Zxul wrote: Sat Jun 22, 2024 4:06 pm
Except that the mechanic is exactly the selecting which aura is most beneficial, vs the specific conditions and opponents at the moment. Is your chosen fighting a slayer? Str aura is a good option, both for self dmg buff/parry bypass and for the debuffs on slayer. Now the situation changed and there is an am around? Magic reflect suddenly became good. Is resists aura usually good? Yes, but not when the only dps which you are facing are slayers.
Once again, selecting which ability to use in different situations then pressing a button to active that ability is not a mechanic. Every class in the game does it, it's the only way that any class can play.
A WL gets in range of a SH so the SH uses squig armour for extra protection. Does the SH share a mechanic with the CH/KoBS?
A Choppa was attacking a healer then gets attacked by a WL so the Choppa uses detaunt. Does the Choppa share a mechanic with the CH/KotBS?
A WE is having a 1v1 in the lakes then a group appears so the WE uses her re-stealth to get away. Does the WE share a mechanic with the CH/KotBS?
The BO was using stat steal bellow when in the lakes then switches to resist bellow when in a funnel. Does the BO share a mechanic with the CH/KotBS?
Anyway, I don't want to get into a discussion about this and I'll say no more about it. I'm just curious if the team didn't look at auras because they are fine as they are or if there're more plans to tackle this larger stuff after this wave of patches is out. Same goes for the return of the IB/BG heal and bellows/blade enchantments as it seems odd that these were all missed out.