Post#153 » Sun Oct 23, 2016 10:53 pm
My feedback would be that I like the fact that the Devs are willing to make bold strides in improving the WAR experience and I love the extra range and damage they gave Engis/Magi, at least looking at it purely from a subjective perspective. Everyone loves an underdog story. Remember when Marauders used to be garbage? I was rooting for them so hard.
But I think this is not a very well-rounded change. The two careers need more work, they are easier and more fun to play but still lack a lot. They are very one dimensional compared to most of the other careers in WAR. Engi/Magi basically have 2 playstyles and neither of them are very well defined. You're either a turret shooting at people hoping they don't run away or you're a pull-bot, a slave to the group and a majestically looking source of weak AoE. They fall flat in any other aspect of being a RDPS.
I know that the Devs aren't done with the careers, I know there are going to be further changes. The turret playstyle received a buff. By itself it's fine. In the light of the further changes that need to be made - it's too much. I understand that the development focus has now shifted to once again fixing the ORvR system and that in the current state the career is better off and will attract more players (testers). But if they will be receiving any further improvements the range WILL need to be scaled back. Otherwise you're either making a demi-god career or you're changing a one trick pony to a two trick pony. Neither is desirable, especially compared to the **** David Copperfield, the aura tanks.
Edit: To the post above:
1. As far as I understand it this is a multilingual forum with sections where you can leave feedback in the prefered language that will be read/interpreted by multilingual members of the dev team. Sure there might be things lost in translation but I'd argue just as many things are lost when people communicate in half-typed asinine responses that online forums are full of.
2. If there is a "problem" with something there should be a part of complaints proportional in size to the illegible, whining gibberish that will give eloquent and elaborate explanations to the nature of the problem. Otherwise you can assume that the feedback you're getting is disgruntled players who put in as much effort into testing as they do into their feedback. In short - if whiners are whining and the valuable testers of the community are saying it's ok, you ignore the rabble.
Last edited by
blaqwar on Sun Oct 23, 2016 11:06 pm, edited 1 time in total.