A very long time ago one of the streamers mentioned that Phantom doesn't work properly. If someone can confirm that there is a working version I'll look in to using it in the pack.blaqwar wrote:I think Phantom hides the pet bar. Or is that not what you're looking for?
[UI] VinyUI [OUTDATED]
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Re: [UI] VinyUI
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Re: [UI] VinyUI
I am using it on my WL to hide the default pet bar since I'm using Pure (and Pure's option doesn't hide the default one for some reason, but that was a while ago, I haven't checked it lately).
I'll test it again and post it here if it seems fine.
Edit: So I remembered what the drawback of Phantom was (I kinda forgot about this detail). It works fine out-of-the-box but after fiddling with it and saving settings the /phantom command stops working to bring up the settings window. /script Phantom.Show() needs to be used instead. Apart from that it works fine. I have the version distributed on these forums (I think I got it from the OneDrive posted by Elven, probably same thing as the one in Idrinth database).
Dunno if this is something that could be fixed by modifying the .lua files. I'm garbage when it comes to these things.
I'll test it again and post it here if it seems fine.
Edit: So I remembered what the drawback of Phantom was (I kinda forgot about this detail). It works fine out-of-the-box but after fiddling with it and saving settings the /phantom command stops working to bring up the settings window. /script Phantom.Show() needs to be used instead. Apart from that it works fine. I have the version distributed on these forums (I think I got it from the OneDrive posted by Elven, probably same thing as the one in Idrinth database).
Dunno if this is something that could be fixed by modifying the .lua files. I'm garbage when it comes to these things.
Re: [UI] VinyUI
If that's the only thing that's wrong with it it would be trivial to fix. What I would like a confirmation of is that the addon actually hides all of the elements it's supposed to allow to hide.blaqwar wrote: Edit: So I remembered what the drawback of Phantom was (I kinda forgot about this detail). It works fine out-of-the-box but after fiddling with it and saving settings the /phantom command stops working to bring up the settings window. /script Phantom.Show() needs to be used instead. Apart from that it works fine. I have the version distributed on these forums (I think I got it from the OneDrive posted by Elven, probably same thing as the one in Idrinth database).
Dunno if this is something that could be fixed by modifying the .lua files. I'm garbage when it comes to these things.
Re: [UI] VinyUI
As far as I can tell - yes, it hides everything it claims it can hide:

The only reason Player, Target, Pet frames are showing is because that's Pure. You can't see it in the SS but I don't have Mythic WB/Scen group frames showing either, but since I'm using Enemy I'm not sure if that's Enemy hiding them (don't think it has that functionality, does it?).

The only reason Player, Target, Pet frames are showing is because that's Pure. You can't see it in the SS but I don't have Mythic WB/Scen group frames showing either, but since I'm using Enemy I'm not sure if that's Enemy hiding them (don't think it has that functionality, does it?).
Re: [UI] VinyUI
Thanks for testing this for me. I did some testing of my own and it looks like everything works as it should. I'll be including Phantom in the next update. In the meantime if you want to get the console command to work open Phantom.lua, navigate to line 167 and changeblaqwar wrote:As far as I can tell - yes, it hides everything it claims it can hide:
The only reason Player, Target, Pet frames are showing is because that's Pure. You can't see it in the SS but I don't have Mythic WB/Scen group frames showing either, but since I'm using Enemy I'm not sure if that's Enemy hiding them (don't think it has that functionality, does it?).Spoiler:
Code: Select all
if LibSlash and not LibSlash.IsSlashCmdRegistered("phantom") then
Code: Select all
if (LibSlash and (not LibSlash.IsSlashCmdRegistered("phantom"))) then

Last edited by Caffeine on Mon Dec 19, 2016 5:31 pm, edited 1 time in total.
- CaledorTree
- Posts: 92
Re: [UI] VinyUI
How can I autosort my inventory? I have set what items I want in each bag, but I cannot seea button to apply the preferences.
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Re: [UI] VinyUI
You can't, autosort is not implemented on this server.CaledorTree wrote:How can I autosort my inventory? I have set what items I want in each bag, but I cannot seea button to apply the preferences.
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Re: [UI] VinyUI
Updated to 1.9.2
- added Phantom
- hotfixed Phantom slash command (/phantom)
- added daScore (logs SC scores)
- added warboard toggler for QueueQueuer
- added warboard toggler for Enemy
- added Deathblow2
- added warboard toggler for Deathblow2
- Deathblow2 will not show speachbubble or announce death regardless of addon settings
- Deathblow2 stats window will now remember it's position through relog
- cmap can no longer be moved outside of layout editor
- cmap window border is now darker
- disabled Talisman alerter in Enemy
- scaled down pet icon in Enemy
- updated MG Remix to include the latest hotfix: viewtopic.php?f=66&t=18504#p201142
- updated Tidyroll to include the latets hotfix: viewtopic.php?f=66&t=18807
- empty action bar slots are now transparent
- disabled Mesh scale slider to prevent a client crash
- disabled CD_Pulse window in SNTB (couldn't be clicked through even when disabled)
- added Phantom
- hotfixed Phantom slash command (/phantom)
- added daScore (logs SC scores)
- added warboard toggler for QueueQueuer
- added warboard toggler for Enemy
- added Deathblow2
- added warboard toggler for Deathblow2
- Deathblow2 will not show speachbubble or announce death regardless of addon settings
- Deathblow2 stats window will now remember it's position through relog
- cmap can no longer be moved outside of layout editor
- cmap window border is now darker
- disabled Talisman alerter in Enemy
- scaled down pet icon in Enemy
- updated MG Remix to include the latest hotfix: viewtopic.php?f=66&t=18504#p201142
- updated Tidyroll to include the latets hotfix: viewtopic.php?f=66&t=18807
- empty action bar slots are now transparent
- disabled Mesh scale slider to prevent a client crash
- disabled CD_Pulse window in SNTB (couldn't be clicked through even when disabled)
- wargrimnir
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Re: [UI] VinyUI
BagOMatic does this.Caffeine wrote:You can't, autosort is not implemented on this server.CaledorTree wrote:How can I autosort my inventory? I have set what items I want in each bag, but I cannot seea button to apply the preferences.
https://tools.idrinth.de/addons/bagomatic/
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