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[UI] VinyUI [OUTDATED]

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#231 » Sun Dec 18, 2016 3:01 am

blaqwar wrote:I think Phantom hides the pet bar. Or is that not what you're looking for?
A very long time ago one of the streamers mentioned that Phantom doesn't work properly. If someone can confirm that there is a working version I'll look in to using it in the pack.
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blaqwar
Posts: 471

Re: [UI] VinyUI

Post#232 » Sun Dec 18, 2016 4:17 am

I am using it on my WL to hide the default pet bar since I'm using Pure (and Pure's option doesn't hide the default one for some reason, but that was a while ago, I haven't checked it lately).

I'll test it again and post it here if it seems fine.

Edit: So I remembered what the drawback of Phantom was (I kinda forgot about this detail). It works fine out-of-the-box but after fiddling with it and saving settings the /phantom command stops working to bring up the settings window. /script Phantom.Show() needs to be used instead. Apart from that it works fine. I have the version distributed on these forums (I think I got it from the OneDrive posted by Elven, probably same thing as the one in Idrinth database).

Dunno if this is something that could be fixed by modifying the .lua files. I'm garbage when it comes to these things.

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#233 » Sun Dec 18, 2016 5:11 pm

blaqwar wrote: Edit: So I remembered what the drawback of Phantom was (I kinda forgot about this detail). It works fine out-of-the-box but after fiddling with it and saving settings the /phantom command stops working to bring up the settings window. /script Phantom.Show() needs to be used instead. Apart from that it works fine. I have the version distributed on these forums (I think I got it from the OneDrive posted by Elven, probably same thing as the one in Idrinth database).

Dunno if this is something that could be fixed by modifying the .lua files. I'm garbage when it comes to these things.
If that's the only thing that's wrong with it it would be trivial to fix. What I would like a confirmation of is that the addon actually hides all of the elements it's supposed to allow to hide.
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blaqwar
Posts: 471

Re: [UI] VinyUI

Post#234 » Sun Dec 18, 2016 5:37 pm

As far as I can tell - yes, it hides everything it claims it can hide:

Image

The only reason Player, Target, Pet frames are showing is because that's Pure. You can't see it in the SS but I don't have Mythic WB/Scen group frames showing either, but since I'm using Enemy I'm not sure if that's Enemy hiding them (don't think it has that functionality, does it?).

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#235 » Mon Dec 19, 2016 2:15 pm

blaqwar wrote:As far as I can tell - yes, it hides everything it claims it can hide:
Spoiler:
Image
The only reason Player, Target, Pet frames are showing is because that's Pure. You can't see it in the SS but I don't have Mythic WB/Scen group frames showing either, but since I'm using Enemy I'm not sure if that's Enemy hiding them (don't think it has that functionality, does it?).
Thanks for testing this for me. I did some testing of my own and it looks like everything works as it should. I'll be including Phantom in the next update. In the meantime if you want to get the console command to work open Phantom.lua, navigate to line 167 and change

Code: Select all

if LibSlash and not LibSlash.IsSlashCmdRegistered("phantom") then
to

Code: Select all

if (LibSlash and (not LibSlash.IsSlashCmdRegistered("phantom"))) then
If your version of Phantom is different than mine (2.321) the line number might be different but I assume you know how to search for a string in a document :)
Last edited by Caffeine on Mon Dec 19, 2016 5:31 pm, edited 1 time in total.
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blaqwar
Posts: 471

Re: [UI] VinyUI

Post#236 » Mon Dec 19, 2016 4:14 pm

Thank you for the solution. :)

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CaledorTree
Posts: 92

Re: [UI] VinyUI

Post#237 » Thu Dec 22, 2016 8:13 am

How can I autosort my inventory? I have set what items I want in each bag, but I cannot seea button to apply the preferences.
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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#238 » Thu Dec 22, 2016 12:29 pm

CaledorTree wrote:How can I autosort my inventory? I have set what items I want in each bag, but I cannot seea button to apply the preferences.
You can't, autosort is not implemented on this server.
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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#239 » Thu Dec 29, 2016 2:12 pm

Updated to 1.9.2
- added Phantom
- hotfixed Phantom slash command (/phantom)
- added daScore (logs SC scores)
- added warboard toggler for QueueQueuer
- added warboard toggler for Enemy
- added Deathblow2
- added warboard toggler for Deathblow2
- Deathblow2 will not show speachbubble or announce death regardless of addon settings
- Deathblow2 stats window will now remember it's position through relog
- cmap can no longer be moved outside of layout editor
- cmap window border is now darker
- disabled Talisman alerter in Enemy
- scaled down pet icon in Enemy
- updated MG Remix to include the latest hotfix: viewtopic.php?f=66&t=18504#p201142
- updated Tidyroll to include the latets hotfix: viewtopic.php?f=66&t=18807
- empty action bar slots are now transparent
- disabled Mesh scale slider to prevent a client crash
- disabled CD_Pulse window in SNTB (couldn't be clicked through even when disabled)
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wargrimnir
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Re: [UI] VinyUI

Post#240 » Thu Dec 29, 2016 5:10 pm

Caffeine wrote:
CaledorTree wrote:How can I autosort my inventory? I have set what items I want in each bag, but I cannot seea button to apply the preferences.
You can't, autosort is not implemented on this server.
BagOMatic does this.
https://tools.idrinth.de/addons/bagomatic/
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