TenTonHammer wrote:because Force Opportunity is better?Annaise16 wrote: I wonder how you can so easily dismiss the importance of the IB's armor debuff.
Groups don't always contain WLs.
TenTonHammer wrote:because Force Opportunity is better?Annaise16 wrote: I wonder how you can so easily dismiss the importance of the IB's armor debuff.
This is about 6v6, so the most meta milking comps you can come up with.Annaise16 wrote:TenTonHammer wrote:because Force Opportunity is better?Annaise16 wrote: I wonder how you can so easily dismiss the importance of the IB's armor debuff.
Groups don't always contain WLs.
becuase what everimprovements are made for 6v6 will also improve the game for 12v12/24v24 becuase all they are are just 2-4 6 man grps secondly if you try and balance for 12v12 or 24v24 that is impossible because WBs have not set unit compostion and thier are simply far too many players and factors to effectivly balance effectivly from that prespectiveVayra wrote:I just have a question for you guys: Why do you care about 6v6 balance? To me making balance suggestions based on 6v6 performance is the same as making them based on 1v1 performance, completely and utterly useless, as it's not a supported format in the game. All PvP game modes (with the exception of, what, 3 scenarios, 1 of which is implemented) start at 12+ people a side. There's no real point considering balance for lower numbers than that, and imo all balance discussions should be based around warband scale.
Sorry but that is completly false.TenTonHammer wrote:becuase what everimprovements are made for 6v6 will also improve the game for 12v12/24v24 becuase all they are are just 2-4 6 man grps secondly if you try and balance for 12v12 or 24v24 that is impossible because WBs have not set unit compostion and thier are simply far too many players and factors to effectivly balance effectivly from that prespectiveVayra wrote:I just have a question for you guys: Why do you care about 6v6 balance? To me making balance suggestions based on 6v6 performance is the same as making them based on 1v1 performance, completely and utterly useless, as it's not a supported format in the game. All PvP game modes (with the exception of, what, 3 scenarios, 1 of which is implemented) start at 12+ people a side. There's no real point considering balance for lower numbers than that, and imo all balance discussions should be based around warband scale.
Exactly, and what's very strong in a 6v6 might be utterly useless in larger scale battle, such as melee train at a keep siege. And if balance is decided around 6v6 those specs might be nerfed to be even less useful in ORvR, while the aoe specs that shine in ORvR but suck in 6v6 might be buffed too much (that last one is unlikely I admit as everyone should be familiar with the old bomb squads but the premise still holds).That being said larger scale fighting does open up new possibilities for classes and group comps like Magus/eng, aoe specs, hell even DPS zealot :^)
roadkillrobin wrote:
Sorry but that is completly false.
Warbands have unit compositions that revolves around focusing areas rather then indivudal players. For example you bring a dps Zealot to healdebuff, armor debuff and corp ressist debuff an area so sorcs, choppas and marauder in the warband can more efficantly kill whats in the area. You bring a Magus to force people into the chosen area. And this is just the dps classes. And there's alot more to it aswell that i didn't even touch. This is stuff that doesn't even translate to 6v6 scale and one of the reasons why you have to look at the game from more then a 6v6 point view.
Highest level of play, lol. Maybe here since there aren't any guilds fielding full warbands regularly. But that's just a population/organisation issue, not a universal fact of the game.TenTonHammer wrote:, is the highest level of play, and furthermore is the easiest to balance to.
What it does is show how 6v6 balance does not translate to warband scale due to the increased numbers allowing for more specialisation of each player to fit a role in the warband.TenTonHammer wrote:So....what you just described was a bomb group? which does run zelot tactic to stack with WAAAAGH! crop debuff? What does this specifically have to do with oRvR? why you would want a mara to spam loldemolition for AoE insted of a sorc and a choppa whom is apprantly running jagged edge insted of BF, dont wanna, SYG and Da Biggest/flanking is beyond me and what would it do? spam lotsa choppin?
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