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Changelog 01/11 (Highpass Cemetery)

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Jail
Posts: 376

Re: Changelog 01/11 (Highpass Cemetery)

Post#21 » Sun Nov 01, 2015 10:34 am

Cheers mate.

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Soulcheg
Posts: 936

Re: Changelog 01/11 (Highpass Cemetery)

Post#22 » Sun Nov 01, 2015 11:15 am

It's too slow, capture BO's should give more points. In 15 minutes there was only 300-300, and both fractions captured BO's.
Last edited by Soulcheg on Sun Nov 01, 2015 11:18 am, edited 2 times in total.
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Teinhala
Posts: 374

Re: Changelog 01/11 (Highpass Cemetery)

Post#23 » Sun Nov 01, 2015 11:17 am

thx

tomato
Posts: 403

Re: Changelog 01/11 (Highpass Cemetery)

Post#24 » Sun Nov 01, 2015 11:35 am

+1

demonzar1
Posts: 54

Re: Changelog 01/11 (Highpass Cemetery)

Post#25 » Sun Nov 01, 2015 11:44 am

thank you ROR team

Dajciekrwi
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Re: Changelog 01/11 (Highpass Cemetery)

Post#26 » Mon Nov 02, 2015 7:39 am

Gj Dear Devs , always nice to see that we are some closer to Glorious Future:))

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Vilhelmina
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Re: Changelog 01/11 (Highpass Cemetery)

Post#27 » Mon Nov 02, 2015 8:36 am

Ahhh... Highpass Cemetery. :) I haven't played it yet, but I can still hear the sound of the squeaky gates opening right now.

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Joan
Posts: 671

Re: Changelog 01/11 (Highpass Cemetery)

Post#28 » Mon Nov 02, 2015 11:23 am

WAAAGH!
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Tiggo
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Re: Changelog 01/11 (Highpass Cemetery)

Post#29 » Mon Nov 02, 2015 1:25 pm

Soulcheg wrote:It's too slow, capture BO's should give more points. In 15 minutes there was only 300-300, and both fractions captured BO's.

it gives 80 points within 10 seconds and then reopen after 30 seconds. so its not slow. people just have absolutly no clue how this sc works ^^
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Coryphaus
Posts: 2230

Re: Changelog 01/11 (Highpass Cemetery)

Post#30 » Mon Nov 02, 2015 2:37 pm

to be fair its been a long time since a majority of us played WAR, and you cant expect people to remember every nuance detail
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