Lately order has been running the 3+ IBs for pure cheese RR grind.
What puzzles me are why you guys saying we should increase morale gain?

roadkillrobin wrote:No thats not how it works....Penril wrote:Exactly, which is why balancing 2 realms is much easier than balancing 6.roadkillrobin wrote:
No i'm not. the less variables you got the easier the ballance gets.
Geez...
Ballancing a skill to work for 4 classes vs 3 pairings is alot less then ballancing a skill so it works with 12 classes vs 12.
Geez....
I dont understand your postwargrimnir wrote: Hammerers have a few effects left in the game. Torque was playing with them a couple days ago. Making new stuff is quite a ways off, but there's a bunch of random partially finished stuff.
ROR 6man: 10 morale each second that you are in combatroadkillrobin wrote: The In combat Morale Gain pretty much have to be the set vallue made by Mythic since alot of the game has been ballanced around it since day one.
The early concept for the dwarf mDD class was the "Hammerer", not the slayer. Iirc they decided to create the slayer instead, because IB and hammerer would have been looked nearly the same.TenTonHammer wrote:I dont understand your postwargrimnir wrote: Hammerers have a few effects left in the game. Torque was playing with them a couple days ago. Making new stuff is quite a ways off, but there's a bunch of random partially finished stuff.
but i take it then that you are saying that what footpatrol said about race specific only affects is possible?
T4 by design is about morale 4 bombs. It is designed to be the main course. Its why a lot of morale 4's cost 16 points to get. There is a Reason those morales cost so high. There is a reason they are on the specific classes that they are on. There was a reason why the racial morale gain tactic was in the game. It wasn't for some fluffy purpose.Bozzax wrote: Morales should be your pepper and salt not the main course