No, it's because your mind is in a "so small box". Enough with the destro whine now!
"2x on-demand rKD (SW & BW)? "
Come on it's nothing.
"1 shot kill (festerbomb)?"
l2p issue ofc
Pounce?
Marauder ffs!
"Excommunicate (WH morale 4) prevents all healing on target for 15s?
Destroy Confidence tactic completely nullifying a class (Shaman)?"
You are imagining things.
"66% uptime Undefendable (Rampage) used to deploy Shattered Limbs & ID on strongest AoE class -vs- Bad Gas on the melee tree of the Destro Prdps class
50% uptime Group 5s cd reducer (Whispering Wind) on 20s cd -vs- 17.5% uptime destro version (Chop Fasta) on 2m cd"
Gibberish.
"+10% to be crit (by melee or magic) to ALL enemies within aura radius - not just to your group but for everyone attacking those enemies, with no recast cost, no possibility to defend, no max # affected, impossible to cleanse (Encouraged Aim)
+10% to dps and/or heal critical for group (Dirty Tricks)
+15% to crit for group (Leading Shots)
+15% to all incoming heals for group (Focused Mending)
+20% healing on WP with Exalted Defences"
Same as above. And nobody cares.
Destro has been "phantasizing'" for years on retail. Now the game has been revivived and the destro whine altogether. It's annoying. Get rekt and shut up.
[Split] Marauder discussion
Re: [Split] Marauder discussion
Last edited by Aceboltz on Wed Oct 21, 2015 11:58 pm, edited 1 time in total.
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Re: [Split] Marauder discussion
Aceboltz wrote:No, it's because your mind is in a "so small box". Enough with the destro whine now!
"2x on-demand rKD (SW & BW)? "
Come on it's nothing.
"1 shot kill (festerbomb)?"
l2p issue ofc
Pounce?
Marauder ffs!
"Excommunicate (WH morale 4) prevents all healing on target for 15s?
Destroy Confidence tactic completely nullifying a class (Shaman)?"
You are imagining things.
"66% uptime Undefendable (Rampage) used to deploy Shattered Limbs & ID on strongest AoE class -vs- Bad Gas on the melee tree of the Destro Prdps class
50% uptime Group 5s cd reducer (Whispering Wind) on 20s cd -vs- 17.5% uptime destro version (Chop Fasta) on 2m cd"
Gibberish.
"+10% to be crit (by melee or magic) to ALL enemies within aura radius - not just to your group but for everyone attacking those enemies, with no recast cost, no possibility to defend, no max # affected, impossible to cleanse (Encouraged Aim)
+10% to dps and/or heal critical for group (Dirty Tricks)
+15% to crit for group (Leading Shots)
+15% to all incoming heals for group (Focused Mending)
+20% healing on WP with Exalted Defences"
Same as above. And nobody cares.
Destro has been "phantasizing'" for years on retail. Now the game has been revivived and the destro whine altogether. It's annoying. Get rekt and shut up.

Theirs being biased, theirs being ignorant
and now theirs this guy ^
i like how you blow off everything, yet provide no basis for why all that was stated was irrelevant and of "no concern"
And saying "get rekt shut up" dosnt help your argumant at all, it just makes it look even flimsier and insubstantial
Last edited by Coryphaus on Thu Oct 22, 2015 12:03 am, edited 1 time in total.

- noisestorm
- Posts: 1727
Re: [Split] Marauder discussion
Cory, his whole post as a sarcastic sidejab to my posts so far 
Edit: At least i hope so kek

Edit: At least i hope so kek
Last edited by noisestorm on Wed Oct 21, 2015 11:59 pm, edited 1 time in total.
- noisestorm
- Posts: 1727
Re: [Split] Marauder discussion
Dont believe i am not aware of obvious OP factors for order side. I am just saying that mirroring certain stuff does not better the game.
Re: [Split] Marauder discussion
i also belive that would be better toned down classes rather that mirror op stuff here and there, if possible starting with kobs....

Re: [Split] Marauder discussion
You know we played destru first with our premade. But there was really no challenge.Tesq wrote:
It's really annoyng being able to do nothing while enemy premade just can push with no fear and you can't keep up the pressure.
Not really 1 order is asking for balance their op things every one just try to keep the status quo, as destru will forever get farm in sc by the always 2 premades.
This crit things is so serious that to exploit it more i saw even swap IB with SM just to use their spammable add proc when crit.
You can think i am bias but my combat log don't lie .....
So we swapped to order. Again no challenge.
So if order is so freaking op like you claim it to be, give us some op order groups and we gladly log onto destru.
It's just a learn2play issue, your premade can't keep up the pressure cause you have fail cc (like stagger) your healers are too squishy and your dps deal no dmg/assist like crap.
Re: [Split] Marauder discussion
so, SM + WL are not bad anymore and it took us only about 1 week to proof it? srsly we told you that's a l2p issue. also which is the "good premade" you were in? this one?Tesq wrote:i was just think how post it on forum, i played several sc these days ( with good premade), and order are heavily "exploit" that kobs crit tactic, is really impossible do nothing, that tactic alredy alone make order party have like 20-30% damage more, godlike burst, 30-40% heal more and also wp are unkillable with absorb that proc on crit. This situation even get worse when wl a class that should be lolable in reality have a pet that in the same seconds chain 3 skills + auto attacks + procs.
wl pet base damage when switch target is around 700 istant damage on dok, pet skils have no global coldown and so they can be use all togheter with loyal pet addon.
This is only all due to crit tactic, melee are heavily use this due their high volume and fast numbers of attcaks. Rather than nerf mara/slayer i would like to have kobs toned down.
It's really annoyng being able to do nothing while enemy premade just can push with no fear and you can't keep up the pressure.
I feel like order don't share their shinning op combo with comunity and we cant understand what is op or not.
Good or bad i saw a lot of primary destru player share what they think was op or not onto their side.
Not really 1 order is asking for balance their op things every one just try to keep the status quo, as destru will forever get farm in sc by the always 2 premades.
This crit things is so serious that to exploit it more i saw even swap IB with SM just to use their spammable add proc when crit.
You can think i am bias but my combat log don't lie .....

Re: [Split] Marauder discussion
Why should WL be "LOLable"? Wtf is up with that, isn't he supposed to be "Mara's mirror"?Tesq wrote:
This situation even get worse when wl a class that should be lolable when ppl always talk about in reality have a pet that in the same seconds chain 3 skills + auto attacks + procs.
wl pet base damage when switch target is around 700 istant damage on dok, pet skils have no global coldown and so they can be use all togheter with loyal pet addon.
Also, bad news for you Tesq is that NO you can't even click your Lion's pet skills, it's the pet IA that chooses when and what to use... So yeah, that's completely wrong.
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Re: [Split] Marauder discussion
ofc lol.noisestorm wrote:Cory, his whole post as a sarcastic sidejab to my posts so far
Edit: At least i hope so kek
The best is to be a destro player and say it to other destro players. It REALLY stops the whine... for like 5 minutes... Then someone gets rkd'ed / pounced to death / festerbombed and it starts again.
- noisestorm
- Posts: 1727
Re: [Split] Marauder discussion
And just as a small comparison, or also handing out some balance 101:
WH got AA speed tac. Okay gud, why not WE? A WE's kiss mechanic would render that completely broken. WE got her 15% crit tac with stacks to make up for that. Most of the time youre not using finishers anyways, since youre unlike WH not dependant on proccing your Healdebuff or whatever.
DoK has a LOT more power in melee-mode than WP. Also got the AAspeed tac that WP has, but has an inherent advantage simply due to having DW. Also the healdebuff on Crit for DoK is ridiculously op compared to any stuff dmg WP has. The 20% heal on defend also binds you to a condition that actually sets yourself in 'danger' . If youre backline healing and avoiding damage in the first place you are basically having an empty tac slot. DoK normally runs the APreg tac on heal instead here, which basically boosts your whole groups DPS. Nonetheless WP and DoK concepts failed overall in them not being what they should be: a hybrid DPS.
Kotbs tactics are indeed quite OP and in the time i played destro i loathed them for having it. But tbh the inc 10% crit tac on STR aura basically only works for DPS and is in my opinion not even worth taking. Dirty Tricks on the other hand IS strong. Crippling Strikes though is also ridiculously OP. I assume here though, that their 'idea' was to have Chosen harder dps himself, while letting the Kotbs buff the dps for his group. Since they nerfed Ravage and most likely (cant rly remember) other sh*t from chosen though, i guess they simply were retarded enough to not do accoridng stuff to the Kotbs. Also: shatter confidence was on live 65 feet ! Yes that indeed is broken, but i already made sure that Aza put that skill to 5ft , which it currently is and will also stay. I am quite sure mythic just didnt even bother to fix simple stuff. (Similar like debuffs being Damaging, instead of the corresponding debuffs -- example: slow from marauder, InevitableDoom and others). Also: focused mending would simply gimp you, since youre wasting a precious Aura that could have more impact. Game is overhealed anyways, so why even need to push it further.
Its always nice to list tons of features that someone has, but always consider that you have to pick a few ones and cannot take them all at the same time...
Trispecc Kotbs with 10% crit inc, DT and focused mending basically lets him chose 1 Aura and 1 tactics... wow. Also his def potential severly suffers from speccing shitty Path of the Conquest.
I will repeat myself though. Youre all in a small little Box and do not see the thing as a whole. My examples here are mirror-class specific too, but thats just for the nabs that need it this way.
PS: Leading shots.. I dont even know what im supposed to say. F*cking SW has literally nothing to be picked for in Highlvl play, but complain about his one Group utility? Rly? I could say the same about Infernal Gift of Sorc, but at leats sorc is a good class
PPS: Slayer is a broken piece of sh*t, we all know it. But lets wait how it will turn out. IE will be cleansable (gcleanse DoK says thanks). Rampage will most likely also be enrfed and _then_ you guys can start complaining once we see how those 2 'little' adaptions play out.
PPPS: Marauder will also receive his nerfs. I am sure of it.
WH got AA speed tac. Okay gud, why not WE? A WE's kiss mechanic would render that completely broken. WE got her 15% crit tac with stacks to make up for that. Most of the time youre not using finishers anyways, since youre unlike WH not dependant on proccing your Healdebuff or whatever.
DoK has a LOT more power in melee-mode than WP. Also got the AAspeed tac that WP has, but has an inherent advantage simply due to having DW. Also the healdebuff on Crit for DoK is ridiculously op compared to any stuff dmg WP has. The 20% heal on defend also binds you to a condition that actually sets yourself in 'danger' . If youre backline healing and avoiding damage in the first place you are basically having an empty tac slot. DoK normally runs the APreg tac on heal instead here, which basically boosts your whole groups DPS. Nonetheless WP and DoK concepts failed overall in them not being what they should be: a hybrid DPS.
Kotbs tactics are indeed quite OP and in the time i played destro i loathed them for having it. But tbh the inc 10% crit tac on STR aura basically only works for DPS and is in my opinion not even worth taking. Dirty Tricks on the other hand IS strong. Crippling Strikes though is also ridiculously OP. I assume here though, that their 'idea' was to have Chosen harder dps himself, while letting the Kotbs buff the dps for his group. Since they nerfed Ravage and most likely (cant rly remember) other sh*t from chosen though, i guess they simply were retarded enough to not do accoridng stuff to the Kotbs. Also: shatter confidence was on live 65 feet ! Yes that indeed is broken, but i already made sure that Aza put that skill to 5ft , which it currently is and will also stay. I am quite sure mythic just didnt even bother to fix simple stuff. (Similar like debuffs being Damaging, instead of the corresponding debuffs -- example: slow from marauder, InevitableDoom and others). Also: focused mending would simply gimp you, since youre wasting a precious Aura that could have more impact. Game is overhealed anyways, so why even need to push it further.
Its always nice to list tons of features that someone has, but always consider that you have to pick a few ones and cannot take them all at the same time...
Trispecc Kotbs with 10% crit inc, DT and focused mending basically lets him chose 1 Aura and 1 tactics... wow. Also his def potential severly suffers from speccing shitty Path of the Conquest.
I will repeat myself though. Youre all in a small little Box and do not see the thing as a whole. My examples here are mirror-class specific too, but thats just for the nabs that need it this way.
PS: Leading shots.. I dont even know what im supposed to say. F*cking SW has literally nothing to be picked for in Highlvl play, but complain about his one Group utility? Rly? I could say the same about Infernal Gift of Sorc, but at leats sorc is a good class

PPS: Slayer is a broken piece of sh*t, we all know it. But lets wait how it will turn out. IE will be cleansable (gcleanse DoK says thanks). Rampage will most likely also be enrfed and _then_ you guys can start complaining once we see how those 2 'little' adaptions play out.
PPPS: Marauder will also receive his nerfs. I am sure of it.
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