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Overarching balance changes

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Poll: Which game mechanic needs to be changed the most?

Guard
25
9%
Cleanse
65
23%
Buff/Debuff stacking
10
4%
Critical damage
33
12%
%Damage mitigation abilities (Detaunt/Challenge/ID/Bellow etc...)
12
4%
Softcaps
10
4%
Morales
13
5%
Group Heal
24
9%
Armor/Resistance stacking and penetration
28
10%
Crowd Control and immunities
58
21%
Total votes: 278

Dabbart
Posts: 2251

Re: Overarching balance changes

Post#261 » Sat Jul 09, 2016 3:26 am

lilsabin wrote:why dont they just start BY BALANCING THE CLASSES EQUALY , LIKE A PERFECT MIRROR ?

"if you want perfectly mirrored classes, play chess"
Azarael wrote: It's only a nerf if you're bad.

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Annaise16
Posts: 341

Re: Overarching balance changes

Post#262 » Sat Jul 09, 2016 3:30 am

lilsabin wrote:why dont they just start BY BALANCING THE CLASSES EQUALY , LIKE A PERFECT MIRROR ?

That doesn't really solve the problem. People will just complain that marauders are better than choppas, etc.

The only way to get a truly balanced game is to have just one class.

lilsabin
Posts: 619

Re: Overarching balance changes

Post#263 » Sat Jul 09, 2016 4:36 am

Krieg92 wrote:
lilsabin wrote:why dont they just start BY BALANCING THE CLASSES EQUALY , LIKE A PERFECT MIRROR ?

Probably because you'd lose the flavor of the class from a lore/narrative standpoint.

anyway , they are allready a mirror of each other with minor changes , in WoW , and other mmorpgs , you have 2+ factions and they are mirrored , yet they still doing good , and yes , i agree that having marauder and choppa is kinda retarded "FROM MY POINT OF VIEW" , CHOPPA SHOULD HAVE BEEN A SKILL TREE FROM BLACK ORC (yes i know that in the lore they are 2 differents thing , but still) as the slayer should have been a skill tree from IB . Anyway , lets see how they gon figure this out . good luck

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Eathisword
Posts: 808

Re: Overarching balance changes

Post#264 » Sat Jul 09, 2016 7:35 am

lilsabin wrote:why dont they just start BY BALANCING THE CLASSES EQUALY , LIKE A PERFECT MIRROR ?
That would be beyond boring... SW with a pet or SH without ? WL without lion or Marauder with a hell-tiger or something?

Dual-wield WP or dok with 2h ? AM with run-away, or shaman without ? Choppa with ID and SL or Slayer without ?

IT would become a clusterf*** that would require a complete redesign and overhaul of basically every mirror pair.
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Tesq
Posts: 5713

Re: Overarching balance changes

Post#265 » Sat Jul 09, 2016 8:14 am

cleanse x se it's fine it need the aoe version to be redistribuite among more healers and have a bigger CD on dok/wp and the same on other.
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Bozzax
Posts: 2645

Re: Overarching balance changes

Post#266 » Sat Jul 09, 2016 8:34 am

Morales is a multi part problem

1. Some classes have core M4 which is as good or better then everything spec. Example ID
2. Spec M4s typically is out of reach on all classes. No one will trade a solid spec for a gimp one with a M4 (chosen CS could be an exeption)
3. Morales aren't particulary balanced example KOTBS M3 No Escape is probably the best morale ingame including ID

Making all M4s available regardless of spc and rebalance all morales M1-4 at least to me seems like the obvious solution. Maybe unlock tree M4s by having x pts in that tree (half way or somthing). As preciously suggested moving them to M2 or M3 could also help increase diversity in the game if they are kept at top tree.

Removing all core M4s and keeping them top of tree would be another intresting way of dealing with this.

However Before you go balls out and nerf ID you need to consider that ID is how dest escape blobs. Order use already mentioned M3 which actually is better.

Regarding morale pump and ID being an I win button. Enigma consistently stomped all BO/Chosen setups on this server with their x2 Slayer / KoTBS/SM (as far as I know). The brute force combined with the cheesy extra heals is just as strong or stronger.
Last edited by Bozzax on Sat Jul 09, 2016 10:00 am, edited 6 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
Posts: 2645

Re: Overarching balance changes

Post#267 » Sat Jul 09, 2016 8:58 am

To add another thing for discussion I think AA, dot/hot first tic or activly used abilities (on use) should be the only thing triggering on hit or crit procs. This would make most classes have about the same % damage of total output from procs.

The classes currently overperforming more or less all do it because of exessive procs in some way or another.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#268 » Sat Jul 09, 2016 11:42 am

Can DoT's even proc anything in the current system?
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jojomen
Posts: 143

Re: Overarching balance changes

Post#269 » Sat Jul 09, 2016 12:36 pm

I would be happy to see 3 things in game :
1) ADD Cleanse-immunity 8-10sec (so after target was cleaned from 1-2 debuffs -in next 8 seconds
cleanse "bots-spamers" would not cleanse anything).
2) ADD tank ability "JAGGERNAUT" to DoK-WP , or root-breaker from dps classes -its sick to see how they unable to run away or give a chase (ofc+ after nerf to their Healing Capabilities).
3)Allow BW+SORC to be able DISRUPT backlash of their magic, its too halarius to lose 80%hp after 3 own spells too damn fast.
(other things didnt bring much influence to my personal gameplay)
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peterthepan3
Posts: 6509

Re: Overarching balance changes

Post#270 » Sat Jul 09, 2016 12:41 pm

the sorc/bw mechanic is - if anything - too forgiving when you take into consideration that you should be running with a group.
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