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Dont increase level cap until lag/skill/pet fix.

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TenTonHammer
Posts: 3806

Re: Dont increase level cap until lag/skill/pet fix.

Post#21 » Thu Jul 30, 2015 8:00 am

Unless stagger is changed it's only gonna be 3 secs not that big of a deal also no gurrantee on -25 aura some will run str,tough, resists others will run OYG! And dis flux and heal on defend
Yes Bg/Ib will have out going debuff and slayers/chops incoming debuff and sw's will have incoming as well but 50 compared to Mara who will still only have 25


I really don't care if healers get it harder, it's about time they start getting balanced out being almost nigh unkillable unless focused by 3+ people
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Vdova
Posts: 555

Re: Dont increase level cap until lag/skill/pet fix.

Post#22 » Thu Jul 30, 2015 12:23 pm

I remember,that stagger lasted for more than 3sec. 5 maybe 6 seconds. If healer knw his class, well he should survive 1-3 dps classes if party tank know how to switch guard,when to challenge, etc. Loner healers who does not detaunt in time are easy wrecked by single WE :-)
Vdova - Witch elf princess of suffer and despair

Tiggo
Former Staff
Posts: 1948

Re: Dont increase level cap until lag/skill/pet fix.

Post#23 » Thu Jul 30, 2015 12:57 pm

i agree, but i dont think its any problem, as devs certainly know what they do? What makes you think they will act differently?

i even guess we some months away for the rest of t2 to happen.
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Vdova
Posts: 555

Re: Dont increase level cap until lag/skill/pet fix.

Post#24 » Thu Jul 30, 2015 1:27 pm

TenTonHammer wrote:Unless stagger is changed it's only gonna be 3 secs not that big of a deal also no gurrantee on -25 aura some will run str,tough, resists others will run OYG! And dis flux and heal on defend
Yes Bg/Ib will have out going debuff and slayers/chops incoming debuff and sw's will have incoming as well but 50 compared to Mara who will still only have 25
Well mara have "only" 25% heal debuff as base skill,while other dps have to spec for it. At lvl 26 mara can have armour and wounds debuff, base toughness debuff+ 25% inc debuff or go for guilotine and + 50% crit dmg. Both spec are pretty strong.
Vdova - Witch elf princess of suffer and despair

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Kaori1
Posts: 87

Re: Dont increase level cap until lag/skill/pet fix.

Post#25 » Fri Jul 31, 2015 2:56 pm

paps wrote:Give us lvl 21, i want to see all destro healers reroll :D
And I can't wait to see all the engies and BWs reroll once they can't shoot through walls anymore.

grumcajs
Posts: 378

Re: Dont increase level cap until lag/skill/pet fix.

Post#26 » Fri Jul 31, 2015 3:07 pm

Kaori1 wrote:
paps wrote:Give us lvl 21, i want to see all destro healers reroll :D
And I can't wait to see all the engies and BWs reroll once they can't shoot through walls anymore.
lvl 21 = Lighting Rod ;-) who the hell cares about shooting through walls when u can get this beauty :)

With talis + fixed morale 2 it might be nice aoe heal breaker (especially with BW+SW heal debuff....) :D

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wargrimnir
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Re: Dont increase level cap until lag/skill/pet fix.

Post#27 » Fri Jul 31, 2015 8:11 pm

grumcajs wrote:
Kaori1 wrote:
paps wrote:Give us lvl 21, i want to see all destro healers reroll :D
And I can't wait to see all the engies and BWs reroll once they can't shoot through walls anymore.
lvl 21 = Lighting Rod ;-) who the hell cares about shooting through walls when u can get this beauty :)

With talis + fixed morale 2 it might be nice aoe heal breaker (especially with BW+SW heal debuff....) :D
I've always felt Lightning rod would make a good 30' GTAoE instead of the 0' range self cast. Or add a snare to it or something. The damage is sad.
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Kaitanaroyr
Posts: 484
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Re: Dont increase level cap until lag/skill/pet fix.

Post#28 » Sat Aug 01, 2015 12:22 am

Vdova wrote:I remember,that stagger lasted for more than 3sec. 5 maybe 6 seconds. If healer knw his class, well he should survive 1-3 dps classes if party tank know how to switch guard,when to challenge, etc. Loner healers who does not detaunt in time are easy wrecked by single WE :-)
stagger lasteed for 9 secs till damaged or removed healers in war aren't hard to make hard to kill has nothing to do with knowing the class maby playing a healing am which i would never recommend but a rp just runs around wp stands there and tanks simple a we isn't gonna burst down a wp thats tailyed correctly or kill a rp b4 it pops kb/stagger unless they aren't paying attention or geared badly maby low teirs but not in endgame
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grumcajs
Posts: 378

Re: Dont increase level cap until lag/skill/pet fix.

Post#29 » Sat Aug 01, 2015 10:06 am

wargrimnir wrote: I've always felt Lightning rod would make a good 30' GTAoE instead of the 0' range self cast. Or add a snare to it or something. The damage is sad.
damage is actually good. tinkerer is close range / melee path. so its ok to be self cast cuz usually you pop it in the middle of enemies that are already doted up, you blow your turret and hit morale 2 and spam some aoe. on the other hand, morale 2 isnt fixed, there are no talis to make you survive the frontline, kd is lvl 25 I think.... :(

mickeye
Posts: 227

Re: Dont increase level cap until lag/skill/pet fix.

Post#30 » Mon Aug 03, 2015 8:22 am

Joshwa70 wrote:U think so? You already have spamable double dmg thru walls and we need to reroll lol. Pound for pound destro is just the better player. Enjoy zerging the lakes... we will be in sc rolling you with our five healers and tanks.
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