Klesko wrote:warkaiser wrote:Changing pots has an impact on EVERYONE, and removing or severely nerfing them would have a huge impact on group makeup / balance and class desirability. There would now be a sudden need to have X class with X buff to compensate for the removal of the potion buffs, and as a result, if youre not that particular class you will be much less preferred in a group vs someone who does. Certain tanks will be much more desired vs those that do not offer the same buffs, and the same goes for healers. Not having those particular classes and going up against a team that does have them, puts you at a huge disadvantage if you no longer have the ability to compensate for lack of buffs by using potions.
Same coin, flip it over. With the introduction of tradeskill potions to the game you've done PRECISELY what it is that you've pointed out is a "problem." That is you've completely changed the dynamics of team make ups and what class is desired/needed/etc. A class should bring to the table what it is that they've been designed to bring to the table... if they have a buff or debuff or build that does a certain thing, they should be able to bring that to a warband/group and be appreciated for that, rather than have an ability or buff obsoleted by something that isn't even inherent to a particular class or spec.
Your argument that certain tanks will be much more desired because of the buffs they offer (to make up for the loss of buffs that potions would have otherwise provided) is actually an argument against yourself. Literally by introducing potion stat buffs to make those tanks LESS desirable is a hindrance on the game and creates the EXACT problem that you tried to point out in your argument about the impact on everyone in the game with a change to potions.
Not true at all.
As it stands now, with the potion buffs, the classes with buffs for their group (mainly tanks and healers) can simply run a secondary buff which is still a benefit to the group, but not as large of an impact as buffing armor or a main stat. Having the buffs to secondary stats is still a slight advantage, but does not give a group as much of an edge vs another group who perhaps doesnt have those same buffs due to having different classes with them.
The problem with removing buff potions is that it creates a situation where exactly what I mentioned above is no longer an option. Certain classes have buffs to main stats which will now suddenly be the ONLY way to get those buffs, and not having them creates a much larger gap in power between 2 groups than the current use of secondary buffs.
This will not only lock groups into desiring tank / healer A vs tank / healer B, but will also pigeon hole those classes into being expected to only run a single buff. WP for example will now be even more highly desired for the armor buff (which it is the only healer who offers it, and no longer obtainable by potions) but will also be expected to be running it at all times rather than being able to use one of its alternate buffs for either increased DPS or slef-heals to the group which they are currently able to run because their whole group already has armor pots.
You guys are trying to act is if armor and main that buffs are the ONLY buffs available to those classes, and that pots make the class useless when that simply isn't true. They still bring a lot to the table with their other buffs. Along with the fact that, main stat pots are not the only pots. You have the option of things like getting the main stat RP / Zealot buff, and using a Toughness (something they can't buff) pot instead.
Of course, there's also the issue which several of you don't seem to be considering in which several of the buffs can be removed by enemies. I can already see the removal of buff pots and reliance on class buffs for main stats immediately leading to groups making heavier use of buff removal skills led by a flood of "Make buffs unable to be removed" QQ threads.