Engineer turret

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hogun
Posts: 325

Engineer turret

Post#1 » Tue Feb 20, 2018 9:25 am

bonjour,

you did an overhaul of the engineer making the turret an indispensable buff at dps. your last modification for other fart. the turret became unusable mainly because it is destroyed VERY quickly.
do you intend to adjust the pb or not?

a bientot et merci de votre réponse. :D
My video : https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

http://www.youtube.com/watch?v=NyJx3So8q6o

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Nirawen
Posts: 87

Re: Engineer turret

Post#2 » Tue Feb 20, 2018 11:38 am

hogun wrote:bonjour,

you did an overhaul of the engineer making the turret an indispensable buff at dps. your last modification for other fart. the turret became unusable mainly because it is destroyed VERY quickly.
do you intend to adjust the pb or not?

a bientot et merci de votre réponse. :D
+1

Must we put the engineers to the cellar :? :evil:

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wargrimnir
Head Game Master
Posts: 8467
Contact:

Re: Engineer turret

Post#3 » Tue Feb 20, 2018 3:20 pm

Welp. I guess you guys can't use turrets anymore. RIP turrets. You will be missed.
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dansari
Posts: 2524

Re: Engineer turret

Post#4 » Tue Feb 20, 2018 4:00 pm

Devs confirmed. Turrets ded. I propose a damage increase of 60% for engy with 200ft snipe, no CD. Only way to fix
<Salt Factory>

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hogun
Posts: 325

Re: Engineer turret

Post#5 » Tue Feb 20, 2018 5:06 pm

in fact the principle of the turret flame is fight many opponents ( AOE turret), the choice on this server was to reduce the scope of the engineer and more with this turret. we can imagine that all is well for a speck. but seeing that the turret can not stand to be in the cell ... I have the feeling that there is a problem. am I wrong ?
My video : https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

http://www.youtube.com/watch?v=NyJx3So8q6o

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Natherul
Developer
Posts: 3237
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Re: Engineer turret

Post#6 » Tue Feb 20, 2018 5:07 pm

They were an unfortunately hit with a change regarding WL pets and it together with magus pets should hopefully be able to get fixed before next push

naugrim
Posts: 180

Re: Engineer turret

Post#7 » Tue Feb 20, 2018 7:57 pm

So great thanks a lot for your job !

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Glorian
Posts: 5019

Re: Engineer turret

Post#8 » Tue Feb 20, 2018 8:53 pm

Very good. I was back on my Engi and confused that the turret was dying so fast.

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Luuca
Posts: 1204

Re: Engineer turret

Post#9 » Tue Feb 20, 2018 10:06 pm

hogun wrote: your last modification for other fart.
How is this not a forums bannable offence?!?!?!?!?!?



:P

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Darks63
Posts: 651

Re: Engineer turret

Post#10 » Tue Feb 20, 2018 11:26 pm

Natherul wrote:They were an unfortunately hit with a change regarding WL pets and it together with magus pets should hopefully be able to get fixed before next push
Cool any chance the tactic that gives them 160 wounds could be spun into the turrets/demon by default and that tactic reworked into something else?
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