#ShotsFiredDruin wrote:Failing is pretty much all you do, Luff.Luth wrote:Wow, 132791 damage per killblow.
I tried to achieve this with ID and flurry-spam on the slayer but i always failed so far.
Conclusion: Magus >>> Slayer.
So, Magus is bad? Haha JK!
Re: So, Magus is bad? Haha JK!
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Re: So, Magus is bad? Haha JK!
Yeah, I too could have sworn resource carriers, zone locks by six people, t5 gear in t4 and fluffy horses had something to do with it, for example.peterthepan3 wrote:I'm preeetty sure the game died due to other reasons, and not because people wanted to increase the caliber of the PvPbloodi wrote:Well logistically is much easier to do nothing at all and burn the forums.peterthepan3 wrote:...well logistically (putting aside what I like/etc)...is it not a lot easier to balance every class around 6v6 than it is zerg vs zerg? Most classes don't have a place in WB vs WB as a handful of classes are only needed.
But we are resurrecting a dead game, we dont do normal things around here.
And the point still stands, Warhammer died because **** like "lets balance around 6vs6 andd **** everyone"
If you want another game that has to close because only a few can continue suffering its shortcomings, be my guest i guess.

But magus is pretty good if you get it done right. There's no fail class in WAR which was the other reason, to me, why the game got killed: Whiners went to the EA-booths (really) complaining and getting what they wanted to have.
Bribing the developers with beer seems it could have had been a reason, too, perhaps...

"I am Grace, too. But roll a healer if you need healing..." - Tudik (WP@SC)
"I've heard it reported but do not know how to reproduce." - Azarael

"I've heard it reported but do not know how to reproduce." - Azarael

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