RvR contribution as melee

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Rodek
Posts: 64

RvR contribution as melee

Post#1 » Mon Feb 05, 2018 7:50 pm

I didn't want to dirty up the suggestion forums as that's already rally busy. I didn't play WAR till the bitter end but one of the changes I've seen here (and maybe it was on live after I left) is melee is pretty much useless. When I played live we could at least damage keep doors and contribute in some meaningful way, now melee is like a spare tire when you get to a keep. We sit and chill and if someone happens to come out the postern we might get some action.

Again this could be this way on just this server I don't know. If it is and there's a solid reason great! I'm not trying to be whiny or complaining it just seems to be in the general discussion of contribution to RvR being a melee is really useless.

I appreciate all the devs do and put up with. This is perhaps a really minor thing in the grand scale or maybe I'm just bad. It would just be nice to see everyone capable of contributing when you reach a keep.

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Darosh
Banned
Posts: 1197

Re: RvR contribution as melee

Post#2 » Mon Feb 05, 2018 8:07 pm

Get a group, start roaming. You can get plenty of freenown by blocking 'supply lines'... people tend to derpily trickle in one by one, over and over.

Alternatively, group up - find good healer - and get onto the walls, hug the very edges of spikey stuff to deny punts and have fun mowing down derps while being permanently, consistently focus healed by pockethealer. Rinse and repeat upon death.

Last resort: Pray for the re-implementation of the Skaven, which likely won't happen.

TLDR: Group up, quit brainafking at the keep.

Rodek
Posts: 64

Re: RvR contribution as melee

Post#3 » Mon Feb 05, 2018 8:17 pm

That's fine. What's a pocket healer going for in this day and age :)

Just seemed to me if the fight is at the keep everyone should be able to participate without having to find pocket heals. That's certainly how the fort raids operated.

Either way thanks for your advice!

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Darosh
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Posts: 1197

Re: RvR contribution as melee

Post#4 » Mon Feb 05, 2018 10:38 pm

Rodek wrote:That's fine. What's a pocket healer going for in this day and age :)

Just seemed to me if the fight is at the keep everyone should be able to participate without having to find pocket heals. That's certainly how the fort raids operated.

Either way thanks for your advice!
Well, everyone can participate in a keep siege, but every archetype has its own requirements and tasks.
Tanks cuddle with the ram; rdps clean up oil and keep the walls contested; mdps either bumrush the walls and the oil, derp around in the postern area - or said 'supply lines' - or simply keep the ram area clean of enemy derps (provided the rdps/siege operators clean up the oil in time and don't waste their ammunition on players). Healers basically babysit everyone in the vicinity.

As to the market value of pockethealer... it strongly depends on the realm you play on (order has a tinier - if not non-existent - supply, destro has a healthy[/ier] supply) and your performance. You get bonus points for comedic voice chat skills, fyi.
Guilds generally come with a discount on healers, so do roaming groups spamming /5 ~ however, you'd do good starting such a group yourself if you have not yet established a reputation of your own prompting all the cool kids to insta-ninja invite you upon rattling the public channel cages, as the dps market is inflated beyond belief ever since.

Abbd.:
Note that contesting BOs translates to proper keep siege participation, too. Siege damage/sturdyness scales based on the number of BOs held by either realm.

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NoRKaLKiLLa
Posts: 1020
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Re: RvR contribution as melee

Post#5 » Mon Feb 05, 2018 10:45 pm

Recruit healer (tank optional but recommended) and kill stragglers.
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dansari
Posts: 2524

Re: RvR contribution as melee

Post#6 » Tue Feb 06, 2018 12:38 am

NoRKaLKiLLa wrote:Recruit healer (tank optional but recommended) and kill stragglers.
This. Avoid roaming 6mans and you can take out a large number stragglers to a keep.
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Foomy44
Posts: 572

Re: RvR contribution as melee

Post#7 » Tue Feb 06, 2018 6:41 am

Rodek wrote:When I played live we could at least damage keep doors and contribute in some meaningful way, now melee is like a spare tire when you get to a keep. We sit and chill and if someone happens to come out the postern we might get some action.
When you are sieging a keep the enemy is able to use the main door until it's below 50% HP. Any good defense will have melee guys bouncing in and out of that door wailing on your ram, and you and your fellow melee need to CC and kill em ASAP before they kill the ram. If they aren't consider yourself lucky for the crappy defense and instead get on the ram, any siege equipment you brought, spam HTL if you're a tank to keep your realm mates safe, or guard postern. No action at postern is the same for a melee as no action on walls is for a RDPS, I've been pretty bored on plenty of my ranged classes just spamming attacks at oil and waiting for the door to go down. Also melee dps can go thru the postern and have fun inside the keep. Seems like enough viable options to make yourself useful IMO. Also don't forget holding BO's is part of keep siege sorta.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
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