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real, visual, and collision position

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Culdu
Posts: 70

real, visual, and collision position

Post#1 » Sat Aug 20, 2016 8:14 am

Hello,
Since RoR is back I and several other people experience problems in melee hitting people. Problem is that you are following a person and can't hit it due to out of range so visual =/ real position. To finally be able to hit him you have to run in front of him. But if he is snared for example you colli with the visual position.
After some days now I guess that has something to do with mounts, because it normally only happes if a person is just dismounted.
If a person uses a 60% mount he is shown as riding with 50% speed and all xx seconds his position is adjusted(was the same on life). So if you dismount someone his position "jumps" up to several meters(was not the same on life afair) ... or not. In the "or not" case the melee hitting is a problem.

Hope I could describe it understandable and that you can "fix" that soon, coz range dds are a bit too happy with that ;)

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Razielhell
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Re: real, visual, and collision position

Post#2 » Sat Aug 20, 2016 8:52 am

Culdu wrote:Hello,
Since RoR is back I and several other people experience problems in melee hitting people. Problem is that you are following a person and can't hit it due to out of range so visual =/ real position. To finally be able to hit him you have to run in front of him. But if he is snared for example you colli with the visual position.
After some days now I guess that has something to do with mounts, because it normally only happes if a person is just dismounted.
If a person uses a 60% mount he is shown as riding with 50% speed and all xx seconds his position is adjusted(was the same on life). So if you dismount someone his position "jumps" up to several meters(was not the same on life afair) ... or not. In the "or not" case the melee hitting is a problem.

Hope I could describe it understandable and that you can "fix" that soon, coz range dds are a bit too happy with that ;)

Greetings Starilas
Hmmm interesting and i think i know what you mean...i also have experienced this :|
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Lileldys
Posts: 666

Re: real, visual, and collision position

Post#3 » Sat Aug 20, 2016 9:21 am

Culdu wrote:Hello,
Since RoR is back I and several other people experience problems in melee hitting people. Problem is that you are following a person and can't hit it due to out of range so visual =/ real position. To finally be able to hit him you have to run in front of him. But if he is snared for example you colli with the visual position.
After some days now I guess that has something to do with mounts, because it normally only happes if a person is just dismounted.
If a person uses a 60% mount he is shown as riding with 50% speed and all xx seconds his position is adjusted(was the same on life). So if you dismount someone his position "jumps" up to several meters(was not the same on life afair) ... or not. In the "or not" case the melee hitting is a problem.

Hope I could describe it understandable and that you can "fix" that soon, coz range dds are a bit too happy with that ;)
People with horrible connections just lagg all over the place. Can't melee them, they stand still for 5s and suddenly appear 100ft away. Don't think there is anything that can be done about that.

60% speed mounts lagg/bug due to the client which only supports 50%. Hence the lagging on anything above 50%

Culdu
Posts: 70

Re: real, visual, and collision position

Post#4 » Sat Aug 20, 2016 10:30 am

Lileldys wrote: People with horrible connections just lagg all over the place. Can't melee them, they stand still for 5s and suddenly appear 100ft away. Don't think there is anything that can be done about that.
Also thought that in the beginning, but as I experience it, it is something different since the servers are back, can't remember that to happen in that way befor we had the break. Nxt time I try to notice the name of the person and ask him if he has lag, or just see if it happens with him in a differnet situation too.

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