[RP] Let's talk about DPS-RP

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DonCarlos
Posts: 38

[RP] Let's talk about DPS-RP

Post#1 » Sat Jan 14, 2017 7:08 pm

Lately there has been much discussion about the usefullness of DPS-Runepriests.
May be I am not getting it, but I really fail to see why someone should bring a DSP-RP to a party/wb.
It may have a place in a premade group, but that is beyond my experience, since I was never part of an experienced premade group.

Compared to other DSP-Classes I have the feeling that the RP's single target "DPS" is not something to write home about.
Its AoE-Dmg is even worse.

The only thing that seems really interessting is the ability for an incoming healing Debuff with a tactic that is 11 mastery points up in the grugni tree called "Rune of Nullification".

Let's say our RP has a crit-chance of about 33%, that means you will probably have to use 3 gcd's to make it happen.
That is almost 4 sec cast time for a 5 sec heal-debuff !?

Can you please enlighten me, what am I missing?

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Daknallbomb
Posts: 1781

Re: [RP] Let's talk about DPS-RP

Post#2 » Sat Jan 14, 2017 7:46 pm

Nothing u miss nothing
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Dabbart
Posts: 2251

Re: [RP] Let's talk about DPS-RP

Post#3 » Sat Jan 14, 2017 7:56 pm

I hope Fisk sees this. He runs a good dps RP. I saw some potential for ganking with the slow proc tactic, and rune of battle is kinda cool, that you can cast additional spells as it hits, and set it on any ally... but no. I never thought my RP would be any sort of viable dps...

But I await some theory crafting eagerly. No sarcasm...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Panzerfaust
Posts: 22

Re: [RP] Let's talk about DPS-RP

Post#4 » Sat Jan 14, 2017 9:43 pm

Its a fair option for solo play if that's your cup of tea. I don't run Rune of Nullification for solo
Fiskgjuse, Xurious, Domherre, Storskarv and others

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Glorian
Posts: 5004

Re: [RP] Let's talk about DPS-RP

Post#5 » Sat Jan 14, 2017 10:29 pm

There are some hard DPS runis out there.
You should direct your questions to them.

If you want some proof check these legends of the old:

viewtopic.php?f=10&t=19027

DonCarlos
Posts: 38

Re: [RP] Let's talk about DPS-RP

Post#6 » Sun Jan 15, 2017 5:37 am

Spoiler:
Glorian wrote:There are some hard DPS runis out there.
You should direct your questions to them.

If you want some proof check these legends of the old:

viewtopic.php?f=10&t=19027
Well, those videos show only a portion of the real action - a selection where they succeeded and cut away those portions where they failed. It shows a high ranked player, I doubt that this is currently possible in RoR.

Let's state some facts:
* The damage spells have a range of 100 feet, same as other ranged dps classes (like sorceress). So if you can hit them, they can hit you too.
* Rune of Fire (the only Insta-cast direct damage spell) has a CD of 5 sec.
* Rune of Immolation (the only Dot) ticks over 15 sec, which is good in combination with the Immolation Crasp tactic (snare & ap-drain), but not good enough for bringing your opponent down fast enough.
* You can spec for another Dot (Rune of Fate) - which has CD of 30 sec and ticks over 24 sec!
* You can spec for Rune of Burning - which is a channeled spell with decent damage - but it can't be cast on the move.
* Rune of Striking (the only core DD damage spell) has a cast time of 2 sec and can't be cast on the move.
* After activating "Damage Mode" (Rune of Breaking) all of your Willpower/Healing Power/Heal-Crit chance from items is converted to Intelligence/etc. - that means your healing abilities are very much rudimentary.

With the tactic "Efficient Runecarving" it may be viable for solo-action, but well that is not my cup of tea.
It still seems to me, that the RP is giving up much, for gaining very little.

7rere7
Posts: 166

Re: [RP] Let's talk about DPS-RP

Post#7 » Sun Jan 15, 2017 8:38 am

I think the critical hit rate is fine for the heal debuff tactic ,Its not only direct but applies to any number of targets.
RP has enough aoe abilities to trigger to heal debuff tactic several enemies .

I think Rune of Breaking is what's broken . If the RP could keep a high percentage of its willpower and heal critt ,like 60% when toggled, then the RP can do a mixture of good dps and still a little helpful healing.

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Panzerfaust
Posts: 22

Re: [RP] Let's talk about DPS-RP

Post#8 » Sun Jan 15, 2017 8:56 am

If there's anyone interested I can post my spec and how it plays if it adds to the theorycrafting. I think Im only one player that play the solo rp on this server atm (I could be wrong though). There's alot of dps rp specs and this is the only viable one atm imo.
Fiskgjuse, Xurious, Domherre, Storskarv and others

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Jabda
Posts: 2

Re: [RP] Let's talk about DPS-RP

Post#9 » Sun Jan 15, 2017 10:39 am

i am interested :p

DonCarlos
Posts: 38

Re: [RP] Let's talk about DPS-RP

Post#10 » Sun Jan 15, 2017 1:02 pm

This is what I am using at the moment: http://www.ror.builders/career/rune-pri ... ,3855,3875 but as I said, I am not very satisfied with it.
It am interessted in your spec too

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