Change how renown get awarded in Scenarios

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
junkyxicht
Posts: 4

Change how renown get awarded in Scenarios

Post#1 » Tue Jan 21, 2025 4:28 pm

I really like the Scenarios in this game. They are fun, can be challenging and most important over after max 15min

But I don't like the way renown is handled. It's all tied to kills. The more kills you have, the more renown you get. This causes some problems:
  • There is no motivation to win a scenario. All you have to do is kill your enemies. In some scenarios (Gromril Crossing, dwarven crossing?) this shows that most people don't play to win. They just farm kills.
  • You get MUCH more renown when you stomp undergeare/noobs. The worst thing that can happen is that you go up against another premade with your premade and have a awesome game. 15 minutes of hard, sweaty fighting, then you get 1.2k Renow..... because there were ~5 kills... that feels really bad!
  • Most don't try to turn a game around because there is no point in winning if you get dominated. Even if you win the game and have 1-2 kills, you get ~700 renown.... That's why most games are over after the first encounter. One side dominates, the other doesn't leave the WC and waits to surrender. Total kill for the winning side ~10 and will get you maybe 2-3k renow....
The last Weekend Event was AWESOME, because the kill/renown ration was absurd high. Even after a sweaty game with almost no kills you got around 8-10k renown.

Here are some Ideas to change that:
  • Fixed Renown - on top of kills, you get a fixed amount of renown for winning/losing
  • Multiplier based on the result - If you win you get 500 * (whatever makes sense renown per kill) and if you lost, the amount of points you got * (same calc). That would reward close games, which I think would be great.
On a final note, the overall amount of renown you get in SC (not on the weekend) right now is insulting nothing. Recent example: we where running with a good premade (all 60+) for a few hours, won around 70% of the games and had some strong opponents and fun games. Every game got us around 1.2k to a maximum of 3k, this got us ~ 15k renown per Hour... you will get more from running with a blind WB which get stomped hard. yes we where "unlucky" because we often had good opponents, but getting less renown for winning against stronger enemies makes no sense...

It dont have to be the best renown source in the game but for a winning group of good player it should get you more than boxrunning.

That's my feedback on the scenarios after playing them exclusively for the last few days.

Ads
nocturnalguest
Posts: 656

Re: Change how renown get awarded in Scenarios

Post#2 » Tue Jan 21, 2025 6:51 pm

Your observations are base. Totally spot on. This situation is pretty much everyone from anything resembling organised group is ok with for last 6+ years.

Cant see anything change or any will to change anything to be more particular. Ive adapted, everyone i know adapted as well.

In regards to solutions, i dont support yours fully. Nor fixed renown, nor multipliers imo would solve that (or they should be way more complex than what you propose)

Who is online

Users browsing this forum: Google [Bot] and 4 guests