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Nerfed Buttons

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Ossos
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Posts: 138

Re: Nerfed Buttons

Post#11 » Sun Nov 13, 2016 6:46 pm

#cheatMorepls

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kweedko
Posts: 519

Re: Nerfed Buttons

Post#12 » Sun Nov 13, 2016 6:47 pm

Ossos wrote:
kweedko wrote:
Ossos wrote:i hope the balance moderators and other class experts dont use cheats :)
What's up man some one with NB kill ya?
i prefer to play a game where the players can use more than 1 key :)
Name us classes which you play, so we see you using more than one button.

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Panzerkasper
Posts: 588

Re: Nerfed Buttons

Post#13 » Mon Nov 14, 2016 7:08 am

Dabbart wrote:
Ossos wrote:
kweedko wrote: What's up man some one with NB kill ya?
i prefer to play a game where the players can use more than 1 key :)

I use NB on my Zealot. I use 14 keybinds to access 26 different stills/abilities/items. It's not about using 1 key, it's to limit having to utilize 26+ different hotkeys. I always felt that not using NB or a ability cycle system of some sort limited you as a player. Unless you are ridiculously twitch capable, you will end up just not even having tons of your abilities on your hotbar, and thereby weakening yourself situationaly. Sure, some people might use it or similar systems to enable full rotations to a small number of Keybinds. But so what? They are locked into that rotation using an addon that frequently breaks. Utilizing NB in that method limits your ability drastically.

On-Topic: I find that the condition "OnMovement" causes quite a lot of lag/breakdowns. If you "hide" the onmovement behind an ability you place on 1stack this seems to fix a lot of the issues I see from it. And yes. NB will break from time to time, same with all the UIs. Sometimes your UI will just take a ****. I find it happens far more often when I am tweaking with things though.

If /reloadui crashes you however, try limiting some off the excess addons you have, and always remember to limit animations during ORvR. It wont help with the crashes, but your FPS will be more tolerable. I try to keep an extra hotbar with no NB rotations, that I can cycle too if it crashes at a terrible moment. It at least has my basic casts...
The Skill rotations are not the Problem, no one cares if you bind a "Absorb-HoT-Heal" rotation to one key. I dont understand why people dont seem to get the real problem with this addon in their head, since it has already been discussed for ages.
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Gnash
Posts: 206

Re: Nerfed Buttons

Post#14 » Mon Nov 14, 2016 8:56 am

Ossos wrote:#cheatMorepls
:roll:

Now, if you were using the words W**B***y + cheat in same sentence, then yeah.

But using the word "cheat" as an accusatory, well, you might be better off telling players about The Golden Scripture on the Art of "Keymapping for Efficiency", penned by one of THE best (nope, not I... for sure) players ever to hit the lakes. Read it in the Live Forums many years ago, applied it ALL, dealt with the 72 or so hours needed to create new neural (keyboarding/twitch) pathways and never have to lift my wrists of the pads, nor do hand-yoga for crazy claw commands, and mouse-drive the entire time. Try to remap every game I play with it too. That essay is still a feat of ergonomic engineering. At any rate, find that essay, apply it then instead of throwing around groundless accusations, show those you despise how one really can have all commands (primary, secondary and tertiary) at their fingertips while upping their RoR.

Good hunting! :D
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