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So, Magus is bad? Haha JK!

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mursie
Posts: 674

Re: So, Magus is bad? Haha JK!

Post#61 » Sat Feb 20, 2016 11:02 pm

Druin wrote:
Luth wrote:Wow, 132791 damage per killblow.
I tried to achieve this with ID and flurry-spam on the slayer but i always failed so far.
Conclusion: Magus >>> Slayer.
Failing is pretty much all you do, Luff.
#ShotsFired

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Shibirian
Posts: 107

Re: So, Magus is bad? Haha JK!

Post#62 » Sat Feb 20, 2016 11:17 pm

peterthepan3 wrote:
bloodi wrote:
peterthepan3 wrote:...well logistically (putting aside what I like/etc)...is it not a lot easier to balance every class around 6v6 than it is zerg vs zerg? Most classes don't have a place in WB vs WB as a handful of classes are only needed.
Well logistically is much easier to do nothing at all and burn the forums.

But we are resurrecting a dead game, we dont do normal things around here.

And the point still stands, Warhammer died because **** like "lets balance around 6vs6 andd **** everyone"

If you want another game that has to close because only a few can continue suffering its shortcomings, be my guest i guess.
I'm preeetty sure the game died due to other reasons, and not because people wanted to increase the caliber of the PvP ;)
Yeah, I too could have sworn resource carriers, zone locks by six people, t5 gear in t4 and fluffy horses had something to do with it, for example. ;)

But magus is pretty good if you get it done right. There's no fail class in WAR which was the other reason, to me, why the game got killed: Whiners went to the EA-booths (really) complaining and getting what they wanted to have.

Bribing the developers with beer seems it could have had been a reason, too, perhaps... :evil:
"I am Grace, too. But roll a healer if you need healing..." - Tudik (WP@SC)

"I've heard it reported but do not know how to reproduce." - Azarael

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