PvE

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uncledan
Posts: 13

PvE

Post#1 » Wed Aug 03, 2016 11:19 pm

Hey so I haven't tried RoR yet, only registered once the server was already down. I've been casually browsing the forums but I didn't quite see the answer I was looking for so I thought I'd ask.

I'm not much of a PvP player in MMOs. I mostly play them for the escape into an interesting world so most of my time tends to be spent PvE questing and exploring. Buuuut I saw a few mentions here and there that RoR is mostly focused on 6v6 and such?

Sorry if this information is somewhere I should see, but all I can see are posts about balance, bugs and tiers.

Thanks in advance!

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Ripentear
Posts: 8

Re: PvE

Post#2 » Wed Aug 03, 2016 11:26 pm

Asked that question myself, not long ago.
viewtopic.php?f=10&t=15933
saupreusse wrote:PvE: A lot of PQs can be finished. AI and NPC scripting (movement,abilites) will be added in the future. Same for Dungeons.

uncledan
Posts: 13

Re: PvE

Post#3 » Wed Aug 03, 2016 11:41 pm

Ripentear wrote:Asked that question myself, not long ago.
viewtopic.php?f=10&t=15933
saupreusse wrote:PvE: A lot of PQs can be finished. AI and NPC scripting (movement,abilites) will be added in the future. Same for Dungeons.

Aww, awesome! Thanks!

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catholicism198
Posts: 1092

Re: PvE

Post#4 » Thu Aug 04, 2016 6:22 am

uncledan wrote:
Ripentear wrote:Asked that question myself, not long ago.
viewtopic.php?f=10&t=15933
saupreusse wrote:PvE: A lot of PQs can be finished. AI and NPC scripting (movement,abilites) will be added in the future. Same for Dungeons.

Aww, awesome! Thanks!
It's going to be a while though. rvr takes priority.

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Visceral
Posts: 40

Re: PvE

Post#5 » Thu Aug 04, 2016 7:09 am

I'm more of a PVE player, but I remember RvR in WaR being pure madness and I enjoyed it a lot.

If PvE comes later, would be dope, it makes something to look forward while enjoying RvR :)

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saupreusse
Former Staff
Posts: 2498

Re: PvE

Post#6 » Thu Aug 04, 2016 9:27 am

Tbh, we can develop rvr and pve at the same time, but pve changes consume a lot of time in general. I expect we will need several weeks to get even one dungeon ppayable. Keeping in mind that the upcoming Dungeons will be the first we have ever worked on. We need to familiar with the tools and possibilities first and never know which Problems may occure. And when a Dungeon is playable, a lot of testing will be necessary to get it just right.
Saup - RR 8x WP
Son - RR 8x AM

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Visceral
Posts: 40

Re: PvE

Post#7 » Thu Aug 04, 2016 10:08 am

pretty sure the RoR community stands right behind its dev and will gladly help. Please never get discouraged by a few bad apples :)

Djvader630
Posts: 13

Re: PvE

Post#8 » Thu Aug 04, 2016 5:30 pm

saupreusse wrote:Tbh, we can develop rvr and pve at the same time, but pve changes consume a lot of time in general. I expect we will need several weeks to get even one dungeon ppayable. Keeping in mind that the upcoming Dungeons will be the first we have ever worked on. We need to familiar with the tools and possibilities first and never know which Problems may occure. And when a Dungeon is playable, a lot of testing will be necessary to get it just right.
Im actually curious about testing for this private server. Do the Gms/Devs have a test server to try things out or do you develop and then have players test and tune based on response?

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catholicism198
Posts: 1092

Re: PvE

Post#9 » Thu Aug 04, 2016 7:29 pm

Djvader630 wrote: Im actually curious about testing for this private server. Do the Gms/Devs have a test server to try things out or do you develop and then have players test and tune based on response?
The main server is the test server, but the devs rarely seek input from the community- if you find a bug- you can report it and it will usually gets fixed within a week or so- but aside from that they don't seek much input.

Nerf this, buff that threads will be locked as they are unproductive and lead to endless flame wars.

Just play and enjoy it.
saupreusse wrote:Tbh, we can develop rvr and pve at the same time, but pve changes consume a lot of time in general.
you rarely see people doing PvE- aside from the r32-35? gear PQs- anyways.

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Razielhell
Former Staff
Posts: 1228
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Re: PvE

Post#10 » Thu Aug 04, 2016 8:11 pm

catholicism198 wrote:
Djvader630 wrote: Im actually curious about testing for this private server. Do the Gms/Devs have a test server to try things out or do you develop and then have players test and tune based on response?
The main server is the test server, but the devs rarely seek input from the community- if you find a bug- you can report it and it will usually gets fixed within a week or so- but aside from that they don't seek much input.

Nerf this, buff that threads will be locked as they are unproductive and lead to endless flame wars.

Just play and enjoy it.
saupreusse wrote:Tbh, we can develop rvr and pve at the same time, but pve changes consume a lot of time in general.
you rarely see people doing PvE- aside from the r32-35? gear PQs- anyways.
I do all of them...Im a PvE guy too.I love bags if they have many items ofc in them and random drops :D
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