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[DEV DIARY #1] Many informations about RoR.

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Dajciekrwi
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Re: [DEV DIARY #1] Many informations about RoR.

Post#31 » Mon May 04, 2015 12:01 pm

have no word to dsay how much im gratefull for Dear Devs for Great Work they do for us.
Im proud part of these communitu whose use your work.
A non proft concept , who ressurect great but abbadoned project keep me alive>
Please dont say that work goes slow- umao work goes FAST AS HELL, SO TAKE THE TIMES dEAR DEVS :)
Even Your support is much better then EA or Mythic ever .
Ty again !!

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Tiggo
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Re: [DEV DIARY #1] Many informations about RoR.

Post#32 » Mon May 04, 2015 1:52 pm

for me: Dont worry with t2. Fix the bugs/mechanics/skills and if you really satisfied open t2.

as for scenarios i only have one wish: limit them to max. 12 players. and i dont need new ones anytime soon ;)
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
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MaxHayman
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Re: [DEV DIARY #1] Many informations about RoR.

Post#33 » Tue May 05, 2015 10:41 am

Tiggo wrote:for me: Dont worry with t2. Fix the bugs/mechanics/skills and if you really satisfied open t2.

as for scenarios i only have one wish: limit them to max. 12 players. and i dont need new ones anytime soon ;)
They *Should* be limited to 12. Some bug xD
Max Hayman

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Soulcheg
Posts: 936

Re: [DEV DIARY #1] Many informations about RoR.

Post#34 » Tue May 05, 2015 11:59 am

MaxHayman wrote:
Tiggo wrote:for me: Dont worry with t2. Fix the bugs/mechanics/skills and if you really satisfied open t2.

as for scenarios i only have one wish: limit them to max. 12 players. and i dont need new ones anytime soon ;)
They *Should* be limited to 12. Some bug xD
Nasty bug >_<

Yestyerday it was 8 vs 19-20, instead of 12x12 >_<
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Ototo
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Re: [DEV DIARY #1] Many informations about RoR.

Post#35 » Tue May 05, 2015 5:55 pm

It sounds great!!! Hope to see it becoming true soon =)
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Azotherian
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Re: [DEV DIARY #1] Many informations about RoR.

Post#36 » Fri May 15, 2015 7:30 pm

Thank you so much for the update, and for the constant free time work you and the other devs are doing. I am currently in a programming degree at my local university, so I know kind of know how hard it is to get things working in code (I don't have much experience with scripting), and you guys have my utmost respect for taking on such a huge task!
The world shall tremble by the gods of chaos! When they arrive, then the world shall know pain!
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Tiggo
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Posts: 1948

Re: [DEV DIARY #1] Many informations about RoR.

Post#37 » Fri May 15, 2015 7:45 pm

MaxHayman wrote:
Tiggo wrote:for me: Dont worry with t2. Fix the bugs/mechanics/skills and if you really satisfied open t2.

as for scenarios i only have one wish: limit them to max. 12 players. and i dont need new ones anytime soon ;)
They *Should* be limited to 12. Some bug xD

good to hear its not intended how it is right now. Good Luck finding and fixing the pesky thing!
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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doombane
Posts: 88

Re: [DEV DIARY #1] Many informations about RoR.

Post#38 » Fri May 15, 2015 8:13 pm

Awesome job, guys! Keep up the great work!

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Gorwe
Posts: 219

Re: [INFO] Many informations about RoR.

Post#39 » Sun May 17, 2015 10:18 pm

Coryphaus wrote:i am very glad you did, this some people say that blog like posts arnt needed but transparency and communication between any games devs and the games community is always needed.

Just between you and me i dont think their their NEEDS TO BE quests or pqs really cause no one really played PvE past t1 heck ircc all the chapters on both sides back on live were dead zone, evey one always went straight to rvr lakes.
I played PvE! As did many others because it's WARHAMMER fk you! It lends much better to a PvE game anyhow and is something I'd do anything to see justice done to the IP. All you Warhammer skin CS:GO kids can go fk yourself.

RvR is fun yes, but it's not the only part of the game. And I will not let this most crucial element get forgotten. I WILL NOT! RvR is nice, but you can get that fix elsewhere(even in the better form in both DaoC and the upcoming C:Unchained). Where are you supposed to get your Warhammer Fantasy RPG fix? Hm? HM?

You and your ilk ruined the retail Warhammer anyhow by incessantly crying about "TURN WAR INTO DaoC!!! WAAAAAAHHH". If only Mythic had the backbone to stand by its original vision for WAR...

EDIT: Sorry, I didn't read the thread but reacted instantly. Eh I will repost.

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Coryphaus
Posts: 2230

Re: [DEV DIARY #1] Many informations about RoR.

Post#40 » Sun May 17, 2015 10:31 pm

First off...relax dude no need to get worked up over some opinions furthermore no one really visited any other chapters past ch3 in chaos t2 - t3 even t4 all the chapters were massive dead zones hell LOTD was the only real pvp that got attention and that was because mythic put gear that was better that rvr gear in their o that people will play their buggy ass dungeons.

Lastly i never played DAOC but pvp was the main thing that a majority of of RoR players want so if trading pve content work in exchange for faster progression of pvp work/progress then im all for it
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