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Ototo
Posts: 1012

Re: Engineer

Post#31 » Wed May 20, 2015 10:53 am

Luth wrote:Ah i see. This is not a crit bug, afaik it's a bug on autoattacks doing insane damage and as you wrote it can happen on every class.
It is. Somehow DoTs crit WAY more often than they should. Try to cast "Ignite" with 100 combustion in a BW. I beat that only one of the ticks will not be crit and the others will be, when u are supposed to have 35% from 100 combustion + % base crit (Was it 10%? cant remember) for an around 50% max in each tick to crit. Instead u see it and u think "I must have an 80% or so". Its insane the amount of dmg u can deal with DoTs, and heal with HoTs, right now.
Spoiler:

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Kaporan
Posts: 82

Re: Engineer

Post#32 » Wed May 20, 2015 10:55 am

Coryphaus wrote:
its op cause the class has soo many dam bugs that make it utterly op and just all around frustrating to deal with, and the players of the class are aware of that their class is bugged and try to exploit it, yesterday i was orvring in nord and as i was pushing i saw one engineer (yorim the toons name) saying "where is that crit exploit when i need it" :roll:
ohh, you squealer ...I WANT A FAIR TRIAL!!! about that

@Luth ,you know me well.

sorry lads but I can't forget the period when sorcs instakill with 1 shot or when in a good mood ,a hit of just 800 dmg ,I'm waiting the day for retribution :twisted:

the game is full of bugs,some classes more or less than others, i cant remember when a engi bug gave me an upper hand in a confrontation ,i died every time ,i'm just not a good player ,and I don't care, i try to have fun ,I'm not thinking on exploiting a bug on pupose but if s.h.i.t happends it happends is an alfa and deaths are virtual .As for the engi OP-ness my barbwire can't stop a choppa it runs with the darn thing raped around his stinky feet after me , turrets are fading in 1 sec after deploiment , redeploiment doesn't work all the time etc. But I do not open a tread about any crap that goes in the game ,I wine to my fellow guildies ,I blame elves (my favourite !!!) and ,most important I try to live with the bugs ,embrace them ,cherish them they are part of the game ,you know...you can't just use them and throw them away (sarcastic remarks )

Please make a note ...if this game is to buggy for you go play chess is less buggy or darts ,i'm enjoying it with all his flaws and beauty !
Thank you very much !
Yorim-Sigurt-Yorik-Yorimlaraen
Bitterstone Thunderers Regiment

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Azarael
Posts: 5332

Re: Engineer

Post#33 » Wed May 20, 2015 10:59 am

OT: I'm curious as to why we bother maintaining a swear filter on these boards.

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Ototo
Posts: 1012

Re: Engineer

Post#34 » Wed May 20, 2015 11:05 am

Azarael wrote:OT: I'm curious as to why we bother maintaining a swear filter on these boards.
LoL. U are right, and, well, i like the completely indirect "Dune" reference.

U may speak little, but what u speak deserve to be readed ALLWAYS :D :lol: :D
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Luth
Posts: 2840

Re: Engineer

Post#35 » Wed May 20, 2015 11:15 am

Ototo wrote:
Spoiler:
Luth wrote:Ah i see. This is not a crit bug, afaik it's a bug on autoattacks doing insane damage and as you wrote it can happen on every class.
It is. Somehow DoTs crit WAY more often than they should. Try to cast "Ignite" with 100 combustion in a BW. I beat that only one of the ticks will not be crit and the others will be, when u are supposed to have 35% from 100 combustion + % base crit (Was it 10%? cant remember) for an around 50% max in each tick to crit. Instead u see it and u think "I must have an 80% or so". Its insane the amount of dmg u can deal with DoTs, and heal with HoTs, right now.
I was replying to the 200k+ hit post by gandresch:
gandresch wrote:
Spoiler:
There seems to be a crit bug, but that can happen on many (all) classes. Saying its an engineer exploit is wrong. Got one rounded from choppas- 200k hit- aswell.
With a low initiative value, your chance to be crit can be easily ~20%. If you meet a sorc/bw with lady staff this could mean 57% critchance against you, which is a very high value in T1. :)

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Ototo
Posts: 1012

Re: Engineer

Post#36 » Wed May 20, 2015 11:26 am

Luth wrote: (...)
With a low initiative value, your chance to be crit can be easily ~20%. If you meet a sorc/bw with lady staff this could mean 57% critchance against you, which is a very high value in T1. :)
Please, try want i told u and then u will notice. The BW lady staff have a 3% less chance to be disrupted (i know cause its the only lady/decayed item i own, and had recently been dismised when i finally found +40 intel staff one). I know what u mean about nobody stacking Init in t1, mostly cause it increase less than tough and dismiss faster. My % crit should be around 50%. "Ignite" crit in every damn tick at 100 combustion, "Fireball" not so often, around the supposed % crit taking into account the Init, but DoTs are just crazy.
Spoiler:

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Coryphaus
Posts: 2230

Re: Engineer

Post#37 » Wed May 20, 2015 11:47 am

Kaporan wrote:i cant remember when a engi bug gave me an upper hand in a confrontation ,i died every time
Whats wrong? Cant just toss you unbreakable AoE root and run away like every other engineer on the server? You "trying to have fun", shouldnt come at the expense of players on destro its bad enough that your armor debuff removes half the armor of mdps classes; even the ones with the best gear atm (my choppa has the best armor available for the class atm with 510 armor but the debuff removes 297)

Some might say that magus pets are also bugged but ive seen that the demon turrents are nowhere near as strong as engie turrents

combine that with still bugged m1 for kb where enginner players still go into melee range to abuse it to blow people out of scs (**** you inspectorgadget)
Ototo wrote: I know what u mean about nobody stacking Init in t1
No one never stack init ever b/c its considered the most useless stat and b/c trivial blows
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Luth
Posts: 2840

Re: Engineer

Post#38 » Wed May 20, 2015 11:59 am

Ototo wrote:
Luth wrote: (...)
With a low initiative value, your chance to be crit can be easily ~20%. If you meet a sorc/bw with lady staff this could mean 57% critchance against you, which is a very high value in T1. :)
Please, try want i told u and then u will notice. The BW lady staff have a 3% less chance to be disrupted (i know cause its the only lady/decayed item i own, and had recently been dismised when i finally found +40 intel staff one). I know what u mean about nobody stacking Init in t1, mostly cause it increase less than tough and dismiss faster. My % crit should be around 50%. "Ignite" crit in every damn tick at 100 combustion, "Fireball" not so often, around the supposed % crit taking into account the Init, but DoTs are just crazy.
Seems like there is no lady staff for sorcs, but lady and decayed BW staffs have different stats:
Spoiler:
Image
My WPs base initiative on level 12:
67 = 19,9% chance to be crit

My WPs initiative with jewelry:
100 = 13% chance to be crit

I think it's up to the player to decide if this is worth it, but i wouldn't say thoughness is always better.
IIRC the initiative DR hits hard below 10% chance to be crit (through initiative, not counting "-x% chance to be crit" gear/abilities).

Also i didn't wrote, that there could be no bugs with too often critting abilities. I just wanted to point out, that it can be very normal to get continous crits by a sorc/bw in T1.

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deslage
Posts: 44

Re: Engineer

Post#39 » Wed May 20, 2015 12:34 pm

So will Engy be removed or not?
Obliteration
Arthem

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Druin
Former Staff
Posts: 1120

Re: Engineer

Post#40 » Wed May 20, 2015 12:54 pm

deslage wrote:So will Engy be removed or not?
With 95% certainty: YES.
Pretty much always afk or tabbed out.

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