it doesn't get affected by anything unless the 11 points of tooltipp dmg you get per each one mastery point when specing into the Path of Suffering. So everything you will receive from the current lvl cap of 32 up to 40 are 4 hidden lvls which will strengthen the ability by a total tooltip value of 44. so in T4 the tooltipp will be 434 pre mitigation.TenTonHammer wrote:So reading bertins post about WB, am i to interpret that the ability or atleast the corp dot component scales poorly since it does not benifit from str? As we know resists get much higher down the line?
now consider that you will have much more hp (72 alone from invader for example) and a lot more resistance in t4 and tell me what is "too strong".
a **** medium armor class who deals 4.5k dmg from which are 2k true dmg which can't be mitigated by guard or anything in the game or WB hitting you for roughly 100 per each hit (based on rng) through guard in t4 for 4 times a second every minute. idiotic discussion with ppl who never played a WE themself and just trying to provocate another unnecessary nerf by whining for no reason.
edit: the class is high risk high reward with way less utility and later also less dmg than ANY other destru mdps class. i assume it's the right way to force all the ppl to play idiotic medium armor classes and go back to the full retard mode setups i.e. double slayer / double mrd.
#nerfWL
#nerfWE
#nerfMagus
#nerfShaman
#buffSlayer
#buffMarauder