much whining about abilities like pounce and SL on live.
Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse
more people playing more suggestions more opinions 
my coment: rvr warbands and group metagame and microgame worked fine on live no need to make fundamental changes IMHO.
give small groups a bit of advantage its not so bad.

my coment: rvr warbands and group metagame and microgame worked fine on live no need to make fundamental changes IMHO.
give small groups a bit of advantage its not so bad.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
-
- Posts: 95
Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse
This is not revolutionizing!
Original game had this problems, this problems was on the original forum, but if nobody patching, "upgradeing or repairing the game" (and testing)........
Simply old fight mechanic bad decisions
RvR pack against a bad decision with lot of problems with class balance and new bad rvr mechanic.
I only would like better fights with better and easiest game mechanic and open wbs easier managing.
And it is only a conversation, if you dont like, dont support, i wanna be a better healer and tank.
Original game had this problems, this problems was on the original forum, but if nobody patching, "upgradeing or repairing the game" (and testing)........
Simply old fight mechanic bad decisions
RvR pack against a bad decision with lot of problems with class balance and new bad rvr mechanic.
I only would like better fights with better and easiest game mechanic and open wbs easier managing.
And it is only a conversation, if you dont like, dont support, i wanna be a better healer and tank.
Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse
If group heals were changed to warband heals...nothing would ever die..ever.
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Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse
6 sigmar priests group healing whole wb? end of game ^^
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse
I don't know about wb problems in RVR, but in scenarios i sometimes do hate the restriction on guard. Like, i'm running to a point and see someone from other party fighting enemies here. If i'm a damage dealer, i can kill the enemies and thus help my allies. If i'm a healer, i can use direct heals and absorbs, etc. If i'm a tank, i'm limited to challenge (CC, buffs and debuffs are not restricted to tanks). One more reason to like 6 vs 6 scenarios... However, i'm not sure whether changing this will improve the game or make it worse...
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