Post#25 » Sun Feb 28, 2016 2:10 pm
So what do the people complaining about lack of Open RvR during low population hours (which means the majority of the playerbase is unaffected, by the way) propose to make Open RvR more attractive for players during any time of the day instead of everyone just chainqueuing scenarios and ignoring literally every other part of the game? Restricting medallion drops is a step towards that goal (and it's not like you can't get armor and weapons both with emblems, which you have no way of getting in the lakes), but if that is such a huge a problem, what would be the alternative?
Here is another question: what if those 6-12 people on each sides who play the scenarios per realm, and the 5-8 more that likely queue but didn't get in, chose the lake instead? Then there would be lake RvR. Not a very large scale, sure, but it'd happen. But for some reason scenarios are more popular, to the point that SCs are a good option for RoR PvP even when allegedly nothing happens in the lakes. 2-300 people online even then, for 3 tiers that's 30-50 per tier in each realm on average. Scenarios are started fairly often, but nobody bothers with the lake. Why?