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[Build] Engineer

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Renork
Posts: 1208

Re: [Build] Engineer

Post#21 » Sat Sep 05, 2015 10:20 pm

So I seen.

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Coryphaus
Posts: 2230

Re: [Build] Engineer

Post#22 » Sat Sep 05, 2015 10:26 pm

No Keg mirror, no pounce mirror, no id mirror

༼ つ ◕_◕ ༽つDevs please༼ つ ◕_◕ ༽つ
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Jaycub
Posts: 3130

Re: [Build] Engineer

Post#23 » Sat Sep 05, 2015 10:28 pm

Coryphaus wrote:No Keg mirror, no pounce mirror, no id mirror

༼ つ ◕_◕ ༽つDevs please༼ つ ◕_◕ ༽つ
witch elves can get a cauldroun that heals like keg, SH can get pounce for their melee spec, and mara can have ID :^)
<Lords of the Locker Room> <Old School>

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Coryphaus
Posts: 2230

Re: [Build] Engineer

Post#24 » Sat Sep 05, 2015 10:46 pm

Jaycub wrote:
Coryphaus wrote:No Keg mirror, no pounce mirror, no id mirror

༼ つ ◕_◕ ༽つDevs please༼ つ ◕_◕ ༽つ
witch elves can get a cauldroun that heals like keg, SH can get pounce for their melee spec, and mara can have ID :^)
melee herder is bad

we has no ability of such nature that i can see

mara will never spec wrecking ball
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Jaycub
Posts: 3130

Re: [Build] Engineer

Post#25 » Sat Sep 05, 2015 11:11 pm

I was making a funny
<Lords of the Locker Room> <Old School>

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Coryphaus
Posts: 2230

Re: [Build] Engineer

Post#26 » Sat Sep 05, 2015 11:17 pm

I'm new to the internet I can't read emotions in words
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Glorian
Posts: 5004

Re: [Build] Engineer

Post#27 » Sun Sep 06, 2015 6:27 am

So as for the topic: the keg seems to scale with willpower.
I put on some willpower talismans and jewels.

So around +30 and the keg goes up to 259. not the world, but it helps.

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Jaycub
Posts: 3130

Re: [Build] Engineer

Post#28 » Sun Sep 06, 2015 6:48 am

Glorian wrote:So as for the topic: the keg seems to scale with willpower.
I put on some willpower talismans and jewels.

So around +30 and the keg goes up to 259. not the world, but it helps.
6 man keg engineer only premade when? Thats 1500 health every 3 seconds, unlimited AP, 6 acidboms/FG/FB etc... and if they all pop m2 at the same time...
<Lords of the Locker Room> <Old School>

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Glorian
Posts: 5004

Re: [Build] Engineer

Post#29 » Sun Sep 06, 2015 7:12 am

Jaycub wrote:
Glorian wrote:So as for the topic: the keg seems to scale with willpower.
I put on some willpower talismans and jewels.

So around +30 and the keg goes up to 259. not the world, but it helps.
6 man keg engineer only premade when? Thats 1500 health every 3 seconds, unlimited AP, 6 acidboms/FG/FB etc... and if they all pop m2 at the same time...
Sounds like a job for the 3rd Bitterstone Thunderers. ;)

Aceboltz
Posts: 254

Re: [Build] Engineer

Post#30 » Sun Sep 06, 2015 8:31 am

Jaycub wrote:
Coryphaus wrote:No Keg mirror, no pounce mirror, no id mirror

༼ つ ◕_◕ ༽つDevs please༼ つ ◕_◕ ༽つ
witch elves can get a cauldroun that heals like keg, SH can get pounce for their melee spec, and mara can have ID :^)
-Witch elves get a cauldron that heals : OH RLY ?

-SH can pounce for their melee spec: No they can't. Also who wants to pounce on a RANGED class? I believe the whole squig armor concept is fail, only KABOOOM is decent yet you need 2 GCD to use it where all other classes in the game uses surviving stuff in 1 GCD.

-Mara can have ID: WHAT WHAT WHAT?? You are trolling I hope. ID =/= wrecking ball

Wrecking ball : 3sec channeled, 13sec cooldown PBAE
Inevitable doom : Instant debuff, 5sec cooldown, puts a DEBUFF on a target wich then starts to explode damaging itself and all the targets around. You can use additional stuff during the explosions and can stack exploding targets for more explosions. As itself it's just OP, but some bugs on live made it even more powerful. How can you compare them ...

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