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[CHOPPA] GTDC replacement

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hammerhead
Posts: 308

Re: [CHOPPA] GTDC replacement

Post#71 » Fri Oct 09, 2020 5:30 am

farng84 wrote: Thu Oct 08, 2020 4:43 pm A very simple proposal would be removing the pull while making it undefendable (again), which was proposed many times in many treads.
That would solve most of the issues related to GTDC, for order as they complained endlessly about the pull and for choppas as it would allow use the skill whenever it is not on CD and without fear of being kicked by my WB for being a total noob.
No guys, it won't work like that, you are cheating again. You want to effectively penetrate tanks while in the red zone, and then drop the rage at will. There should be some kind of class resource management mechanics.
As far as I understand, many of you play with a Slayer, but for some reason stubbornly do not notice what a narrow window of opportunity the combination Rampage + ID gives. You just want an improved copy of the Slayer by all accounts.
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Ysaran
Posts: 1345

Re: [CHOPPA] GTDC replacement

Post#72 » Fri Oct 09, 2020 6:28 am

If you are properly healed/guarded you can go full red and spam rampage without losing dps. You don't have a narrow window with slayer. Also what give the upper hand to slayer is the combo ID+Retribution+Reckless Gamble, which work fine even without Rampage
Last edited by Ysaran on Fri Oct 09, 2020 7:22 am, edited 1 time in total.
Zputa

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hammerhead
Posts: 308

Re: [CHOPPA] GTDC replacement

Post#73 » Fri Oct 09, 2020 6:52 am

Well, that's what I'm talking about. You want one extra tactic advantage.
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Ysaran
Posts: 1345

Re: [CHOPPA] GTDC replacement

Post#74 » Fri Oct 09, 2020 7:30 am

I fear that i don't get your point.
Salyer advantage is that ID is not a channeling, and ID isn't an exhaustive blow so i don't see why GTDC should have exhasutive mechanic.
Also i think that it's fair that Rampage exhasut your rage while GTDC (supposing still undefendable) don't, cuz Ramapage makes ALL your skills undefendable, while GTDC would be undefendable yes, but it has so many downside that it seems only natural to be so.
Being a chennling imply that you can't autoattack or regen ap and also you can be iterrupted.
This are all problem that slayer don't have with niether Rampage or ID.
Zputa

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hammerhead
Posts: 308

Re: [CHOPPA] GTDC replacement

Post#75 » Fri Oct 09, 2020 9:54 am

You will make yourself worse. Finally, there will be a need to take 13 pt skill in Stone tree and will significantly increase the demand for snb SM in the group. But it will deprive Choppa himself opportunity to interrupt and my Runi will sigh with relief. Let's do it.
(\|)o0(|/)

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farng84
Posts: 158

Re: [CHOPPA] GTDC replacement

Post#76 » Fri Oct 09, 2020 10:00 am

Ysaran wrote: Fri Oct 09, 2020 7:30 am I fear that i don't get your point.
Salyer advantage is that ID is not a channeling, and ID isn't an exhaustive blow so i don't see why GTDC should have exhasutive mechanic.
Also i think that it's fair that Rampage exhasut your rage while GTDC (supposing still undefendable) don't, cuz Ramapage makes ALL your skills undefendable, while GTDC would be undefendable yes, but it has so many downside that it seems only natural to be so.
Being a chennling imply that you can't autoattack or regen ap and also you can be iterrupted.
This are all problem that slayer don't have with niether Rampage or ID.
Also within the duration of rampage you should be able to pack more than 3 aoe ticks (for gtdc is 1 tick every 2 seconds) by using various skills

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farng84
Posts: 158

Re: [CHOPPA] GTDC replacement

Post#77 » Fri Oct 09, 2020 10:07 am

hammerhead wrote: Fri Oct 09, 2020 9:54 am You will make yourself worse. Finally, there will be a need to take 13 pt skill in Stone tree and will significantly increase the demand for snb SM in the group. But it will deprive Choppa himself opportunity to interrupt and my Runi will sigh with relief. Let's do it.
Increasing the demand of other tanks in order would not be bad I think as gameplay would require more class variety.
Regarding the lost chance of interrupt. Yes, choppa would lose the possibility to interrupt...if the skill was not defended...if that healer which was casting in that moment was one of the 3 targets of the random pull (over the 6 seconds as it is 1 pull every 2 seconds)... Not saying it does not happen, I'm saying it is a lot of ifs, the chance it would work to pull a casting healer into destro group is negligible (unless you were doing gtdc in the middle of a healer's pack, but at that point is not that necessary, better if tanks KD them). Does not appear as a big loss to me

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Ysaran
Posts: 1345

Re: [CHOPPA] GTDC replacement

Post#78 » Fri Oct 09, 2020 10:26 am

hammerhead wrote: Fri Oct 09, 2020 9:54 am You will make yourself worse. Finally, there will be a need to take 13 pt skill in Stone tree and will significantly increase the demand for snb SM in the group. But it will deprive Choppa himself opportunity to interrupt and my Runi will sigh with relief. Let's do it.
Honestly I still don't get your point. I don't know much about RP and SM. Could you please care to elaborate a bit?
Zputa

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farng84
Posts: 158

Re: [CHOPPA] GTDC replacement

Post#79 » Fri Oct 09, 2020 10:29 am

Orgruk wrote: Fri Oct 09, 2020 5:03 am
That could also be a good solution and quickly be implemented. On my own I also like a short CD PBAoE on target like Inevitable Doom, even with a 45 AP cost :mrgreen:
Agree, and I would like it even if it was cantered on the choppa, like it explodes in rage (or whaaag or something), could make sense and it would be fun

User avatar
hammerhead
Posts: 308

Re: [CHOPPA] GTDC replacement

Post#80 » Fri Oct 09, 2020 11:54 am

Ysaran wrote: Fri Oct 09, 2020 10:26 am
hammerhead wrote: Fri Oct 09, 2020 9:54 am You will make yourself worse. Finally, there will be a need to take 13 pt skill in Stone tree and will significantly increase the demand for snb SM in the group. But it will deprive Choppa himself opportunity to interrupt and my Runi will sigh with relief. Let's do it.
Honestly I still don't get your point. I don't know much about RP and SM. Could you please care to elaborate a bit?
Well, if you go beyond the ideology, two Choppa cannot kill one Slayer, in city where everyone dances on a 30 ft square, the pull component does not matter at all, but due to the abundance of interruptions, sometimes becomes a real problem. I don't know if it is possible to see the damage of GTDC by BuffHead, but even if not, you still run the risk of seeing a maximum of one tick in the future in a competent environment.
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