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Medallion / Devastator Wipe

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grumcajs
Posts: 378

Re: Medallion / Devastator Wipe

Post#11 » Thu Sep 17, 2015 12:34 pm

Good job.

Though Im still horrified some people are **** up they lost rvr currency they obtained via pve... Seriously lads and lasses?

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LinkinGarviel
Posts: 52

Re: Medallion / Devastator Wipe

Post#12 » Thu Sep 17, 2015 12:34 pm

I'm sure it's an hard work to be 60 and destroy keep without def :D or 5-10 players who try def !

You just try to abuse. So many reroll was in your bus for earn more exp and renow, be happy to don't lose exp and renow too.

But i complain you, and why not give you some medaillon for your no brain zerg afk farming keep. You spend some times ( not hard work ) so why not gave you some tokens, and don't delete everything
Player of Escouade Garviel / Team Psy as Bright Wizard

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Morf
Posts: 1247

Re: Medallion / Devastator Wipe

Post#13 » Thu Sep 17, 2015 12:35 pm

Even tho i was gathering medallions myself, good move.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Nanji
Posts: 312

Re: Medallion / Devastator Wipe

Post#14 » Thu Sep 17, 2015 12:37 pm

The solution seems very simple to me.
Add medallions as a pvp drop and set devastor to bind on pickup.
Gear should be a reward for pvp not pve.

Also observe people farming each other. I think the toxic player behaviour should be taken into account, we all saw it yesterday.

Just a suggestion. :)
inactive on forums to avoid final ban

class imbalance = l2p issue

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Boozy
Posts: 52

Re: Medallion / Devastator Wipe

Post#15 » Thu Sep 17, 2015 12:39 pm

clearly the prices of the armor need to drop and the medallions need to drop from rvr combat and not just combat around keeps and bo's just a 10% chance to drop across the board at least that would be my idea
IG Squig Herder - Grizsnot Fizzlebutt - - Chosen - Osium

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MrNobody
Posts: 46

Re: Medallion / Devastator Wipe

Post#16 » Thu Sep 17, 2015 12:39 pm

Be sensible about this!

I feel sorry for the regular Destro players whose faction was hijacked by the regular Order players who switched to improve their chances of farming medallions.

HOWEVER!

There had to be a time when you were standing there outside the umpteenth keep with your 4+ WBs with zero Order in sight taking yet another RvE zone lock. How could you not see the flaw and the abuse in the system? We're here to test the system. You tested it (and rogue Order exposed a flaw) and it was eventually removed until a fix could be implemented. You honestly feel entitled to keep your ill gotten gains? I logged in and sat in the SC queue for a little under 2 hours without a single pop. ALL of the Destro were making use of the flaw while it was still active knowing it would be addressed. You hoped it would be just stopped and not completely removed. It was the latter. Now you're pissed off.

You weren't Destro steam rolling Order and earned the medallions. You were Destro and Order players steam rolling nothing and merely gained the medallions.

As I said at the start, I feel for the regular Destro players however 15 hours later I have no sympathy for you losing what you never earned.

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LinkinGarviel
Posts: 52

Re: Medallion / Devastator Wipe

Post#17 » Thu Sep 17, 2015 12:39 pm

@Ryzom i lost my 2 medaillon earn by kills, and i don't wine. Only destruction wine all the time :
- order win rvr since long time (maybe coz order's are more skilled)
- dev's don't like us
Play a game like a game. It's something virtual, and it's a private server we lose money / stuff with mistake and it's "normal"

/tauntoff
Player of Escouade Garviel / Team Psy as Bright Wizard

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Razid1987
Posts: 1295

Re: Medallion / Devastator Wipe

Post#18 » Thu Sep 17, 2015 12:39 pm

Ryzom wrote:It's a joke your decision, orders wine and yoy patch hahahahaha !!!!
Dude, stop trolling.

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geraldtarrant
Posts: 254

Re: Medallion / Devastator Wipe

Post#19 » Thu Sep 17, 2015 12:43 pm

Good decision to wipe. Yesterday there was no fun at all in rvr lakes.
Muschroom / Gloom / Iznoogood
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AustreV
Suspended
Posts: 50

Re: Medallion / Devastator Wipe

Post#20 » Thu Sep 17, 2015 12:44 pm

I will repost some solutions from myself:
1) An IDEA: I suggest make buff for play time for one faction 30 min of playing +15% for rr, 1h of playing +20% and etc. (u can start from 10% then +5% each 30 min or 1h)
2) No reason not to implement timer for faction char selection. It wouldnt solve problem at 100% but IT will help to reduce changing characters.
3) If u remove medallions give player something for their spended time, it would be wise. At least elexir or 5-10 emblems for compensation , you can think about it. (a lot of stuff u can give as gift)
3) Make more reward for defence, its seems 2x in not enough, it should be better than grind does. Make 2,5 or even 3x
4) Most neutral and safe solution is to make limit of emblems and medallions per day. (for example 10 or 15)
5) make AAO buff, cause no reason not to implement it.

And remmember all things that was on Live was have their reasons. The most difference in these server some players got a lot of accounts, neitehr on live cause it was costly. I dont think you need to invent a bicycle.
Last edited by AustreV on Thu Sep 17, 2015 12:48 pm, edited 1 time in total.

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