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ORVR Purple bags

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Fallenkezef
Posts: 1492

Re: ORVR Purple bags

Post#61 » Tue Jan 30, 2018 12:52 pm

Hargrim wrote:
Theseus wrote:
Hargrim wrote:I've read about that play experience above - log for 15 minites and quit. Fun.

And transparency would for sure reduce the number of attempts to play the system. Obviously.
Your sarcasm might be correct, but it is beside the point.

It still is pretty simple. If a system can be played, it will be played. If you reveal the system or not, is not really important. If you dont, people will figur out what is working by trial and error. I know even some people who only play games to find out how to play the system, to publish it and quit the game afterwards. That how it has been and it always will be. To expect the players not to do that is nothing but idealistic. You onl will get more frustrated because it will happen no matter what you try.
I have no issue with people guessing, correctly or not, how system works. I have issue with people who don't want to play it the way it should be. This just add work for me, but that's it. Unwanted behaviors can be eradicated :).
Have you considered telling people how you think people are supposed to play? Saves all the guessing.
Alea iacta est

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Hargrim
Former Staff
Posts: 2465

Re: ORVR Purple bags

Post#62 » Tue Jan 30, 2018 12:55 pm

What loophole do we have with removal of all contribution when you change characters now?
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Theseus
Posts: 526

Re: ORVR Purple bags

Post#63 » Tue Jan 30, 2018 12:56 pm

Hargrim wrote:What loophole do we have with removal of all contribution when you change characters now?
Dont know, but I am sure we will find out.^^
Andyrion Ulthenair
Arphyrion Soulblade

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Hargrim
Former Staff
Posts: 2465

Re: ORVR Purple bags

Post#64 » Tue Jan 30, 2018 12:57 pm

Fallenkezef wrote:
Hargrim wrote:
Theseus wrote: Your sarcasm might be correct, but it is beside the point.

It still is pretty simple. If a system can be played, it will be played. If you reveal the system or not, is not really important. If you dont, people will figur out what is working by trial and error. I know even some people who only play games to find out how to play the system, to publish it and quit the game afterwards. That how it has been and it always will be. To expect the players not to do that is nothing but idealistic. You onl will get more frustrated because it will happen no matter what you try.
I have no issue with people guessing, correctly or not, how system works. I have issue with people who don't want to play it the way it should be. This just add work for me, but that's it. Unwanted behaviors can be eradicated :).
Have you considered telling people how you think people are supposed to play? Saves all the guessing.
I'm sure I mentioned somewhere that 15 minute dips are my preferred way.
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Hargrim
Former Staff
Posts: 2465

Re: ORVR Purple bags

Post#65 » Tue Jan 30, 2018 12:58 pm

Theseus wrote:
Hargrim wrote:What loophole do we have with removal of all contribution when you change characters now?
Dont know, but I am sure we will find out.^^
Be my guest. Reality is that less is more :).
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Shooshpanzerer
Posts: 91

Re: ORVR Purple bags

Post#66 » Tue Jan 30, 2018 1:02 pm

Hargrim wrote:What loophole do we have with removal of all contribution when you change characters now?
It has an unpleasant consequence of discouraging xrealming to help the underdog or switching to an alt to help your team, but it's a minor issue.

Loophole most of us are referring too is caused by 2 things:
1) Overdog/underdog penalty/bonus, which, judging from experience, effectively nullifies contribution.
2)Unaviability of Genesis/Subjigator gear by any other means. Mostly Genesis.
Last edited by Shooshpanzerer on Tue Jan 30, 2018 1:14 pm, edited 1 time in total.

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Hargrim
Former Staff
Posts: 2465

Re: ORVR Purple bags

Post#67 » Tue Jan 30, 2018 1:05 pm

Shooshpanzerer wrote:
Hargrim wrote:What loophole do we have with removal of all contribution when you change characters now?
It has an unpleasant consequence of discouraging xrealming to help the underdog side, but it's a minor issue.

Loophole most of us are referring too is caused by 2 things:
1) Overdog/underdog penalty/bonus, which, judging from experience, effectively nullifies contribution.
2)Unaviability of Genesis/Subjigator gear by any other means. Mostly Genesis.
Those are potential issues. Loophole is something different.
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Shooshpanzerer
Posts: 91

Re: ORVR Purple bags

Post#68 » Tue Jan 30, 2018 1:35 pm

Hargrim wrote:Those are potential issues. Loophole is something different.
If i understand you correctly, the main issue is - if your side is the underdog, the most reasonable course of actions in terms of loot is to abandon zone and let the enemy lock it, because underdog bonus >>>>> contribution.

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lefze
Suspended
Posts: 863

Re: ORVR Purple bags

Post#69 » Tue Jan 30, 2018 1:42 pm

Fallenkezef wrote:
lefze wrote:
Fallenkezef wrote:
Most other mmos have a similar system. Hardcore players get gear quickly, casuals get it eventualy.
You do realize that would mean full BiS gear for any good player in two days or so? You would litterally have to remove the whole bag system.
Would you like a hat and carrot for your strawman?

We are discussing options. Obviously the curreny system is not compatible with scaled loot according to commitment.

However there is no way of predicting how things evolve. Devs could end up scrapping current system entirely for summat else down the line
How did I strawman? I responded to the exact option he proposed with a very much realistical prediction of the outcome of such a change. And seeing as you pretty much seemed to agree with that option, how the hell can you say it obviously doesn't work??

Edit: For some reason Theseus post won't get included in the quote and I'm not gonna bother fixing it, but whatever.
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Hargrim
Former Staff
Posts: 2465

Re: ORVR Purple bags

Post#70 » Tue Jan 30, 2018 1:57 pm

Shooshpanzerer wrote:
Hargrim wrote:Those are potential issues. Loophole is something different.
If i understand you correctly, the main issue is - if your side is the underdog, the most reasonable course of actions in terms of loot is to abandon zone and let the enemy lock it, because underdog bonus >>>>> contribution.
The loophole in the current implementation are the people who log underdog, do nothing (like kill 3 people) and log out after 15 minutes. This thing will be addressed soon.
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