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Keep Lord

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gke96
Posts: 102

Re: Keep Lord

Post#71 » Tue Dec 27, 2016 10:20 pm

Order always defending keeps (litterally sitting in keep) even if they have higher numbers on prime time and almost never atack. Once or twice in a few months order actually tried to take a keep this week and miserably failed now you are hurt and came to forum. Do you even know how to take an actually defended keep? Just today in TM we took a keep with almost equal numbers. We watched how you played when you actually tried to take a keep and there was nothing noteworthy play. I saw you guys using one of our tactics (waiting in bottom to diminish defending numbers and waiting for right moment) and screwing it up since its our own tactic we easily counter it. Also I saw order trying to actually funneling at the big ramp entrance from bottom floor (this wasnt today maybe last saturday) which was tottaly ametourish and fail plan and now you are blaming keep lord with these tactics? :D
- As for lord, I only agree the part with Lord "teleporting around bug (including bottom floor)" which is worth mentioning and somewhat serious in only some of the keeps.
HORSEWHISPERER - PHALANX
CHOPPPA - PHALANX
COLDONE - PHALANX
SUNWHISPERER - ZERG
DOGWHISPERER - ZERG
BEARD - ZERG

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gke96
Posts: 102

Re: Keep Lord

Post#72 » Tue Dec 27, 2016 10:29 pm

Did you prepare actually Pve specced tanks cross guarding each other pulling the lord away?

Did you prepare yourself againist lord punt by having a wall behind you? (there are good places to counter that depending on keep)

Did you try shooting cannons from outer wall to keep lord room?

Don't you now rushing into defended lord room from inner stairs without pulling defended side to balcony is suicide?

Did you rush top floor first as a zerg to clean up the top first when its proper?

Almost never (some exceptions maybe) just sit in your keep's lords room or take empty keeps and you expect to be good at taking defended keeps?
HORSEWHISPERER - PHALANX
CHOPPPA - PHALANX
COLDONE - PHALANX
SUNWHISPERER - ZERG
DOGWHISPERER - ZERG
BEARD - ZERG

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Tifereth
Posts: 134

Re: Keep Lord

Post#73 » Wed Dec 28, 2016 4:31 am

There is no moral high ground here for anybody. Got to love how people can't turn on their brains for two seconds to realise that whine threads pop up from both sides after a failed huge fight. Recently we had the infamous "the keg did it" thread and it was one of the funniest things ever. Made a lot of people lose huge community cred. Like in real life, people like to blame other things but themselves.

During the last few days, order took many keeps without any side having aao and heavy defenses, so cut the bullshit. A failed pug keep attack does not equal "everyone is ****". By that logic, we need a third faction because both sides would be utterly useless.

Back on topic: As said before, the Keep Lord is totally fine as a last ditch defense. RvR systen might need improvement to stop premades fighting at one location for hours. I totally get that an hour long siege, failing in the end, can get very frustrating. Thursdays especially are mostly a huge stalemate. At the moment, to avoid your own keep to drop to zero the defenders have to split up and make supply runs while under siege, which makes no lick of sense when the attackers blob at the final stage of the fight (ie at the Keep).

Most common tactic atm is to control the lake, starve the enemy and then roll up at a zero star keep with a **** ton of gear. There's very little the losing side can do when supplies spawn slow and routes are being cut off. Don't know if that was the intention. In my humble opinion, the current system is very lacking. Can't even count the days we sat at Caledor shrine, twiddeling our thumbs or doing small skirmishes while destro couldn't do anything, just until the time was right to attack Hatred's Way.
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Daknallbomb
Posts: 1781

Re: Keep Lord

Post#74 » Wed Dec 28, 2016 7:23 am

Tifereth wrote:
During the last few days, order took many keeps without any side having aao and heavy defenses, so cut the bullshit. A failed pug keep attack does not equal "everyone is ****". By that logic, we need a third faction because both sides would be utterly useless..
Hmmm on wich Server are you playing? Iam nearly every day online since 4 weeks EU time 17:00 to 00:00 and the fights where no side has aao are rly rly rare. No side took " many" keeps with even numbers at The Moment. You can count IT on one Hand. But mayb you mean 2-3 with many?Or mayb i Just miss The many even fights by play time? Back to topic. Keep lord isnt OP or something But The pathing of keep npcs is terrible and sometimes the 2% life keep lord resets or something. If that can be solved IT would be realy cool
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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normanis
Posts: 1469

Re: Keep Lord

Post#75 » Wed Dec 28, 2016 8:59 am

at dwarf keep order dint take keep for hours all door dawn byt premade sit in keep and wait for next renown income. because we where pug and pug vs premade pug always loose. i remember we have 1 or 3 heals most time and lacked ranged( miracle order lack ranged) and we where melted by sorc and maguses. they where in keep balcon and spam aoe. and always someone pull lord (mistacly maby) and we feeded with rr ather side of deck.
i dont know if we win or lose that land , byt we feeded premade that for shure. yup siting in keep and just wait dinner is simple
P.s all said enemy have aao byt i dint seen it, and i think we faced more ppl than we where. because some warband attack some no some is afk in keep so i gues when we attacked we faced more players than we where. after 2-3 fails my warband melted to 10 persons (pug) and we losed most healers.
what i whant to say is keep lords is ok its anti keep pve farm. byt defenders relay on keeplord and he can reset even he is 1% hp left . u cant kill all persons in keep without kicking mistakly with aoe keep lord. byt defenders spam aoe just like that.
"give wh and witch propper aoe like evrywone has it!"

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Haojin
Posts: 1066

Re: Keep Lord

Post#76 » Thu Dec 29, 2016 8:35 am

Tutorial for who can't attack a keep properly.


Click here to watch on YouTube
Guildmaster of Phalanx

K8P - Karak Norn

User avatar
gke96
Posts: 102

Re: Keep Lord

Post#77 » Thu Dec 29, 2016 3:00 pm

Tifereth wrote: During the last few days, order took many keeps without any side having aao and heavy defenses, so cut the bullshit. A failed pug keep attack does not equal "everyone is ****". By that logic, we need a third faction because both sides would be utterly useless.
Wow no aao on either side? There is no destro players to have "aao" buff on them so you cant click a player to check if they have aao maybe?:D
HORSEWHISPERER - PHALANX
CHOPPPA - PHALANX
COLDONE - PHALANX
SUNWHISPERER - ZERG
DOGWHISPERER - ZERG
BEARD - ZERG

User avatar
warhammer1995
Posts: 284

Re: Keep Lord

Post#78 » Thu Dec 29, 2016 3:59 pm

Haojin wrote:Tutorial for who can't attack a keep properly.


Click here to watch on YouTube
Teach pugs :)
RP - Pavoss :idea:

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