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Soldier Medallions Drop Rate?

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Nameless
Posts: 1430

Re: Soldier Medallions Drop Rate?

Post#11 » Sun Nov 22, 2015 9:33 pm

Azuzu wrote:
Nameless wrote:the most important is tha medalions drop from players kills at sc's. Yes you roll vs 11 more ppl but the drop rate is good enought to make it legit way to collect them.
That make me happy, good decision!

Ouch, that's a good way to kill open world PvP IMO. People queoing SCs to farm kills for medals sounds like a bad idea.
kill orvr? when you got 80k-100k exp, 8k-10k renown and 3k-5k inf for doing nothing + the same medalions drop rate for killing + rn/inf/exp for real kills you do at zones + zone lock medalions?

noone could kill the blob
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Azuzu
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Re: Soldier Medallions Drop Rate?

Post#12 » Sun Nov 22, 2015 9:48 pm

Nameless wrote:
Azuzu wrote:
Nameless wrote:the most important is tha medalions drop from players kills at sc's. Yes you roll vs 11 more ppl but the drop rate is good enought to make it legit way to collect them.
That make me happy, good decision!

Ouch, that's a good way to kill open world PvP IMO. People queoing SCs to farm kills for medals sounds like a bad idea.
kill orvr? when you got 80k-100k exp, 8k-10k renown and 3k-5k inf for doing nothing + the same medalions drop rate for killing + rn/inf/exp for real kills you do at zones + zone lock medalions?

noone could kill the blob
I said pvp not pvdoor
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bloodi
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Re: Soldier Medallions Drop Rate?

Post#13 » Sun Nov 22, 2015 9:51 pm

Azuzu wrote:Ouch, that's a good way to kill open world PvP IMO. People queoing SCs to farm kills for medals sounds like a bad idea.
You make it sound like they get a lot more medallions, truth is the chances of getting a medallion when both emblems and medallions drop in scs and the amount of people is much lower are drastically lower in scs.

So no, its not going to kill anything.

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Azuzu
Posts: 551

Re: Soldier Medallions Drop Rate?

Post#14 » Sun Nov 22, 2015 9:55 pm

bloodi wrote:
Azuzu wrote:Ouch, that's a good way to kill open world PvP IMO. People queoing SCs to farm kills for medals sounds like a bad idea.
You make it sound like they get a lot more medallions, truth is the chances of getting a medallion when both emblems and medallions drop in scs, the amount of people is much lower are drastically lower in scs.

So no, its not going to kill anything.
It's a more efficient way to farm. You have a small map and know there are 6 - 12 people in there you can farm. Joining with a 6 man vs roaming with a 6 man.

Per hour with a 6 man, I'd say SCs would be a much more efficient way to farm medallions if they have the same drop rate in SCs are oRvR.

People do the most efficent thing to get rewards, that's why you have hordes of people afk zerging keeps atm.
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Bacta
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Re: Soldier Medallions Drop Rate?

Post#15 » Sun Nov 22, 2015 9:57 pm

magter3001 wrote:They should have used my suggestion on medallions and make it drop at a higher rate and drop based off the opponent's RR.
Like how it was on live? I agree with you.
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bloodi
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Re: Soldier Medallions Drop Rate?

Post#16 » Sun Nov 22, 2015 10:00 pm

Azuzu wrote:People do the most efficent thing to get rewards, that's why you have hordes of people afk zerging keeps atm.
Yeah and i am telling you its not the most efficient, at all.

You will get a higher return in RvR, for the mere fact that Orvr drops it at twice the rate, there is a lot more people and keeps grant it just for being around when they fall.

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Azuzu
Posts: 551

Re: Soldier Medallions Drop Rate?

Post#17 » Sun Nov 22, 2015 10:03 pm

Bacta wrote:
magter3001 wrote:They should have used my suggestion on medallions and make it drop at a higher rate and drop based off the opponent's RR.
Like how it was on live? I agree with you.
Same, I remember at the end RR rank would effect the type of medal you would get.

I'd like to see the drop rate a lot higher. Somewhere around the 40% chance range.

If you look at it from a 6 man group standpoint, you have a 40% chance to get it from a kill, than a 1 in 6 chance to win the roll. That's a 16% chance to win the roll.
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Nameless
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Re: Soldier Medallions Drop Rate?

Post#18 » Sun Nov 22, 2015 10:03 pm

Azuzu wrote:
bloodi wrote:
Azuzu wrote:Ouch, that's a good way to kill open world PvP IMO. People queoing SCs to farm kills for medals sounds like a bad idea.
You make it sound like they get a lot more medallions, truth is the chances of getting a medallion when both emblems and medallions drop in scs, the amount of people is much lower are drastically lower in scs.

So no, its not going to kill anything.
It's a more efficient way to farm. You have a small map and know there are 6 - 12 people in there you can farm. Joining with a 6 man vs roaming with a 6 man.

Per hour with a 6 man, I'd say SCs would be a much more efficient way to farm medallions if they have the same drop rate in SCs are oRvR.

People do the most efficent thing to get rewards, that's why you have hordes of people afk zerging keeps atm.
efficent?
being on the side of the premade when you die of boredom while enemy dont leave the wc and the sc end with 10ish kills on your side that may drop a single medaliom for which will roll ALL 12 ppl from your side
OR
when you are being camped so hard and the sc is over with 0 kills for your side?
seriously what game are you playing?

at sc all 12 ppl roll for the currency at orvr it is the group/wb members that make the kill i believe
Last edited by Nameless on Sun Nov 22, 2015 10:05 pm, edited 1 time in total.
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Coryphaus
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Re: Soldier Medallions Drop Rate?

Post#19 » Sun Nov 22, 2015 10:05 pm

you forget that most people here have their 1-2 of their mains already up to rr40 so for them rr is not that great an incentive
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Azuzu
Posts: 551

Re: Soldier Medallions Drop Rate?

Post#20 » Sun Nov 22, 2015 10:07 pm

Coryphaus wrote:you forget that most people here have their 1-2 of their mains already up to rr40 so for them rr is not that great an incentive
If your basing the game balance around 6 mans, I could see using a 40-ish percent chance per kill for a drop.

So 40% of the time you would have a 16% chance at the medallion.

You could also have AAO increase the drop chance, which would help counterbalance the horrible keep zerging.
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