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Luth
Posts: 2840

Re: Current State of Classes and Abilities (PvP)

Post#51 » Sat Nov 15, 2014 1:52 pm

Azarael wrote:Unless something changed, I can't edit the big posts, it gives an error, so I can't update the guide to reflect an issue.
There seems to be a problem atm, if you have a lot of "-" in a line in your post. I had the same problem, just delete the minus signs that seperate the classes and it should work.

@DaScoub:

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Last edited by Luth on Sat Nov 15, 2014 1:55 pm, edited 1 time in total.

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#52 » Sat Nov 15, 2014 1:54 pm

Luth wrote:There seems to be a problem atm, if you have a lot of "-" in a line in your post. I had the same problem, just delete the minus signs that seperate the classes and it should work.
Confirmed, I can edit again. Nice one, thanks!

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DaScoub
Posts: 555
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Re: Current State of Classes and Abilities (PvP)

Post#53 » Sat Nov 15, 2014 4:17 pm

Luth wrote:
Azarael wrote:Unless something changed, I can't edit the big posts, it gives an error, so I can't update the guide to reflect an issue.
There seems to be a problem atm, if you have a lot of "-" in a line in your post. I had the same problem, just delete the minus signs that seperate the classes and it should work.

@DaScoub:

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The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator, [email protected] and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log.
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Grolar
Posts: 511

Re: Current State of Classes and Abilities (PvP)

Post#54 » Mon Nov 17, 2014 12:08 am

This thread should be locked in as a "NOTE " so people see it.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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PartizanRUS
Posts: 612

Re: Current State of Classes and Abilities (PvP)

Post#55 » Mon Nov 17, 2014 8:19 am

Azarael wrote: Image
Warrior Priest

Mechanic:
Righteous Fury is functional.

Fully Working Abilities:
Judgment deals Spiritual damage.
Bludgeon deals damage.
Divine Mend is a direct heal.
Healing Hand is a long-duration HoT.
Repent is a single-target detaunt.

Bugged Abilities:
Supplication restores Righteous Fury twice every tick for double the recharge rate.
Breath of Sigmar does not apply Resurrection Sickness.
Divine Assault channels, striking between 3 and 4 times in scenarios and 3 times in the world for about 2.5 times the damage of the tooltip, healing the user for the damage that was dealt, pre-mitigation and absorption. It should heal for 350% of the amount of damage dealt post-mitigation and absorption. The damage and healing have separate critical chances. Once cast, will hit regardless of distance or obstruction of LoS between the user and the target. Breaks if the user moves. If the ability strikes 4 times, the 3rd and 4th hits take place at the same time. This ability receives a bonus from Weapon DPS and is counted as a 3 second straight cast for the purpose of Strength and weapon DPS calculation. Accordingly, the damage bonus to each single hit is your Strength bonus plus your Weapon DPS, both multiplied by 3.
Weight of Guilt deals damage and snares without the requirement that the target be Cursed.
Divine Aid is a direct heal with a HoT component. Can be cast while moving.
Sigmar's Fist deals damage and increases your own Strength, even if you have a defensive target or your defensive target is someone other than yourself.
Castigation deals direct damage. There is no DoT component. Hits slightly harder than stated in the tooltip. Effect on Initiative is impossible to test.
Prayer of Devotion

Rating:
Viable. Lacks big heals, but the Supplication regeneration bug makes it capable of spreading out more smaller heals
From my point of view.

WP is very very tough now.(10lvl)
Sigmar's Fist is broken actually, no buff as many other buff abilities. Group buff "Prayer of Devotion" is broken too.
Most of IB buff strikes just giving you icon and thats all.
Almost every ability for few classes have more damage than tooltip says, and it doesn't matter. I remember mythics was fixing tooltips few patches, those damn fools.

BW - every ranged third cast is bugged.(7lvl)
Engineer have same problem as BW and its completely gimped,don't even have turret.(7lvl)
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#56 » Mon Nov 17, 2014 1:00 pm

Confirmed, Sigmar's Fist applies the buff to the enemy. It worked a patch ago, haven't played WP much since then. Prayer of Devotion is already noted as broken. The DoK's Consume Strength still works as intended for some reason.

IB buffs were tested yesterday and work as shown in the guide.

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Gorwe
Posts: 219

Re: Current State of Classes and Abilities (PvP)

Post#57 » Mon Nov 17, 2014 2:30 pm

Any chance to change Orders/Auras to work like they're intended? Example:

-> PtA: Buffs Str/Int/etc(offensive stats) + debuffs Toughness -> offensive order
-> SS: Buffs Toughness + debuffs offensive stats
-> GYR: Stays as is

I could be more intricate and want Knights just to buff and Chosen just to debuff. Example:

Knight
-> PtA: Buff offensive stats
-> SS: Buffs Toughness
-> GYR: Buffs resistances
Chosen
-> Dreadful Fear(I think...): Debuffs Toughness
-> Corrupting Wrath: Debuffs offensive stats
-> Discordant Turbulence: Debuffs resists

But I will not req that. It's not reasonable, but it'd would add A METRIC TON of character to factions. I am just curious about the first example, so that PtA is actually an offensive order, SS defensive etc. Idk what Mythic wanted to say with "offensive" aura giving +offense while debuffing ofense(just...wut O.o :?: )

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#58 » Mon Nov 17, 2014 2:34 pm

Huh? They're intended to work as they do on the tooltip. Per existing dev comments, they won't change anything to handle in any other way than that.

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Morgan
Posts: 24

Re: Current State of Classes and Abilities (PvP)

Post#59 » Mon Nov 17, 2014 2:35 pm

For KOBS

Press The Attack! increases your and your allies' Strength and debuffs that of the enemy.
Stand Strong! increases your and your allies' Toughness and debuffs that of the enemy.
Gather Your Resolve! increases your resistances and debuffs those of the enemy.

Looks like auras are broken. They are does not fade after few switches and does not affects (to be true, sometimes numbers changes, but wrong numbers) on caster's stats (dunno, what about an enemy).

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#60 » Mon Nov 17, 2014 2:36 pm

Auras will not replicate the correct stats to the client, but the combat log shows that they do indeed work. This guide is for PvP. Auras do NOT debuff mobs. Twisting of auras is broken and I'll make a note of that as well. You can have all auras running at once if you cast them enough times, which is why they're listed as effectively working.

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