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[WH] Getting Good

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SJHarrison4115
Posts: 70

Re: [WH] Getting Good

Post#11 » Wed Nov 06, 2024 11:43 pm

3rdworldofficer wrote: Wed Nov 06, 2024 5:52 pm Oh, I am very much aware that Ruin is not a good set. I'm planning on graduating to Annihilator as soon as I hit RR 40. As for using BAL and Pistol Whip, I'm not sure that I'm particularly good at using positional attacks, even with Feinted Positioning. I use DG simply because I may have some use in a given group with morale pump, plus I can hand out the bullet debuffs to more targets. Sorry if that sounds strange, but I will consider at least looking at BAL and Pistol Whip, and looking for 6/12 man groups and guilds.
Okay, sweet- Ruin will get you to 40 anyways, but as @Zxul said above, there definitely are some options. I'd also recommend (Though you're probably already doing this) don't skimp on Talismans and potions, using these can maximise your bolster like crazy. Pre 40 I still ran armour pots and strength pots to try and leverage as much of that bolster as I could and it was great.

There was a brief period of time with the RP Strength buff that I was sitting at 1200 strength due to Bolster. That slaps really hard.

Dragon Gun definitely is still good, don't get me wrong and it is absolutely the only viable way to play in a WB imo. So if that's what you enjoy, definitely embrace it!

Positional attacks can be interesting at the best of times for sure, so I definitely understand the struggle there. Whilst you're playing around with DG and whatnot, I'd recommend using those times as a learning opportunity to understand body language as it translates into game pixels. We're all human at the end of the day and we have default patterns that we use subconciously.

Once you get an eye for this, it's really easy to start instictively predicting enemy player movement. A couple of small tips would be usually people "rotate strafe" in a single direction, either always clockwise or always anti-clockwise. More experienced players will vary this up, but in my experience, it's pretty uncommon. As a result, you can simple counter step their rotational strafe and end up at their back. You can easily get 2/3 attacks off whilst they're recovering from this.

Also, whilst bodyblocking is present in the game, hugging tight to an opponents side and swinging your camera 180 degrees will net you plenty of attacks at the sides. Then there's visual cues of intent to consider as well, mDPS will favour forward momentum to keep pressure on a target and to assit their strafing, so like a charging bull, sidestepping can expose their flank easily. rDPS will be forced to show their back to you as they attempt to kite so this is easy, same thing for healers really. Tanks have a very, very, bad habit of backpedalling in an attempt to keep their block/parry cone on the bulk of an opposing force.

Given that with Incognito you can often declare the terms of an engagement, it's a great time to tactic/morale swap to better combat your opponent, but also obverve your surroundings. Picture yourself as the target and think about where you'd run to- is there cover or an obsticle? Where is the nearest allied position, whether that be players or an objective/keep.

Depending on where you're located, you should also consider exploting latency gaps. This sounds technical but breaks down easily to "leading the target," you're definitely going to be viewing the enemy's "after image" if you've got high ping and this can screw with hit-detection of your positional abilities, as a result, don't aim where the enemy is, but rather where they're going to be. This will also allow you to pre-empty sudden movement.

Finally, predict class-specific "Escape" skills. So a WELF can do their version of Declare Anathema and leap away, same with Squig Herders etc. Both will often use these abilities immediately after you burst them, so combatting that with Oil's move speed bonus, or "Flee" x2 AP pot can keep them within your reach. Tanks will punt all the time, which is actually a great mechanism to exploit to re-stealth and put burn armour back up again.

Anyways, this response has turned into a novel, so I apologise. I hope something here has been helpful.

Best of luck hunter o7

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3rdworldofficer
Posts: 51

Re: [WH] Getting Good

Post#12 » Thu Nov 07, 2024 2:47 am

SJHarrison4115 wrote: Wed Nov 06, 2024 11:43 pm
3rdworldofficer wrote: Wed Nov 06, 2024 5:52 pm Oh, I am very much aware that Ruin is not a good set. I'm planning on graduating to Annihilator as soon as I hit RR 40. As for using BAL and Pistol Whip, I'm not sure that I'm particularly good at using positional attacks, even with Feinted Positioning. I use DG simply because I may have some use in a given group with morale pump, plus I can hand out the bullet debuffs to more targets. Sorry if that sounds strange, but I will consider at least looking at BAL and Pistol Whip, and looking for 6/12 man groups and guilds.
Okay, sweet- Ruin will get you to 40 anyways, but as @Zxul said above, there definitely are some options. I'd also recommend (Though you're probably already doing this) don't skimp on Talismans and potions, using these can maximise your bolster like crazy. Pre 40 I still ran armour pots and strength pots to try and leverage as much of that bolster as I could and it was great.

There was a brief period of time with the RP Strength buff that I was sitting at 1200 strength due to Bolster. That slaps really hard.

Dragon Gun definitely is still good, don't get me wrong and it is absolutely the only viable way to play in a WB imo. So if that's what you enjoy, definitely embrace it!

Positional attacks can be interesting at the best of times for sure, so I definitely understand the struggle there. Whilst you're playing around with DG and whatnot, I'd recommend using those times as a learning opportunity to understand body language as it translates into game pixels. We're all human at the end of the day and we have default patterns that we use subconciously.

Once you get an eye for this, it's really easy to start instictively predicting enemy player movement. A couple of small tips would be usually people "rotate strafe" in a single direction, either always clockwise or always anti-clockwise. More experienced players will vary this up, but in my experience, it's pretty uncommon. As a result, you can simple counter step their rotational strafe and end up at their back. You can easily get 2/3 attacks off whilst they're recovering from this.

Also, whilst bodyblocking is present in the game, hugging tight to an opponents side and swinging your camera 180 degrees will net you plenty of attacks at the sides. Then there's visual cues of intent to consider as well, mDPS will favour forward momentum to keep pressure on a target and to assit their strafing, so like a charging bull, sidestepping can expose their flank easily. rDPS will be forced to show their back to you as they attempt to kite so this is easy, same thing for healers really. Tanks have a very, very, bad habit of backpedalling in an attempt to keep their block/parry cone on the bulk of an opposing force.

Given that with Incognito you can often declare the terms of an engagement, it's a great time to tactic/morale swap to better combat your opponent, but also obverve your surroundings. Picture yourself as the target and think about where you'd run to- is there cover or an obsticle? Where is the nearest allied position, whether that be players or an objective/keep.

Depending on where you're located, you should also consider exploting latency gaps. This sounds technical but breaks down easily to "leading the target," you're definitely going to be viewing the enemy's "after image" if you've got high ping and this can screw with hit-detection of your positional abilities, as a result, don't aim where the enemy is, but rather where they're going to be. This will also allow you to pre-empty sudden movement.

Finally, predict class-specific "Escape" skills. So a WELF can do their version of Declare Anathema and leap away, same with Squig Herders etc. Both will often use these abilities immediately after you burst them, so combatting that with Oil's move speed bonus, or "Flee" x2 AP pot can keep them within your reach. Tanks will punt all the time, which is actually a great mechanism to exploit to re-stealth and put burn armour back up again.

Anyways, this response has turned into a novel, so I apologise. I hope something here has been helpful.

Best of luck hunter o7
I see. Thanks for the notes regarding positional attacks, it reminds me of playing FPS games (like TF2), where being in the enemies' backline can make or break your team winning the match. It seems circle strafing is still applicable here as well. It will definitely make Torment pierce through their armor better.

Again, thanks for all of this, and everyone else who lent their advice to me!
Rosarius, the Undaunted - WH

Zxul
Posts: 1890

Re: [WH] Getting Good

Post#13 » Thu Nov 07, 2024 5:20 am

To speak of advises, both long and short stealth (Sanctified Oil) allow you to put openers on targets, so you can put for example both Burn Armor and Sudden Accusation on target in same time. Of cause, if the target punts you away after or say detaunts you, you are out of both stealths and openers.

Btw, also one of epic quest/ city dungeon weapons gives you a proc change (should be 10%) for an armor debuff. Doesn't stacks with Burn Armor, but allows you to use a different opener, and you are not limited to 10 sec duration. Can sometime take a bit of a time to apply though, so more risky if you are in a full glass cannon spec.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

salazarn
Posts: 219

Re: [WH] Getting Good

Post#14 » Thu Nov 07, 2024 11:16 pm

WH can only really solo or small group. As a physical damage dealer it's at a disadvantage to superior magic damage classes for no good reason.

It's also a pretty nerfed class and will lose to all the destro roam classes.

Zxul
Posts: 1890

Re: [WH] Getting Good

Post#15 » Thu Nov 07, 2024 11:28 pm

salazarn wrote: Thu Nov 07, 2024 11:16 pm As a physical damage dealer it's at a disadvantage to superior magic damage classes for no good reason.
Salazarn how have you been? Long time no see, Farrul had to do all the whining work about how magic dmg is omfg OP nerf now!! all by himself, poor guy. So are you finally back, to help Farrul with his hard task?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Farrul
Posts: 645

Re: [WH] Getting Good

Post#16 » Fri Nov 08, 2024 1:38 am

Zxul wrote: Thu Nov 07, 2024 11:28 pm
salazarn wrote: Thu Nov 07, 2024 11:16 pm As a physical damage dealer it's at a disadvantage to superior magic damage classes for no good reason.
Salazarn how have you been? Long time no see, Farrul had to do all the whining work about how magic dmg is omfg OP nerf now!! all by himself, poor guy. So are you finally back, to help Farrul with his hard task?
When Zxul through logic and common sense is refuted in almost every thread he writes about his pro Magus/Shaman /hate White lion agenda what does he do?

Invades random threads obsessed with me still licking his wounds with off-topic remarks. Poor guy :)

Whilst i do think it is kinda cute one must wonder what moderation is up to when it comes to this guy.

SJHarrison4115
Posts: 70

Re: [WH] Getting Good

Post#17 » Fri Nov 08, 2024 1:46 am

Not gonna lie I had been waiting for this. :')

This weird rivalry/relationship y'all have is everywhere. In any case, we should probably make an effort to keep this topic, on-topic. This thread can be of some siginficant help to a hunter looking at the forums for assistance and there's some valuable information in here.

As a result, getting this topic moderated due to diverging off topic would be a net-disadvantage for all involved.

So as much as I can appreciate both of you and your points of view, and find entertainment in your domestic disagreements, if you've not got advice for the OP, please leave it at that.

Cheers

Farrul
Posts: 645

Re: [WH] Getting Good

Post#18 » Fri Nov 08, 2024 1:56 am

SJHarrison4115 wrote: Fri Nov 08, 2024 1:46 amSo as much as I can appreciate both of you and your points of view, and find entertainment in your domestic disagreements, if you've not got advice for the OP, please leave it at that.

Cheers
Just pointing out the off-topic attempts of Zxul, how a thread that is supposed to be about helping a WH player turns into his obsession with me.

As you can read for yourself.

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SJHarrison4115
Posts: 70

Re: [WH] Getting Good

Post#19 » Fri Nov 08, 2024 2:13 am

I really shouldn't be biting into this as I'm just serving to ruin the point I was trying to make, so I'll leave this topic after this reply.

My statements were directed at both of you. Don't take personal offence or try to justify behaviors, be an adult. C'mon man.

Zxul
Posts: 1890

Re: [WH] Getting Good

Post#20 » Fri Nov 08, 2024 3:26 am

Farrul wrote: Fri Nov 08, 2024 1:38 am
Zxul wrote: Thu Nov 07, 2024 11:28 pm
salazarn wrote: Thu Nov 07, 2024 11:16 pm As a physical damage dealer it's at a disadvantage to superior magic damage classes for no good reason.
Salazarn how have you been? Long time no see, Farrul had to do all the whining work about how magic dmg is omfg OP nerf now!! all by himself, poor guy. So are you finally back, to help Farrul with his hard task?
When Zxul through logic and common sense is refuted in almost every thread he writes about his pro Magus/Shaman /hate White lion agenda what does he do?

Invades random threads obsessed with me still licking his wounds with off-topic remarks. Poor guy :)

Whilst i do think it is kinda cute one must wonder what moderation is up to when it comes to this guy.
So Farrul, while helping whs, might help wls as well. So I understand that lately you have problems with your pets, while my magus's pet works fine. So I got a solution which I believe can really help wls- how about you becoming my pet for a bit, to learn how it works and all, so you can then apply the fix to wl's pet? Think about just how much you can help the gameplay of all wls, it is important.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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