I hope that's not directed at meshaggyboomboom wrote:I want free gear, but instead of making a obvious whinepost, I'll make this one somewhat not obvious.:^)
To bring it back more on topic, instead of the current system, could we instead explore a system that gave medallions and emblems to the entire group, but only drop a percentage of the time? For example, in the current system, a duo kills six players over the span of fifteen minutes and they all drop conq medallions. Each medallion gets rolled on. Group member A gets four, group member B gets two. In the new system, same scenario, but now each of the six players have a 1 in 2 chance of dropping a medallion. If a medallion is dropped, both players receive one. You can update the chance of drop based on how many players are in the party, up to six (so then each RR42+ player has a 1 in 6 chance to drop).
Are there any disadvantages to a system like this?








