Calm down, this patch was obviously a late April Fool's joke, right?
Right!?
Everything wrong with the 03/04/26 Patch
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Re: Everything wrong with the 03/04/26 Patch
Wow! Seems I've stopped playing RoR in the right time! 
Re: Everything wrong with the 03/04/26 Patch
Thank you for making this post and for the shared passion for the game, i hope you will continue to play and enjoy this game for a long time to come and that your continued efforts to create a better game for all of us will be met with the value they deserve.
I truly hope this post will be acknowledged and reviewed by the RoR-Team.
I truly hope this post will be acknowledged and reviewed by the RoR-Team.
Re: Everything wrong with the 03/04/26 Patch
Weighting bloodlord "proc" as 40 stat points seems very overdone at the very least :
+5% damage is about +80 main stat (tested a while ago for some DPS and Tank classes)
-10% Armour is about -200 to -500 depends on armour class (averaging around -350)
-10% toughness is about -30 to -90 depends on class (averaging around -40)
So, according to the new stat weight system, we got on average :
+80 main stat (*1) = 80
-40 Toughness (*1) = -40
-350 armour (*0.25) = -87.5
Meaning on average (medium armoured class with around 400 toughness) we are nearly losing 130 points worth of stats to gain +80 main stat equivalent, for a final loss of -50.
Even on extreme case (given Light armour on glass-canon WH for example) :
-16 toughness (*1) = 16
-180 armour (*0.25)= 45
We got at best a +19 stat increase (+80-61), but at the cost of being even more glass-canon...
Adding to this comparison any other 5% chance damaging proc, averaging 2 to 2.5% of total damage (looking many combat logs), which if we consider this as a +2% damage increase, represents about +36 offensive stat ; meaning even for the most used Bloodlord builds (glass-canon DPS), taking any other proc could be better stat-wise than Bloodlord one.
In conclusion, giving a 40 weight to the Bloodlord bonus which is mostly balancing itself out looks like NOT the right calculation to me.
+5% damage is about +80 main stat (tested a while ago for some DPS and Tank classes)
-10% Armour is about -200 to -500 depends on armour class (averaging around -350)
-10% toughness is about -30 to -90 depends on class (averaging around -40)
So, according to the new stat weight system, we got on average :
+80 main stat (*1) = 80
-40 Toughness (*1) = -40
-350 armour (*0.25) = -87.5
Meaning on average (medium armoured class with around 400 toughness) we are nearly losing 130 points worth of stats to gain +80 main stat equivalent, for a final loss of -50.
Even on extreme case (given Light armour on glass-canon WH for example) :
-16 toughness (*1) = 16
-180 armour (*0.25)= 45
We got at best a +19 stat increase (+80-61), but at the cost of being even more glass-canon...
Adding to this comparison any other 5% chance damaging proc, averaging 2 to 2.5% of total damage (looking many combat logs), which if we consider this as a +2% damage increase, represents about +36 offensive stat ; meaning even for the most used Bloodlord builds (glass-canon DPS), taking any other proc could be better stat-wise than Bloodlord one.
In conclusion, giving a 40 weight to the Bloodlord bonus which is mostly balancing itself out looks like NOT the right calculation to me.
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