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why we cant have lvl limit for T2/T3/T4

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Hargrim
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Re: why we cant have lvl limit for T2/T3/T4

Post#31 » Fri Sep 14, 2018 11:21 am

Lesnoj wrote: Fri Sep 14, 2018 11:05 am I think if you will make T1 - cap 16lvl, T2+T3 -cap 39lvl; T4 - 16-40lvl then it won’t hurt server and rvr zones. The only thing is to prevent extremely powerful players to get to lower lvls and slaughter them :/

Sorry, this was tested, it didn't work.
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facundo7777
Posts: 402

Re: why we cant have lvl limit for T2/T3/T4

Post#32 » Fri Sep 14, 2018 11:28 am

Hargrim wrote: Fri Sep 14, 2018 11:21 am
Lesnoj wrote: Fri Sep 14, 2018 11:05 am I think if you will make T1 - cap 16lvl, T2+T3 -cap 39lvl; T4 - 16-40lvl then it won’t hurt server and rvr zones. The only thing is to prevent extremely powerful players to get to lower lvls and slaughter them :/

Sorry, this was tested, it didn't work.
almost everything is perfect now. The one thing to fix is amount of xp earned at rvr zones when mid tier scs are almost dead atm.

Sulorie
Posts: 7461

Re: why we cant have lvl limit for T2/T3/T4

Post#33 » Fri Sep 14, 2018 11:33 am

Lesnoj wrote: Fri Sep 14, 2018 11:05 am I think if you will make T1 - cap 16lvl, T2+T3 -cap 39lvl; T4 - 16-40lvl then it won’t hurt server and rvr zones. The only thing is to prevent extremely powerful players to get to lower lvls and slaughter them :/
When the low lvl players use appropriate gear, the power gap is not that big.
When checking gear on lower ranked people around you, you can see, that many just don't are about their items.
Imagine rank 10 players with lvl 1 starter items.
The power gaps exist, when people don't know how to gear or just skip it. Playing in open warbands helps to cover your weaknesses, nobody will notice, that your performance is lower than expected.

Your suggestion only removes playable zone variance for T4 players and actively splits the population.

Try to fix midtier sc pops.
Dying is no option.

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kweedko
Posts: 519

Re: why we cant have lvl limit for T2/T3/T4

Post#34 » Fri Sep 14, 2018 11:47 am

Sulorie wrote: Fri Sep 14, 2018 11:03 am

Low lvl players with high rr are put in the same bracket as higher lvl players with low rr, while they can't even use their additional rr points, because it is capped on rank.
There are plenty pve sets with no or only low rr requirements.

The rank is the deciding factor what skills you can use and what power level you have.
Therefore the brackets have to be divided by rank.

Low lvl rvr rewards are really low and still most midtier players join pug warbands and then complain about slow progression. There is already a way to rank up fast by pvp, it is called SC. Think about more incentives for midtier players to join sc, instead of trying to force new/old rvr brackets.
Are you starting trolling with stupidity again?

Who told you that we must keep the cap for RR rank to lvl rank?
Who told you that 16 lvl and 40 lvl have the same abils, but 20rr and 35rr not?
Who told you that from 16 lvl to 31 there is a SC pops?(Of course RR braskets must be for SC too like in RVR it's obvious)

A mate with high LVL but low RR got the skills, but player with low lvl but big RR got the RR skills and stats and some even crucial for some classes then actual skills. And we still have the bolster for stats.

Today bolster can't fill the gap between 16 and 40 45+ RR char

I bet there is a lot of 16-40 lvls with, lets say, below 35 RR), without good gear struggling to fight with high geared 50+ rr monsters(and with introducing of new sets we can enlarge the tier to 45rr.

With introducing this bet it's gonna be most populated tier , if not, we always can revert it.
So let the big boys fight the big boys and lowbies have teir own kindergarden.
Last edited by kweedko on Sat Sep 15, 2018 7:19 am, edited 1 time in total.

Avici
Posts: 68

Re: why we cant have lvl limit for T2/T3/T4

Post#35 » Fri Sep 14, 2018 2:35 pm

The decision to merge was understandable and probably necessary (not sure why debolster wasn't a better option though). However, playing against 40 as 16 is still hell. Yes, you have good stats if you invested into good gear in t1, but stats aren't everything. Skills and tactics are equally important, or for some classes even more important than pure stats. For example, as 16lvl tank you lack any meaningful control and as 16lvl WH/WE you lack escapes, knockdowns, silence, 100% disrupt and even slow/root removal, which makes you super easy to control and kite to death.

And don't even make me start about the lack of proper rewards for playing in t4 as low lvl. All you get is crap outdated gear and some rr. Just powerlevel to 40, get ruin and start playing for real, with real rewards.

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Telen
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Re: why we cant have lvl limit for T2/T3/T4

Post#36 » Fri Sep 14, 2018 2:42 pm

Getting run over by 2 wbs of rr 80s or 20s has much the same effect. As does running over people as part of a wb of rr80s or 20s. Even the fights where its a little closer the rank I was didnt effect the outcome in most. Numbers and enough heals and guards generally did. Getting a rank 25 tank instead of another 60+ dps can make your group much better balanced.
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Sulorie
Posts: 7461

Re: why we cant have lvl limit for T2/T3/T4

Post#37 » Fri Sep 14, 2018 5:17 pm

Telen wrote: Fri Sep 14, 2018 2:42 pm Getting run over by 2 wbs of rr 80s or 20s has much the same effect. As does running over people as part of a wb of rr80s or 20s. Even the fights where its a little closer the rank I was didnt effect the outcome in most. Numbers and enough heals and guards generally did. Getting a rank 25 tank instead of another 60+ dps can make your group much better balanced.
Additionally the low ranks have huge boosted group buffs and much larger base heal values.
Dying is no option.

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adamthelc
Posts: 832

Re: why we cant have lvl limit for T2/T3/T4

Post#38 » Fri Sep 14, 2018 7:26 pm

I have a 40 marauder that took me about a day to get to 40. RR is 18 or something stupid, weapon and gear sucks. Decided to reroll another marauder. Its lvlt 17 and much stronger than the lvlt 40 in the lakes.

Ideally each tier could be what it was supposed to be, get 1000 more people to play regularly and maybe they wouldnt be able to say no to this suggestion.

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Tesq
Posts: 5713

Re: why we cant have lvl limit for T2/T3/T4

Post#39 » Fri Sep 14, 2018 7:51 pm

Unless was fixes my ib experiece with bolster show that avoidance is not influences by bolster and that is a important part not taken in consideration.

All bostered player should get increased avlodance till rank 39.

20 / 15 / 15 till rr 30 and then 10 % to everything till rank 40.

Otherwise the difference is still too much in mass fights, no matter how much stats get buff avoidances are way too much importants
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drmordread
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Re: why we cant have lvl limit for T2/T3/T4

Post#40 » Sat Sep 15, 2018 6:47 am

Consign your self to pitting your 2 tactic level 18 toon with limited abilities vs level 40 rr80 4 tactic full ability enemies.

Apparently some people think this is good for the game. Don't ask me how. I would rather face 2 to 3 equal level toons than a 6 man of rr80's.
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