I just tested damage between Subjugator 2H vs Dawn 2H damage with my Knight and got some wierd results.
All gear stripped off (except weapon) and all auras turned off - testing on dummy in KV.
Dawn 2H specs:
69,6 DPS
3,9 speed
64strengt
29wounds
43weapon skills
Talismans: 22 toughnes, 22 initiate
Subjugator 2H specs:
79,8 DPS
3,4 speed
47 strenght
47 toughnes
35 weapon skill
3%crit chance
Talismans: 23 strenght(70str total) 23 toughnes(70toughens total)
Dmg results:
Dawn AA regular hits 393
Dawn Precision Strike 337
Blazind Blade 3 stacks dot tick 260dmg
Subj AA regular hits 379
Subj Precision strike 354
Blazing Blade 3 stacs dot tick 262dmg
Difference in stats is 10,2 more DPS, 0,5 more speed and 6 strenght in favour of Subjugator, Yet its AA hits for 14 dmg less while ability dmg hits for 16 dmg more.
Can someone explain if this is correct and how dmg calculation works? I was thinking, that higher speed on weapon, higher DPS value and higher strenght must lead to higher AA hits.
Damage calculations
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- peterthepan3
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Re: Damage calculations
Slower speed = higher AAs. You would notice even more of a discrepancy between a 4.2 speed and that 3.4 Subjugator. I found my 4.2 epic weapon was doing more AA damage than even the RR45 SC 2H Weapon, because of the slow speed.
That's why some weapons that may look amazing (DPS WP Epic Weapon that has a crit proc/crit damage) may not necessarily be that great - if their speeds are sub-3.4 (that particular weapon was like 2.7 iirc).
That's why some weapons that may look amazing (DPS WP Epic Weapon that has a crit proc/crit damage) may not necessarily be that great - if their speeds are sub-3.4 (that particular weapon was like 2.7 iirc).

Re: Damage calculations
That is interesting reading. How does the speed haste gear/tactics/skills affect the final damage numbers? By this logic any +speed haste criple the dmg per sving even further, but allow to hit more often.
"Quickness is the essence of the war."
Sun Tzu
Sun Tzu
Re: Damage calculations
No, Auto Damage is calculated before any haste from gears/skills. Also 1dps = 5 strength.Wdova wrote: Thu Sep 06, 2018 5:24 am That is interesting reading. How does the speed haste gear/tactics/skills affect the final damage numbers? By this logic any +speed haste criple the dmg per sving even further, but allow to hit more often.
Re: Damage calculations
Additional AA haste is more useful for slower weapons, because you reduce more time between swings.
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Re: Damage calculations
Thank You, I got it now. Its better to looking for weapon with lower dps sheet and slower attack speed than higher dps sheet and faster attack speed. For classes with AA haste tactic would be ideal the weapon with lowest speed possible.
"Quickness is the essence of the war."
Sun Tzu
Sun Tzu
Re: Damage calculations
Tbh what is best depends if you want to maximise aa crit dmg timestamped with abilities, maximize sustained dmg, maximize procs or combo of the previous two. Imo the last two is the way to go, the first is too unreliable (added aa "burst" to rotations)
inactive
Re: Damage calculations
Also depends on if you use channels. For example classes like SM greatly benefit from having the absolute slowest weapon possible. Also believe any setup with significant AA haste bonuses benefit greatly from slower weapons.Ugle wrote: Thu Sep 06, 2018 8:39 am Tbh what is best depends if you want to maximise aa crit dmg timestamped with abilities, maximize sustained dmg, maximize procs or combo of the previous two. Imo the last two is the way to go, the first is too unreliable (added aa "burst" to rotations)
Rip Phalanx
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Re: Damage calculations
First point is an important fact, if you're channeling a lot, you should rather spend your efforts in other areas than maximizing AA output as your channels will hinder your AAs.lefze wrote: Thu Sep 06, 2018 10:25 amAlso depends on if you use channels. For example classes like SM greatly benefit from having the absolute slowest weapon possible. Also believe any setup with significant AA haste bonuses benefit greatly from slower weapons.Ugle wrote: Thu Sep 06, 2018 8:39 am Tbh what is best depends if you want to maximise aa crit dmg timestamped with abilities, maximize sustained dmg, maximize procs or combo of the previous two. Imo the last two is the way to go, the first is too unreliable (added aa "burst" to rotations)
As for the last point,it depends if you're going for (nerfed) proc build or not imo. WEs comes to mind.
inactive
Re: Damage calculations
Can't discuss 2h and DW in the same context though. Slower weapons being significantly better is mostly true exclusively for 2Hs, and here I'm uncertain when it comes to classes that don't channel a lot or don't have AA speed buffs.Ugle wrote: Thu Sep 06, 2018 12:12 pmFirst point is an important fact, if you're channeling a lot, you should rather spend your efforts in other areas than maximizing AA output as your channels will hinder your AAs.lefze wrote: Thu Sep 06, 2018 10:25 amAlso depends on if you use channels. For example classes like SM greatly benefit from having the absolute slowest weapon possible. Also believe any setup with significant AA haste bonuses benefit greatly from slower weapons.Ugle wrote: Thu Sep 06, 2018 8:39 am Tbh what is best depends if you want to maximise aa crit dmg timestamped with abilities, maximize sustained dmg, maximize procs or combo of the previous two. Imo the last two is the way to go, the first is too unreliable (added aa "burst" to rotations)
As for the last point,it depends if you're going for (nerfed) proc build or not imo. WEs comes to mind.
Edit: And DW is actually a completely different thing alltogether, DW is vastly superior overall, and the gap grows with the amount of strength involved. I'm no expert on the matter though, but that's a rough gist of it.
Rip Phalanx
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