Is there a reason the Tier 1 Empire RvR lake is the only one that sees any action?
From what I can tell, there are no inf/renown rewards from capturing an objective or from locking the zone. And this seems true for each of the T1 zones. So what inevitably happens is a back and forth of 1 zerg camping outside another's warcamp, instead of spreading the fight across 3 zones and skirmishing the way it was meant to be done.
Do we just need a bit of incentive to spread the fight?
I know T1 is such a small percentage of the play time and you get out of it pretty fast, but it is and probably will remain the second most populated tier. Is this a problem in the higher tiers as well? Where fighting is restricted to a particular zone?
Of Zones and Zergs
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Re: Of Zones and Zergs
Nope this problem is exclusive to t1, although the Empire vs Chaos pairing is the one with the most fighting overall usually. Would love to see some changes to bring fighting to Blighted Isle/Chrace and Ekrund/Bloodhorn, instead of just the Festenplatz back and forth. I think the problem is player habit/laziness combined with game design, so no matter how the design changes it will still be hard to get players to fight in those two other zones regardless.
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- Panzerkasper
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Re: Of Zones and Zergs
And with changing that, i'd really like to see it named to "Festplatz", because calling it "Festenplatz" makes no senseDanielle wrote:Nope this problem is exclusive to t1, although the Empire vs Chaos pairing is the one with the most fighting overall usually. Would love to see some changes to bring fighting to Blighted Isle/Chrace and Ekrund/Bloodhorn, instead of just the Festenplatz back and forth. I think the problem is player habit/laziness combined with game design, so no matter how the design changes it will still be hard to get players to fight in those two other zones regardless.

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