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Destruction's "overpowered" classes

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Poll: Top Three Destruction

Poll ended at Mon Sep 24, 2018 2:15 pm

Squig Herder
66
24%
Shaman
20
7%
Choppa
23
8%
Disciple of Khaine
33
12%
Sorceress
19
7%
Witch Elf
25
9%
Zealot
11
4%
Magus
31
11%
Marauder
48
17%
Total votes: 276

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Wdova
Posts: 718

Re: Destruction's "overpowered" classes

Post#41 » Tue Sep 18, 2018 6:54 am

Kabuterimonga wrote: Mon Sep 17, 2018 11:44 pm lmao Squig OP?? hahahaha u all just annoyed by the cuteness of squig, it's a melee aoe dat dies fast if not on a full survival spec lol..either way a hybrid spec can be gud, it's up to da player, utility is high thou i admit dat, it's a weird career dat requires high level of theorycraftin and items to make it even on the top 3 overpower career...anyway, i would say there's no OP careers in destro, it's kinda balanced 'ere, no career is at the top. Maybe somes skills are OP but there's a counter for each one, for example Let say GTDC from Choppa, just punt him away and dat's it..
I agree, meele SHs are crap. No cc, no utility, no dmg and nobody play that style..... oh wait... :o
"Quickness is the essence of the war."

Sun Tzu

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Onemantankwall
Posts: 523

Re: Destruction's "overpowered" classes

Post#42 » Tue Sep 18, 2018 7:16 am

lefze wrote: Tue Sep 18, 2018 6:40 am
Kabuterimonga wrote: Mon Sep 17, 2018 11:44 pm lmao Squig OP?? hahahaha u all just annoyed by the cuteness of squig, it's a melee aoe dat dies fast if not on a full survival spec lol..either way a hybrid spec can be gud, it's up to da player, utility is high thou i admit dat, it's a weird career dat requires high level of theorycraftin and items to make it even on the top 3 overpower career...anyway, i would say there's no OP careers in destro, it's kinda balanced 'ere, no career is at the top. Maybe somes skills are OP but there's a counter for each one, for example Let say GTDC from Choppa, just punt him away and dat's it..
Until you have a BO keeping up immunity for the whole channel. And then a few random poor souls on the opposing side don't have an SM for those 6 seconds. Tauntable though, so kinda fine, but a 50ft ability on a melee class? :D
Oh my bad a wl must not be a melee class who both has long range pull and pounce oh and a 50% speed buff which the pet gets as well with a decent snare AND knockdowm, talk about inescapable oh my bad back to choppas being op after gttc was broken and is now finally usable
Lots of alts, more alts for the alt gods!

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lefze
Suspended
Posts: 863

Re: Destruction's "overpowered" classes

Post#43 » Tue Sep 18, 2018 7:27 am

Onemantankwall wrote: Tue Sep 18, 2018 7:16 am
lefze wrote: Tue Sep 18, 2018 6:40 am
Kabuterimonga wrote: Mon Sep 17, 2018 11:44 pm lmao Squig OP?? hahahaha u all just annoyed by the cuteness of squig, it's a melee aoe dat dies fast if not on a full survival spec lol..either way a hybrid spec can be gud, it's up to da player, utility is high thou i admit dat, it's a weird career dat requires high level of theorycraftin and items to make it even on the top 3 overpower career...anyway, i would say there's no OP careers in destro, it's kinda balanced 'ere, no career is at the top. Maybe somes skills are OP but there's a counter for each one, for example Let say GTDC from Choppa, just punt him away and dat's it..
Until you have a BO keeping up immunity for the whole channel. And then a few random poor souls on the opposing side don't have an SM for those 6 seconds. Tauntable though, so kinda fine, but a 50ft ability on a melee class? :D
Oh my bad a wl must not be a melee class who both has long range pull and pounce oh and a 50% speed buff which the pet gets as well with a decent snare AND knockdowm, talk about inescapable oh my bad back to choppas being op after gttc was broken and is now finally usable
And how are ANY of those SINGLETARGET things relevant when comparing to something that is mainly useful in a warband setting?? :lol: Especially the comparison between a telegraphed, counterable ST pull vs a 50ft random AoE pull just makes me think you aren't even trying.

I agree the ability was ****, but do you maybe think the solution could have been to just reduce the tick interval to let it deal damage, not this riculous stuff?
Rip Phalanx

Dammy095
Posts: 371

Re: Destruction's "overpowered" classes

Post#44 » Tue Sep 18, 2018 7:38 am

as a destro player i agree that melee SH are in a good spot now, lets be honest here
they have to choose to either do decent damage but be glass cannon, or be tanky but do no damage
unlike guardian WL who had both tankiness and burst, and you guys thought it was totally fine for like a year ? SH not even close to that.
their utility is good tho, so finally people dont laugh/kick whey they join wb as it used to be

User avatar
live4treasure
Posts: 323

Re: Destruction's "overpowered" classes

Post#45 » Tue Sep 18, 2018 7:52 am

Dammy095 wrote: Tue Sep 18, 2018 7:38 am as a destro player i agree that melee SH are in a good spot now, lets be honest here
they have to choose to either do decent damage but be glass cannon, or be tanky but do no damage
unlike guardian WL who had both tankiness and burst, and you guys thought it was totally fine for like a year ? SH not even close to that
their utility is good tho, so finally people dont laugh/kick whey they join wb as it used to be
as order player i agree that dps AM are in a good spot now, lets be honest here
they have to choose to do decent damage but be glass cannon, or be self-healing but do no damage
unlike DDZELOTFTW who had both tankiness and burst, and you guys thought it was totally fine for like 10000 year ? AM not even close to that.
their damage is good tho, so finally people dont laugh/kick when they join wb as it used to be

The point is, community voted threads are useless in actual balancing and it is pretentious to post one with serious intent because any faction will always defend its specific class no matter what state it is in because of vested interest. The SH players here are giving the exact same arguments that AMs are giving in the other thread. "Just play the class tbh you'll see it's not op"

Neither of the two are OP. They just feel unfair and frustrating to play against for the average casual player. The literal purpose of the thread is to show exactly that and the result is beautiful.
Giladar - rr 82 DPS AM

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kweedko
Posts: 519

Re: Destruction's "overpowered" classes

Post#46 » Tue Sep 18, 2018 7:58 am

live4treasure wrote: Tue Sep 18, 2018 7:52 am unlike DDZELOTFTW who had both tankiness and burst, and you guys thought it was totally fine for like 10000 year ? AM not even close to that.
LOL WUT show me that Burst and tankiness. Or it never happen.

User avatar
live4treasure
Posts: 323

Re: Destruction's "overpowered" classes

Post#47 » Tue Sep 18, 2018 8:00 am

kweedko wrote: Tue Sep 18, 2018 7:58 am
live4treasure wrote: Tue Sep 18, 2018 7:52 am unlike DDZELOTFTW who had both tankiness and burst, and you guys thought it was totally fine for like 10000 year ? AM not even close to that.
LOL WUT show me that Burst and tankiness. Or it never happen.
[insert some biased SC scoreboard picture]
Spoiler:
In case it wasn't obvious, I wasn't serious.
Giladar - rr 82 DPS AM

User avatar
kweedko
Posts: 519

Re: Destruction's "overpowered" classes

Post#48 » Tue Sep 18, 2018 8:04 am

live4treasure wrote: Tue Sep 18, 2018 8:00 am

[insert some biased SC scoreboard picture]
Spoiler:
In case it wasn't obvious, I wasn't serious.
Image

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HtGeist
Posts: 52

Re: Destruction's "overpowered" classes

Post#49 » Tue Sep 18, 2018 8:19 am

Cant vote for any destro seems just ok..sure some things can be tweaked into stupid..like squig is it Kite? cant hit him for 3 digits dmg..none stand out like the performance and playability/easy to spec order.

Hmm gonna give choppa a vote sick of getting pulled while in stealth on wh thru a keep door,was comming out just didnt plan to stand in the aoe bomb at choppas feet.
Last edited by HtGeist on Tue Sep 18, 2018 8:29 am, edited 1 time in total.
-Even educated zombies growl!

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Onemantankwall
Posts: 523

Re: Destruction's "overpowered" classes

Post#50 » Tue Sep 18, 2018 8:28 am

lefze wrote: Tue Sep 18, 2018 7:27 am
Onemantankwall wrote: Tue Sep 18, 2018 7:16 am
lefze wrote: Tue Sep 18, 2018 6:40 am

Until you have a BO keeping up immunity for the whole channel. And then a few random poor souls on the opposing side don't have an SM for those 6 seconds. Tauntable though, so kinda fine, but a 50ft ability on a melee class? :D
Oh my bad a wl must not be a melee class who both has long range pull and pounce oh and a 50% speed buff which the pet gets as well with a decent snare AND knockdowm, talk about inescapable oh my bad back to choppas being op after gttc was broken and is now finally usable
And how are ANY of those SINGLETARGET things relevant when comparing to something that is mainly useful in a warband setting?? :lol: Especially the comparison between a telegraphed, counterable ST pull vs a 50ft random AoE pull just makes me think you aren't even trying.

I agree the ability was ****, but do you maybe think the solution could have been to just reduce the tick interval to let it deal damage, not this riculous stuff?
Point is choppa pull is counterable u get in range of a wl ur going nowhere
Lots of alts, more alts for the alt gods!

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