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Faction lockouts

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Aurandilaz
Posts: 1896

Re: Faction lockouts

Post#31 » Sat Dec 26, 2020 11:08 am

might as well force 75% of the population to stay on their Destro mains and hope they figure a way to somehow keep that majority of Destro who cannot get access to endgame content due to number balance issues somehow interested in playing the game.

I understand preventing from logging from underdog to overdog, but the fact you prevent people from logging to underdog will lead to nothing good over long term.
Extreme number balance issues were one of the driving factors that killed dozens of live game servers, the smaller side has players log out, and so the players on the larger side once they get bored of zerging empty zones down and pushing city on 8h schedule.

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GamesBond
Former Staff
Posts: 1072
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Re: Faction lockouts

Post#32 » Sat Dec 26, 2020 11:09 am

The faction lockout you're experiencing is not intended and devs are looking into the issue.

It is a bug that will be hotfixed as soon as possible. Sorry for anyone who experienced confusion, we would never publish such a major change without informing the community.

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phononHYPE
Posts: 569

Re: Faction lockouts

Post#33 » Sat Dec 26, 2020 11:34 am

This sucks - 3 hours I've been stuck at 83min lock-out timer.


Edit: being looked into? Cheers! I mean, if it stays, oh well. Will adjust. Just caught me off guard.
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Charon
Posts: 297

Re: Faction lockouts

Post#34 » Sat Dec 26, 2020 1:14 pm

Aurandilaz wrote: Sat Dec 26, 2020 11:08 am might as well force 75% of the population to stay on their Destro mains and hope they figure a way to somehow keep that majority of Destro who cannot get access to endgame content due to number balance issues somehow interested in playing the game.

I understand preventing from logging from underdog to overdog, but the fact you prevent people from logging to underdog will lead to nothing good over long term.
Extreme number balance issues were one of the driving factors that killed dozens of live game servers, the smaller side has players log out, and so the players on the larger side once they get bored of zerging empty zones down and pushing city on 8h schedule.
Thx for this answer ...i aggre, becouse its exactly what i have noticed from years. But shouldnt we talk why it's happening and try resolve real problem that couse this population issue "75% mains distribution" or still we gonna cover it with half way solutions like xrealming meta.
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marafado
Suspended
Posts: 165

Re: Faction lockouts

Post#35 » Sat Dec 26, 2020 3:16 pm

"xrealming meta" is the major ror problem since t2 was released, i remember when t2 set come out, all order log destro toons to take empty keeps after empty keeps to get the gear. when destro toons get the gear they do the same on order toons.

but this is my pov, wat i see as a problem maybe is a solution for ror staff.

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space44
Posts: 482

Re: Faction lockouts

Post#36 » Sat Dec 26, 2020 6:19 pm

marafado wrote: Sat Dec 26, 2020 3:16 pm "xrealming meta" is the major ror problem since t2 was released, i remember when t2 set come out, all order log destro toons to take empty keeps after empty keeps to get the gear. when destro toons get the gear they do the same on order toons.

but this is my pov, wat i see as a problem maybe is a solution for ror staff.
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