Penril wrote:...
Am/Shaman can just cast silence or a heal debuff, which they should do a lot of times and the next heal will get improved, you could argue about not having enough gcds on pressure situations but outside of them, the mechanic does grant them an upside in reduced cast times and more powerful instants, we could also argue how pitiful that increase is but is still there.
As dps however, is a great mechanic, using damage skills grants you free aoe heals, i cant see how anyone can argue that there is no upside here.
Wl/SH is indeed **** to lost major part of your damage to mostly stupid ai and dumb aoe.
BO/SM do get an upside from its mechanic, the further they are on the plan, they get better skills which gets compensated by not being as flexible. So its a fair trade imo.
Choppa/Slayer: They get to control it by rage dumps, you can argue that using a gcd to dump rage is a downside but most of them are either part of their rotation or too good to not use. And every dps needs guard to not melt.
Engi/magus: They suck so do their mechanic.
The point is that you cant keep pointing to the crit number without seeing the number when its not a crit, if you can average 350 damage and i can get to 400 in 70% of my attacks, i still will lose to average damage to you, just like happens now. You constantly pointing out that i have more crit damage is stupid when its the crit damage the only thing that ever keeps me close to you.
grumcajs wrote:@bloodi - slayers and choppas in green have lowest dmg of all mdps classes ... and I think BW/sorc can build mechanic pretty much at same time or maybe faster
When slayers and choppas need 5 secs, no one cleansing, the target is not guarded and they are unable to use detaunt to kill someone, we will talk about how they are comparable.
Till then, keep cherrypicking things to show half truths.